%%
%% %CopyrightBegin%
%%
%% Copyright Ericsson AB 2008-2020. All Rights Reserved.
%%
%% Licensed under the Apache License, Version 2.0 (the "License");
%% you may not use this file except in compliance with the License.
%% You may obtain a copy of the License at
%%
%%     http://www.apache.org/licenses/LICENSE-2.0
%%
%% Unless required by applicable law or agreed to in writing, software
%% distributed under the License is distributed on an "AS IS" BASIS,
%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
%% See the License for the specific language governing permissions and
%% limitations under the License.
%%
%% %CopyrightEnd%

%% OPENGL DEFINITIONS

%% This file is generated DO NOT EDIT

-define(GL_VERSION_1_1, 1).
-define(GL_VERSION_1_2, 1).
-define(GL_VERSION_1_3, 1).
-define(GL_ARB_imaging, 1).
-define(GL_FALSE, 0).
-define(GL_TRUE, 1).
-define(GL_BYTE, 16#1400).
-define(GL_UNSIGNED_BYTE, 16#1401).
-define(GL_SHORT, 16#1402).
-define(GL_UNSIGNED_SHORT, 16#1403).
-define(GL_INT, 16#1404).
-define(GL_UNSIGNED_INT, 16#1405).
-define(GL_FLOAT, 16#1406).
-define(GL_2_BYTES, 16#1407).
-define(GL_3_BYTES, 16#1408).
-define(GL_4_BYTES, 16#1409).
-define(GL_DOUBLE, 16#140A).
-define(GL_POINTS, 16#0000).
-define(GL_LINES, 16#0001).
-define(GL_LINE_LOOP, 16#0002).
-define(GL_LINE_STRIP, 16#0003).
-define(GL_TRIANGLES, 16#0004).
-define(GL_TRIANGLE_STRIP, 16#0005).
-define(GL_TRIANGLE_FAN, 16#0006).
-define(GL_QUADS, 16#0007).
-define(GL_QUAD_STRIP, 16#0008).
-define(GL_POLYGON, 16#0009).
-define(GL_VERTEX_ARRAY, 16#8074).
-define(GL_NORMAL_ARRAY, 16#8075).
-define(GL_COLOR_ARRAY, 16#8076).
-define(GL_INDEX_ARRAY, 16#8077).
-define(GL_TEXTURE_COORD_ARRAY, 16#8078).
-define(GL_EDGE_FLAG_ARRAY, 16#8079).
-define(GL_VERTEX_ARRAY_SIZE, 16#807A).
-define(GL_VERTEX_ARRAY_TYPE, 16#807B).
-define(GL_VERTEX_ARRAY_STRIDE, 16#807C).
-define(GL_NORMAL_ARRAY_TYPE, 16#807E).
-define(GL_NORMAL_ARRAY_STRIDE, 16#807F).
-define(GL_COLOR_ARRAY_SIZE, 16#8081).
-define(GL_COLOR_ARRAY_TYPE, 16#8082).
-define(GL_COLOR_ARRAY_STRIDE, 16#8083).
-define(GL_INDEX_ARRAY_TYPE, 16#8085).
-define(GL_INDEX_ARRAY_STRIDE, 16#8086).
-define(GL_TEXTURE_COORD_ARRAY_SIZE, 16#8088).
-define(GL_TEXTURE_COORD_ARRAY_TYPE, 16#8089).
-define(GL_TEXTURE_COORD_ARRAY_STRIDE, 16#808A).
-define(GL_EDGE_FLAG_ARRAY_STRIDE, 16#808C).
-define(GL_VERTEX_ARRAY_POINTER, 16#808E).
-define(GL_NORMAL_ARRAY_POINTER, 16#808F).
-define(GL_COLOR_ARRAY_POINTER, 16#8090).
-define(GL_INDEX_ARRAY_POINTER, 16#8091).
-define(GL_TEXTURE_COORD_ARRAY_POINTER, 16#8092).
-define(GL_EDGE_FLAG_ARRAY_POINTER, 16#8093).
-define(GL_V2F, 16#2A20).
-define(GL_V3F, 16#2A21).
-define(GL_C4UB_V2F, 16#2A22).
-define(GL_C4UB_V3F, 16#2A23).
-define(GL_C3F_V3F, 16#2A24).
-define(GL_N3F_V3F, 16#2A25).
-define(GL_C4F_N3F_V3F, 16#2A26).
-define(GL_T2F_V3F, 16#2A27).
-define(GL_T4F_V4F, 16#2A28).
-define(GL_T2F_C4UB_V3F, 16#2A29).
-define(GL_T2F_C3F_V3F, 16#2A2A).
-define(GL_T2F_N3F_V3F, 16#2A2B).
-define(GL_T2F_C4F_N3F_V3F, 16#2A2C).
-define(GL_T4F_C4F_N3F_V4F, 16#2A2D).
-define(GL_MATRIX_MODE, 16#0BA0).
-define(GL_MODELVIEW, 16#1700).
-define(GL_PROJECTION, 16#1701).
-define(GL_TEXTURE, 16#1702).
-define(GL_POINT_SMOOTH, 16#0B10).
-define(GL_POINT_SIZE, 16#0B11).
-define(GL_POINT_SIZE_GRANULARITY, 16#0B13).
-define(GL_POINT_SIZE_RANGE, 16#0B12).
-define(GL_LINE_SMOOTH, 16#0B20).
-define(GL_LINE_STIPPLE, 16#0B24).
-define(GL_LINE_STIPPLE_PATTERN, 16#0B25).
-define(GL_LINE_STIPPLE_REPEAT, 16#0B26).
-define(GL_LINE_WIDTH, 16#0B21).
-define(GL_LINE_WIDTH_GRANULARITY, 16#0B23).
-define(GL_LINE_WIDTH_RANGE, 16#0B22).
-define(GL_POINT, 16#1B00).
-define(GL_LINE, 16#1B01).
-define(GL_FILL, 16#1B02).
-define(GL_CW, 16#0900).
-define(GL_CCW, 16#0901).
-define(GL_FRONT, 16#0404).
-define(GL_BACK, 16#0405).
-define(GL_POLYGON_MODE, 16#0B40).
-define(GL_POLYGON_SMOOTH, 16#0B41).
-define(GL_POLYGON_STIPPLE, 16#0B42).
-define(GL_EDGE_FLAG, 16#0B43).
-define(GL_CULL_FACE, 16#0B44).
-define(GL_CULL_FACE_MODE, 16#0B45).
-define(GL_FRONT_FACE, 16#0B46).
-define(GL_POLYGON_OFFSET_FACTOR, 16#8038).
-define(GL_POLYGON_OFFSET_UNITS, 16#2A00).
-define(GL_POLYGON_OFFSET_POINT, 16#2A01).
-define(GL_POLYGON_OFFSET_LINE, 16#2A02).
-define(GL_POLYGON_OFFSET_FILL, 16#8037).
-define(GL_COMPILE, 16#1300).
-define(GL_COMPILE_AND_EXECUTE, 16#1301).
-define(GL_LIST_BASE, 16#0B32).
-define(GL_LIST_INDEX, 16#0B33).
-define(GL_LIST_MODE, 16#0B30).
-define(GL_NEVER, 16#0200).
-define(GL_LESS, 16#0201).
-define(GL_EQUAL, 16#0202).
-define(GL_LEQUAL, 16#0203).
-define(GL_GREATER, 16#0204).
-define(GL_NOTEQUAL, 16#0205).
-define(GL_GEQUAL, 16#0206).
-define(GL_ALWAYS, 16#0207).
-define(GL_DEPTH_TEST, 16#0B71).
-define(GL_DEPTH_BITS, 16#0D56).
-define(GL_DEPTH_CLEAR_VALUE, 16#0B73).
-define(GL_DEPTH_FUNC, 16#0B74).
-define(GL_DEPTH_RANGE, 16#0B70).
-define(GL_DEPTH_WRITEMASK, 16#0B72).
-define(GL_DEPTH_COMPONENT, 16#1902).
-define(GL_LIGHTING, 16#0B50).
-define(GL_LIGHT0, 16#4000).
-define(GL_LIGHT1, 16#4001).
-define(GL_LIGHT2, 16#4002).
-define(GL_LIGHT3, 16#4003).
-define(GL_LIGHT4, 16#4004).
-define(GL_LIGHT5, 16#4005).
-define(GL_LIGHT6, 16#4006).
-define(GL_LIGHT7, 16#4007).
-define(GL_SPOT_EXPONENT, 16#1205).
-define(GL_SPOT_CUTOFF, 16#1206).
-define(GL_CONSTANT_ATTENUATION, 16#1207).
-define(GL_LINEAR_ATTENUATION, 16#1208).
-define(GL_QUADRATIC_ATTENUATION, 16#1209).
-define(GL_AMBIENT, 16#1200).
-define(GL_DIFFUSE, 16#1201).
-define(GL_SPECULAR, 16#1202).
-define(GL_SHININESS, 16#1601).
-define(GL_EMISSION, 16#1600).
-define(GL_POSITION, 16#1203).
-define(GL_SPOT_DIRECTION, 16#1204).
-define(GL_AMBIENT_AND_DIFFUSE, 16#1602).
-define(GL_COLOR_INDEXES, 16#1603).
-define(GL_LIGHT_MODEL_TWO_SIDE, 16#0B52).
-define(GL_LIGHT_MODEL_LOCAL_VIEWER, 16#0B51).
-define(GL_LIGHT_MODEL_AMBIENT, 16#0B53).
-define(GL_FRONT_AND_BACK, 16#0408).
-define(GL_SHADE_MODEL, 16#0B54).
-define(GL_FLAT, 16#1D00).
-define(GL_SMOOTH, 16#1D01).
-define(GL_COLOR_MATERIAL, 16#0B57).
-define(GL_COLOR_MATERIAL_FACE, 16#0B55).
-define(GL_COLOR_MATERIAL_PARAMETER, 16#0B56).
-define(GL_NORMALIZE, 16#0BA1).
-define(GL_CLIP_PLANE0, 16#3000).
-define(GL_CLIP_PLANE1, 16#3001).
-define(GL_CLIP_PLANE2, 16#3002).
-define(GL_CLIP_PLANE3, 16#3003).
-define(GL_CLIP_PLANE4, 16#3004).
-define(GL_CLIP_PLANE5, 16#3005).
-define(GL_ACCUM_RED_BITS, 16#0D58).
-define(GL_ACCUM_GREEN_BITS, 16#0D59).
-define(GL_ACCUM_BLUE_BITS, 16#0D5A).
-define(GL_ACCUM_ALPHA_BITS, 16#0D5B).
-define(GL_ACCUM_CLEAR_VALUE, 16#0B80).
-define(GL_ACCUM, 16#0100).
-define(GL_ADD, 16#0104).
-define(GL_LOAD, 16#0101).
-define(GL_MULT, 16#0103).
-define(GL_RETURN, 16#0102).
-define(GL_ALPHA_TEST, 16#0BC0).
-define(GL_ALPHA_TEST_REF, 16#0BC2).
-define(GL_ALPHA_TEST_FUNC, 16#0BC1).
-define(GL_BLEND, 16#0BE2).
-define(GL_BLEND_SRC, 16#0BE1).
-define(GL_BLEND_DST, 16#0BE0).
-define(GL_ZERO, 0).
-define(GL_ONE, 1).
-define(GL_SRC_COLOR, 16#0300).
-define(GL_ONE_MINUS_SRC_COLOR, 16#0301).
-define(GL_SRC_ALPHA, 16#0302).
-define(GL_ONE_MINUS_SRC_ALPHA, 16#0303).
-define(GL_DST_ALPHA, 16#0304).
-define(GL_ONE_MINUS_DST_ALPHA, 16#0305).
-define(GL_DST_COLOR, 16#0306).
-define(GL_ONE_MINUS_DST_COLOR, 16#0307).
-define(GL_SRC_ALPHA_SATURATE, 16#0308).
-define(GL_FEEDBACK, 16#1C01).
-define(GL_RENDER, 16#1C00).
-define(GL_SELECT, 16#1C02).
-define(GL_2D, 16#0600).
-define(GL_3D, 16#0601).
-define(GL_3D_COLOR, 16#0602).
-define(GL_3D_COLOR_TEXTURE, 16#0603).
-define(GL_4D_COLOR_TEXTURE, 16#0604).
-define(GL_POINT_TOKEN, 16#0701).
-define(GL_LINE_TOKEN, 16#0702).
-define(GL_LINE_RESET_TOKEN, 16#0707).
-define(GL_POLYGON_TOKEN, 16#0703).
-define(GL_BITMAP_TOKEN, 16#0704).
-define(GL_DRAW_PIXEL_TOKEN, 16#0705).
-define(GL_COPY_PIXEL_TOKEN, 16#0706).
-define(GL_PASS_THROUGH_TOKEN, 16#0700).
-define(GL_FEEDBACK_BUFFER_POINTER, 16#0DF0).
-define(GL_FEEDBACK_BUFFER_SIZE, 16#0DF1).
-define(GL_FEEDBACK_BUFFER_TYPE, 16#0DF2).
-define(GL_SELECTION_BUFFER_POINTER, 16#0DF3).
-define(GL_SELECTION_BUFFER_SIZE, 16#0DF4).
-define(GL_FOG, 16#0B60).
-define(GL_FOG_MODE, 16#0B65).
-define(GL_FOG_DENSITY, 16#0B62).
-define(GL_FOG_COLOR, 16#0B66).
-define(GL_FOG_INDEX, 16#0B61).
-define(GL_FOG_START, 16#0B63).
-define(GL_FOG_END, 16#0B64).
-define(GL_LINEAR, 16#2601).
-define(GL_EXP, 16#0800).
-define(GL_EXP2, 16#0801).
-define(GL_LOGIC_OP, 16#0BF1).
-define(GL_INDEX_LOGIC_OP, 16#0BF1).
-define(GL_COLOR_LOGIC_OP, 16#0BF2).
-define(GL_LOGIC_OP_MODE, 16#0BF0).
-define(GL_CLEAR, 16#1500).
-define(GL_SET, 16#150F).
-define(GL_COPY, 16#1503).
-define(GL_COPY_INVERTED, 16#150C).
-define(GL_NOOP, 16#1505).
-define(GL_INVERT, 16#150A).
-define(GL_AND, 16#1501).
-define(GL_NAND, 16#150E).
-define(GL_OR, 16#1507).
-define(GL_NOR, 16#1508).
-define(GL_XOR, 16#1506).
-define(GL_EQUIV, 16#1509).
-define(GL_AND_REVERSE, 16#1502).
-define(GL_AND_INVERTED, 16#1504).
-define(GL_OR_REVERSE, 16#150B).
-define(GL_OR_INVERTED, 16#150D).
-define(GL_STENCIL_BITS, 16#0D57).
-define(GL_STENCIL_TEST, 16#0B90).
-define(GL_STENCIL_CLEAR_VALUE, 16#0B91).
-define(GL_STENCIL_FUNC, 16#0B92).
-define(GL_STENCIL_VALUE_MASK, 16#0B93).
-define(GL_STENCIL_FAIL, 16#0B94).
-define(GL_STENCIL_PASS_DEPTH_FAIL, 16#0B95).
-define(GL_STENCIL_PASS_DEPTH_PASS, 16#0B96).
-define(GL_STENCIL_REF, 16#0B97).
-define(GL_STENCIL_WRITEMASK, 16#0B98).
-define(GL_STENCIL_INDEX, 16#1901).
-define(GL_KEEP, 16#1E00).
-define(GL_REPLACE, 16#1E01).
-define(GL_INCR, 16#1E02).
-define(GL_DECR, 16#1E03).
-define(GL_NONE, 0).
-define(GL_LEFT, 16#0406).
-define(GL_RIGHT, 16#0407).
-define(GL_FRONT_LEFT, 16#0400).
-define(GL_FRONT_RIGHT, 16#0401).
-define(GL_BACK_LEFT, 16#0402).
-define(GL_BACK_RIGHT, 16#0403).
-define(GL_AUX0, 16#0409).
-define(GL_AUX1, 16#040A).
-define(GL_AUX2, 16#040B).
-define(GL_AUX3, 16#040C).
-define(GL_COLOR_INDEX, 16#1900).
-define(GL_RED, 16#1903).
-define(GL_GREEN, 16#1904).
-define(GL_BLUE, 16#1905).
-define(GL_ALPHA, 16#1906).
-define(GL_LUMINANCE, 16#1909).
-define(GL_LUMINANCE_ALPHA, 16#190A).
-define(GL_ALPHA_BITS, 16#0D55).
-define(GL_RED_BITS, 16#0D52).
-define(GL_GREEN_BITS, 16#0D53).
-define(GL_BLUE_BITS, 16#0D54).
-define(GL_INDEX_BITS, 16#0D51).
-define(GL_SUBPIXEL_BITS, 16#0D50).
-define(GL_AUX_BUFFERS, 16#0C00).
-define(GL_READ_BUFFER, 16#0C02).
-define(GL_DRAW_BUFFER, 16#0C01).
-define(GL_DOUBLEBUFFER, 16#0C32).
-define(GL_STEREO, 16#0C33).
-define(GL_BITMAP, 16#1A00).
-define(GL_COLOR, 16#1800).
-define(GL_DEPTH, 16#1801).
-define(GL_STENCIL, 16#1802).
-define(GL_DITHER, 16#0BD0).
-define(GL_RGB, 16#1907).
-define(GL_RGBA, 16#1908).
-define(GL_MAX_LIST_NESTING, 16#0B31).
-define(GL_MAX_EVAL_ORDER, 16#0D30).
-define(GL_MAX_LIGHTS, 16#0D31).
-define(GL_MAX_CLIP_PLANES, 16#0D32).
-define(GL_MAX_TEXTURE_SIZE, 16#0D33).
-define(GL_MAX_PIXEL_MAP_TABLE, 16#0D34).
-define(GL_MAX_ATTRIB_STACK_DEPTH, 16#0D35).
-define(GL_MAX_MODELVIEW_STACK_DEPTH, 16#0D36).
-define(GL_MAX_NAME_STACK_DEPTH, 16#0D37).
-define(GL_MAX_PROJECTION_STACK_DEPTH, 16#0D38).
-define(GL_MAX_TEXTURE_STACK_DEPTH, 16#0D39).
-define(GL_MAX_VIEWPORT_DIMS, 16#0D3A).
-define(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, 16#0D3B).
-define(GL_ATTRIB_STACK_DEPTH, 16#0BB0).
-define(GL_CLIENT_ATTRIB_STACK_DEPTH, 16#0BB1).
-define(GL_COLOR_CLEAR_VALUE, 16#0C22).
-define(GL_COLOR_WRITEMASK, 16#0C23).
-define(GL_CURRENT_INDEX, 16#0B01).
-define(GL_CURRENT_COLOR, 16#0B00).
-define(GL_CURRENT_NORMAL, 16#0B02).
-define(GL_CURRENT_RASTER_COLOR, 16#0B04).
-define(GL_CURRENT_RASTER_DISTANCE, 16#0B09).
-define(GL_CURRENT_RASTER_INDEX, 16#0B05).
-define(GL_CURRENT_RASTER_POSITION, 16#0B07).
-define(GL_CURRENT_RASTER_TEXTURE_COORDS, 16#0B06).
-define(GL_CURRENT_RASTER_POSITION_VALID, 16#0B08).
-define(GL_CURRENT_TEXTURE_COORDS, 16#0B03).
-define(GL_INDEX_CLEAR_VALUE, 16#0C20).
-define(GL_INDEX_MODE, 16#0C30).
-define(GL_INDEX_WRITEMASK, 16#0C21).
-define(GL_MODELVIEW_MATRIX, 16#0BA6).
-define(GL_MODELVIEW_STACK_DEPTH, 16#0BA3).
-define(GL_NAME_STACK_DEPTH, 16#0D70).
-define(GL_PROJECTION_MATRIX, 16#0BA7).
-define(GL_PROJECTION_STACK_DEPTH, 16#0BA4).
-define(GL_RENDER_MODE, 16#0C40).
-define(GL_RGBA_MODE, 16#0C31).
-define(GL_TEXTURE_MATRIX, 16#0BA8).
-define(GL_TEXTURE_STACK_DEPTH, 16#0BA5).
-define(GL_VIEWPORT, 16#0BA2).
-define(GL_AUTO_NORMAL, 16#0D80).
-define(GL_MAP1_COLOR_4, 16#0D90).
-define(GL_MAP1_INDEX, 16#0D91).
-define(GL_MAP1_NORMAL, 16#0D92).
-define(GL_MAP1_TEXTURE_COORD_1, 16#0D93).
-define(GL_MAP1_TEXTURE_COORD_2, 16#0D94).
-define(GL_MAP1_TEXTURE_COORD_3, 16#0D95).
-define(GL_MAP1_TEXTURE_COORD_4, 16#0D96).
-define(GL_MAP1_VERTEX_3, 16#0D97).
-define(GL_MAP1_VERTEX_4, 16#0D98).
-define(GL_MAP2_COLOR_4, 16#0DB0).
-define(GL_MAP2_INDEX, 16#0DB1).
-define(GL_MAP2_NORMAL, 16#0DB2).
-define(GL_MAP2_TEXTURE_COORD_1, 16#0DB3).
-define(GL_MAP2_TEXTURE_COORD_2, 16#0DB4).
-define(GL_MAP2_TEXTURE_COORD_3, 16#0DB5).
-define(GL_MAP2_TEXTURE_COORD_4, 16#0DB6).
-define(GL_MAP2_VERTEX_3, 16#0DB7).
-define(GL_MAP2_VERTEX_4, 16#0DB8).
-define(GL_MAP1_GRID_DOMAIN, 16#0DD0).
-define(GL_MAP1_GRID_SEGMENTS, 16#0DD1).
-define(GL_MAP2_GRID_DOMAIN, 16#0DD2).
-define(GL_MAP2_GRID_SEGMENTS, 16#0DD3).
-define(GL_COEFF, 16#0A00).
-define(GL_ORDER, 16#0A01).
-define(GL_DOMAIN, 16#0A02).
-define(GL_PERSPECTIVE_CORRECTION_HINT, 16#0C50).
-define(GL_POINT_SMOOTH_HINT, 16#0C51).
-define(GL_LINE_SMOOTH_HINT, 16#0C52).
-define(GL_POLYGON_SMOOTH_HINT, 16#0C53).
-define(GL_FOG_HINT, 16#0C54).
-define(GL_DONT_CARE, 16#1100).
-define(GL_FASTEST, 16#1101).
-define(GL_NICEST, 16#1102).
-define(GL_SCISSOR_BOX, 16#0C10).
-define(GL_SCISSOR_TEST, 16#0C11).
-define(GL_MAP_COLOR, 16#0D10).
-define(GL_MAP_STENCIL, 16#0D11).
-define(GL_INDEX_SHIFT, 16#0D12).
-define(GL_INDEX_OFFSET, 16#0D13).
-define(GL_RED_SCALE, 16#0D14).
-define(GL_RED_BIAS, 16#0D15).
-define(GL_GREEN_SCALE, 16#0D18).
-define(GL_GREEN_BIAS, 16#0D19).
-define(GL_BLUE_SCALE, 16#0D1A).
-define(GL_BLUE_BIAS, 16#0D1B).
-define(GL_ALPHA_SCALE, 16#0D1C).
-define(GL_ALPHA_BIAS, 16#0D1D).
-define(GL_DEPTH_SCALE, 16#0D1E).
-define(GL_DEPTH_BIAS, 16#0D1F).
-define(GL_PIXEL_MAP_S_TO_S_SIZE, 16#0CB1).
-define(GL_PIXEL_MAP_I_TO_I_SIZE, 16#0CB0).
-define(GL_PIXEL_MAP_I_TO_R_SIZE, 16#0CB2).
-define(GL_PIXEL_MAP_I_TO_G_SIZE, 16#0CB3).
-define(GL_PIXEL_MAP_I_TO_B_SIZE, 16#0CB4).
-define(GL_PIXEL_MAP_I_TO_A_SIZE, 16#0CB5).
-define(GL_PIXEL_MAP_R_TO_R_SIZE, 16#0CB6).
-define(GL_PIXEL_MAP_G_TO_G_SIZE, 16#0CB7).
-define(GL_PIXEL_MAP_B_TO_B_SIZE, 16#0CB8).
-define(GL_PIXEL_MAP_A_TO_A_SIZE, 16#0CB9).
-define(GL_PIXEL_MAP_S_TO_S, 16#0C71).
-define(GL_PIXEL_MAP_I_TO_I, 16#0C70).
-define(GL_PIXEL_MAP_I_TO_R, 16#0C72).
-define(GL_PIXEL_MAP_I_TO_G, 16#0C73).
-define(GL_PIXEL_MAP_I_TO_B, 16#0C74).
-define(GL_PIXEL_MAP_I_TO_A, 16#0C75).
-define(GL_PIXEL_MAP_R_TO_R, 16#0C76).
-define(GL_PIXEL_MAP_G_TO_G, 16#0C77).
-define(GL_PIXEL_MAP_B_TO_B, 16#0C78).
-define(GL_PIXEL_MAP_A_TO_A, 16#0C79).
-define(GL_PACK_ALIGNMENT, 16#0D05).
-define(GL_PACK_LSB_FIRST, 16#0D01).
-define(GL_PACK_ROW_LENGTH, 16#0D02).
-define(GL_PACK_SKIP_PIXELS, 16#0D04).
-define(GL_PACK_SKIP_ROWS, 16#0D03).
-define(GL_PACK_SWAP_BYTES, 16#0D00).
-define(GL_UNPACK_ALIGNMENT, 16#0CF5).
-define(GL_UNPACK_LSB_FIRST, 16#0CF1).
-define(GL_UNPACK_ROW_LENGTH, 16#0CF2).
-define(GL_UNPACK_SKIP_PIXELS, 16#0CF4).
-define(GL_UNPACK_SKIP_ROWS, 16#0CF3).
-define(GL_UNPACK_SWAP_BYTES, 16#0CF0).
-define(GL_ZOOM_X, 16#0D16).
-define(GL_ZOOM_Y, 16#0D17).
-define(GL_TEXTURE_ENV, 16#2300).
-define(GL_TEXTURE_ENV_MODE, 16#2200).
-define(GL_TEXTURE_1D, 16#0DE0).
-define(GL_TEXTURE_2D, 16#0DE1).
-define(GL_TEXTURE_WRAP_S, 16#2802).
-define(GL_TEXTURE_WRAP_T, 16#2803).
-define(GL_TEXTURE_MAG_FILTER, 16#2800).
-define(GL_TEXTURE_MIN_FILTER, 16#2801).
-define(GL_TEXTURE_ENV_COLOR, 16#2201).
-define(GL_TEXTURE_GEN_S, 16#0C60).
-define(GL_TEXTURE_GEN_T, 16#0C61).
-define(GL_TEXTURE_GEN_R, 16#0C62).
-define(GL_TEXTURE_GEN_Q, 16#0C63).
-define(GL_TEXTURE_GEN_MODE, 16#2500).
-define(GL_TEXTURE_BORDER_COLOR, 16#1004).
-define(GL_TEXTURE_WIDTH, 16#1000).
-define(GL_TEXTURE_HEIGHT, 16#1001).
-define(GL_TEXTURE_BORDER, 16#1005).
-define(GL_TEXTURE_COMPONENTS, 16#1003).
-define(GL_TEXTURE_RED_SIZE, 16#805C).
-define(GL_TEXTURE_GREEN_SIZE, 16#805D).
-define(GL_TEXTURE_BLUE_SIZE, 16#805E).
-define(GL_TEXTURE_ALPHA_SIZE, 16#805F).
-define(GL_TEXTURE_LUMINANCE_SIZE, 16#8060).
-define(GL_TEXTURE_INTENSITY_SIZE, 16#8061).
-define(GL_NEAREST_MIPMAP_NEAREST, 16#2700).
-define(GL_NEAREST_MIPMAP_LINEAR, 16#2702).
-define(GL_LINEAR_MIPMAP_NEAREST, 16#2701).
-define(GL_LINEAR_MIPMAP_LINEAR, 16#2703).
-define(GL_OBJECT_LINEAR, 16#2401).
-define(GL_OBJECT_PLANE, 16#2501).
-define(GL_EYE_LINEAR, 16#2400).
-define(GL_EYE_PLANE, 16#2502).
-define(GL_SPHERE_MAP, 16#2402).
-define(GL_DECAL, 16#2101).
-define(GL_MODULATE, 16#2100).
-define(GL_NEAREST, 16#2600).
-define(GL_REPEAT, 16#2901).
-define(GL_CLAMP, 16#2900).
-define(GL_S, 16#2000).
-define(GL_T, 16#2001).
-define(GL_R, 16#2002).
-define(GL_Q, 16#2003).
-define(GL_VENDOR, 16#1F00).
-define(GL_RENDERER, 16#1F01).
-define(GL_VERSION, 16#1F02).
-define(GL_EXTENSIONS, 16#1F03).
-define(GL_NO_ERROR, 0).
-define(GL_INVALID_ENUM, 16#0500).
-define(GL_INVALID_VALUE, 16#0501).
-define(GL_INVALID_OPERATION, 16#0502).
-define(GL_STACK_OVERFLOW, 16#0503).
-define(GL_STACK_UNDERFLOW, 16#0504).
-define(GL_OUT_OF_MEMORY, 16#0505).
-define(GL_CURRENT_BIT, 16#00000001).
-define(GL_POINT_BIT, 16#00000002).
-define(GL_LINE_BIT, 16#00000004).
-define(GL_POLYGON_BIT, 16#00000008).
-define(GL_POLYGON_STIPPLE_BIT, 16#00000010).
-define(GL_PIXEL_MODE_BIT, 16#00000020).
-define(GL_LIGHTING_BIT, 16#00000040).
-define(GL_FOG_BIT, 16#00000080).
-define(GL_DEPTH_BUFFER_BIT, 16#00000100).
-define(GL_ACCUM_BUFFER_BIT, 16#00000200).
-define(GL_STENCIL_BUFFER_BIT, 16#00000400).
-define(GL_VIEWPORT_BIT, 16#00000800).
-define(GL_TRANSFORM_BIT, 16#00001000).
-define(GL_ENABLE_BIT, 16#00002000).
-define(GL_COLOR_BUFFER_BIT, 16#00004000).
-define(GL_HINT_BIT, 16#00008000).
-define(GL_EVAL_BIT, 16#00010000).
-define(GL_LIST_BIT, 16#00020000).
-define(GL_TEXTURE_BIT, 16#00040000).
-define(GL_SCISSOR_BIT, 16#00080000).
-define(GL_ALL_ATTRIB_BITS, 16#FFFFFFFF).
-define(GL_PROXY_TEXTURE_1D, 16#8063).
-define(GL_PROXY_TEXTURE_2D, 16#8064).
-define(GL_TEXTURE_PRIORITY, 16#8066).
-define(GL_TEXTURE_RESIDENT, 16#8067).
-define(GL_TEXTURE_BINDING_1D, 16#8068).
-define(GL_TEXTURE_BINDING_2D, 16#8069).
-define(GL_TEXTURE_INTERNAL_FORMAT, 16#1003).
-define(GL_ALPHA4, 16#803B).
-define(GL_ALPHA8, 16#803C).
-define(GL_ALPHA12, 16#803D).
-define(GL_ALPHA16, 16#803E).
-define(GL_LUMINANCE4, 16#803F).
-define(GL_LUMINANCE8, 16#8040).
-define(GL_LUMINANCE12, 16#8041).
-define(GL_LUMINANCE16, 16#8042).
-define(GL_LUMINANCE4_ALPHA4, 16#8043).
-define(GL_LUMINANCE6_ALPHA2, 16#8044).
-define(GL_LUMINANCE8_ALPHA8, 16#8045).
-define(GL_LUMINANCE12_ALPHA4, 16#8046).
-define(GL_LUMINANCE12_ALPHA12, 16#8047).
-define(GL_LUMINANCE16_ALPHA16, 16#8048).
-define(GL_INTENSITY, 16#8049).
-define(GL_INTENSITY4, 16#804A).
-define(GL_INTENSITY8, 16#804B).
-define(GL_INTENSITY12, 16#804C).
-define(GL_INTENSITY16, 16#804D).
-define(GL_R3_G3_B2, 16#2A10).
-define(GL_RGB4, 16#804F).
-define(GL_RGB5, 16#8050).
-define(GL_RGB8, 16#8051).
-define(GL_RGB10, 16#8052).
-define(GL_RGB12, 16#8053).
-define(GL_RGB16, 16#8054).
-define(GL_RGBA2, 16#8055).
-define(GL_RGBA4, 16#8056).
-define(GL_RGB5_A1, 16#8057).
-define(GL_RGBA8, 16#8058).
-define(GL_RGB10_A2, 16#8059).
-define(GL_RGBA12, 16#805A).
-define(GL_RGBA16, 16#805B).
-define(GL_CLIENT_PIXEL_STORE_BIT, 16#00000001).
-define(GL_CLIENT_VERTEX_ARRAY_BIT, 16#00000002).
-define(GL_ALL_CLIENT_ATTRIB_BITS, 16#FFFFFFFF).
-define(GL_CLIENT_ALL_ATTRIB_BITS, 16#FFFFFFFF).
-define(GL_RESCALE_NORMAL, 16#803A).
-define(GL_CLAMP_TO_EDGE, 16#812F).
-define(GL_MAX_ELEMENTS_VERTICES, 16#80E8).
-define(GL_MAX_ELEMENTS_INDICES, 16#80E9).
-define(GL_BGR, 16#80E0).
-define(GL_BGRA, 16#80E1).
-define(GL_UNSIGNED_BYTE_3_3_2, 16#8032).
-define(GL_UNSIGNED_BYTE_2_3_3_REV, 16#8362).
-define(GL_UNSIGNED_SHORT_5_6_5, 16#8363).
-define(GL_UNSIGNED_SHORT_5_6_5_REV, 16#8364).
-define(GL_UNSIGNED_SHORT_4_4_4_4, 16#8033).
-define(GL_UNSIGNED_SHORT_4_4_4_4_REV, 16#8365).
-define(GL_UNSIGNED_SHORT_5_5_5_1, 16#8034).
-define(GL_UNSIGNED_SHORT_1_5_5_5_REV, 16#8366).
-define(GL_UNSIGNED_INT_8_8_8_8, 16#8035).
-define(GL_UNSIGNED_INT_8_8_8_8_REV, 16#8367).
-define(GL_UNSIGNED_INT_10_10_10_2, 16#8036).
-define(GL_UNSIGNED_INT_2_10_10_10_REV, 16#8368).
-define(GL_LIGHT_MODEL_COLOR_CONTROL, 16#81F8).
-define(GL_SINGLE_COLOR, 16#81F9).
-define(GL_SEPARATE_SPECULAR_COLOR, 16#81FA).
-define(GL_TEXTURE_MIN_LOD, 16#813A).
-define(GL_TEXTURE_MAX_LOD, 16#813B).
-define(GL_TEXTURE_BASE_LEVEL, 16#813C).
-define(GL_TEXTURE_MAX_LEVEL, 16#813D).
-define(GL_SMOOTH_POINT_SIZE_RANGE, 16#0B12).
-define(GL_SMOOTH_POINT_SIZE_GRANULARITY, 16#0B13).
-define(GL_SMOOTH_LINE_WIDTH_RANGE, 16#0B22).
-define(GL_SMOOTH_LINE_WIDTH_GRANULARITY, 16#0B23).
-define(GL_ALIASED_POINT_SIZE_RANGE, 16#846D).
-define(GL_ALIASED_LINE_WIDTH_RANGE, 16#846E).
-define(GL_PACK_SKIP_IMAGES, 16#806B).
-define(GL_PACK_IMAGE_HEIGHT, 16#806C).
-define(GL_UNPACK_SKIP_IMAGES, 16#806D).
-define(GL_UNPACK_IMAGE_HEIGHT, 16#806E).
-define(GL_TEXTURE_3D, 16#806F).
-define(GL_PROXY_TEXTURE_3D, 16#8070).
-define(GL_TEXTURE_DEPTH, 16#8071).
-define(GL_TEXTURE_WRAP_R, 16#8072).
-define(GL_MAX_3D_TEXTURE_SIZE, 16#8073).
-define(GL_TEXTURE_BINDING_3D, 16#806A).
-define(GL_CONSTANT_COLOR, 16#8001).
-define(GL_ONE_MINUS_CONSTANT_COLOR, 16#8002).
-define(GL_CONSTANT_ALPHA, 16#8003).
-define(GL_ONE_MINUS_CONSTANT_ALPHA, 16#8004).
-define(GL_COLOR_TABLE, 16#80D0).
-define(GL_POST_CONVOLUTION_COLOR_TABLE, 16#80D1).
-define(GL_POST_COLOR_MATRIX_COLOR_TABLE, 16#80D2).
-define(GL_PROXY_COLOR_TABLE, 16#80D3).
-define(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, 16#80D4).
-define(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE, 16#80D5).
-define(GL_COLOR_TABLE_SCALE, 16#80D6).
-define(GL_COLOR_TABLE_BIAS, 16#80D7).
-define(GL_COLOR_TABLE_FORMAT, 16#80D8).
-define(GL_COLOR_TABLE_WIDTH, 16#80D9).
-define(GL_COLOR_TABLE_RED_SIZE, 16#80DA).
-define(GL_COLOR_TABLE_GREEN_SIZE, 16#80DB).
-define(GL_COLOR_TABLE_BLUE_SIZE, 16#80DC).
-define(GL_COLOR_TABLE_ALPHA_SIZE, 16#80DD).
-define(GL_COLOR_TABLE_LUMINANCE_SIZE, 16#80DE).
-define(GL_COLOR_TABLE_INTENSITY_SIZE, 16#80DF).
-define(GL_CONVOLUTION_1D, 16#8010).
-define(GL_CONVOLUTION_2D, 16#8011).
-define(GL_SEPARABLE_2D, 16#8012).
-define(GL_CONVOLUTION_BORDER_MODE, 16#8013).
-define(GL_CONVOLUTION_FILTER_SCALE, 16#8014).
-define(GL_CONVOLUTION_FILTER_BIAS, 16#8015).
-define(GL_REDUCE, 16#8016).
-define(GL_CONVOLUTION_FORMAT, 16#8017).
-define(GL_CONVOLUTION_WIDTH, 16#8018).
-define(GL_CONVOLUTION_HEIGHT, 16#8019).
-define(GL_MAX_CONVOLUTION_WIDTH, 16#801A).
-define(GL_MAX_CONVOLUTION_HEIGHT, 16#801B).
-define(GL_POST_CONVOLUTION_RED_SCALE, 16#801C).
-define(GL_POST_CONVOLUTION_GREEN_SCALE, 16#801D).
-define(GL_POST_CONVOLUTION_BLUE_SCALE, 16#801E).
-define(GL_POST_CONVOLUTION_ALPHA_SCALE, 16#801F).
-define(GL_POST_CONVOLUTION_RED_BIAS, 16#8020).
-define(GL_POST_CONVOLUTION_GREEN_BIAS, 16#8021).
-define(GL_POST_CONVOLUTION_BLUE_BIAS, 16#8022).
-define(GL_POST_CONVOLUTION_ALPHA_BIAS, 16#8023).
-define(GL_CONSTANT_BORDER, 16#8151).
-define(GL_REPLICATE_BORDER, 16#8153).
-define(GL_CONVOLUTION_BORDER_COLOR, 16#8154).
-define(GL_COLOR_MATRIX, 16#80B1).
-define(GL_COLOR_MATRIX_STACK_DEPTH, 16#80B2).
-define(GL_MAX_COLOR_MATRIX_STACK_DEPTH, 16#80B3).
-define(GL_POST_COLOR_MATRIX_RED_SCALE, 16#80B4).
-define(GL_POST_COLOR_MATRIX_GREEN_SCALE, 16#80B5).
-define(GL_POST_COLOR_MATRIX_BLUE_SCALE, 16#80B6).
-define(GL_POST_COLOR_MATRIX_ALPHA_SCALE, 16#80B7).
-define(GL_POST_COLOR_MATRIX_RED_BIAS, 16#80B8).
-define(GL_POST_COLOR_MATRIX_GREEN_BIAS, 16#80B9).
-define(GL_POST_COLOR_MATRIX_BLUE_BIAS, 16#80BA).
-define(GL_POST_COLOR_MATRIX_ALPHA_BIAS, 16#80BB).
-define(GL_HISTOGRAM, 16#8024).
-define(GL_PROXY_HISTOGRAM, 16#8025).
-define(GL_HISTOGRAM_WIDTH, 16#8026).
-define(GL_HISTOGRAM_FORMAT, 16#8027).
-define(GL_HISTOGRAM_RED_SIZE, 16#8028).
-define(GL_HISTOGRAM_GREEN_SIZE, 16#8029).
-define(GL_HISTOGRAM_BLUE_SIZE, 16#802A).
-define(GL_HISTOGRAM_ALPHA_SIZE, 16#802B).
-define(GL_HISTOGRAM_LUMINANCE_SIZE, 16#802C).
-define(GL_HISTOGRAM_SINK, 16#802D).
-define(GL_MINMAX, 16#802E).
-define(GL_MINMAX_FORMAT, 16#802F).
-define(GL_MINMAX_SINK, 16#8030).
-define(GL_TABLE_TOO_LARGE, 16#8031).
-define(GL_BLEND_EQUATION, 16#8009).
-define(GL_MIN, 16#8007).
-define(GL_MAX, 16#8008).
-define(GL_FUNC_ADD, 16#8006).
-define(GL_FUNC_SUBTRACT, 16#800A).
-define(GL_FUNC_REVERSE_SUBTRACT, 16#800B).
-define(GL_BLEND_COLOR, 16#8005).
-define(GL_TEXTURE0, 16#84C0).
-define(GL_TEXTURE1, 16#84C1).
-define(GL_TEXTURE2, 16#84C2).
-define(GL_TEXTURE3, 16#84C3).
-define(GL_TEXTURE4, 16#84C4).
-define(GL_TEXTURE5, 16#84C5).
-define(GL_TEXTURE6, 16#84C6).
-define(GL_TEXTURE7, 16#84C7).
-define(GL_TEXTURE8, 16#84C8).
-define(GL_TEXTURE9, 16#84C9).
-define(GL_TEXTURE10, 16#84CA).
-define(GL_TEXTURE11, 16#84CB).
-define(GL_TEXTURE12, 16#84CC).
-define(GL_TEXTURE13, 16#84CD).
-define(GL_TEXTURE14, 16#84CE).
-define(GL_TEXTURE15, 16#84CF).
-define(GL_TEXTURE16, 16#84D0).
-define(GL_TEXTURE17, 16#84D1).
-define(GL_TEXTURE18, 16#84D2).
-define(GL_TEXTURE19, 16#84D3).
-define(GL_TEXTURE20, 16#84D4).
-define(GL_TEXTURE21, 16#84D5).
-define(GL_TEXTURE22, 16#84D6).
-define(GL_TEXTURE23, 16#84D7).
-define(GL_TEXTURE24, 16#84D8).
-define(GL_TEXTURE25, 16#84D9).
-define(GL_TEXTURE26, 16#84DA).
-define(GL_TEXTURE27, 16#84DB).
-define(GL_TEXTURE28, 16#84DC).
-define(GL_TEXTURE29, 16#84DD).
-define(GL_TEXTURE30, 16#84DE).
-define(GL_TEXTURE31, 16#84DF).
-define(GL_ACTIVE_TEXTURE, 16#84E0).
-define(GL_CLIENT_ACTIVE_TEXTURE, 16#84E1).
-define(GL_MAX_TEXTURE_UNITS, 16#84E2).
-define(GL_NORMAL_MAP, 16#8511).
-define(GL_REFLECTION_MAP, 16#8512).
-define(GL_TEXTURE_CUBE_MAP, 16#8513).
-define(GL_TEXTURE_BINDING_CUBE_MAP, 16#8514).
-define(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 16#8515).
-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 16#8516).
-define(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 16#8517).
-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 16#8518).
-define(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 16#8519).
-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 16#851A).
-define(GL_PROXY_TEXTURE_CUBE_MAP, 16#851B).
-define(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 16#851C).
-define(GL_COMPRESSED_ALPHA, 16#84E9).
-define(GL_COMPRESSED_LUMINANCE, 16#84EA).
-define(GL_COMPRESSED_LUMINANCE_ALPHA, 16#84EB).
-define(GL_COMPRESSED_INTENSITY, 16#84EC).
-define(GL_COMPRESSED_RGB, 16#84ED).
-define(GL_COMPRESSED_RGBA, 16#84EE).
-define(GL_TEXTURE_COMPRESSION_HINT, 16#84EF).
-define(GL_TEXTURE_COMPRESSED_IMAGE_SIZE, 16#86A0).
-define(GL_TEXTURE_COMPRESSED, 16#86A1).
-define(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 16#86A2).
-define(GL_COMPRESSED_TEXTURE_FORMATS, 16#86A3).
-define(GL_MULTISAMPLE, 16#809D).
-define(GL_SAMPLE_ALPHA_TO_COVERAGE, 16#809E).
-define(GL_SAMPLE_ALPHA_TO_ONE, 16#809F).
-define(GL_SAMPLE_COVERAGE, 16#80A0).
-define(GL_SAMPLE_BUFFERS, 16#80A8).
-define(GL_SAMPLES, 16#80A9).
-define(GL_SAMPLE_COVERAGE_VALUE, 16#80AA).
-define(GL_SAMPLE_COVERAGE_INVERT, 16#80AB).
-define(GL_MULTISAMPLE_BIT, 16#20000000).
-define(GL_TRANSPOSE_MODELVIEW_MATRIX, 16#84E3).
-define(GL_TRANSPOSE_PROJECTION_MATRIX, 16#84E4).
-define(GL_TRANSPOSE_TEXTURE_MATRIX, 16#84E5).
-define(GL_TRANSPOSE_COLOR_MATRIX, 16#84E6).
-define(GL_COMBINE, 16#8570).
-define(GL_COMBINE_RGB, 16#8571).
-define(GL_COMBINE_ALPHA, 16#8572).
-define(GL_SOURCE0_RGB, 16#8580).
-define(GL_SOURCE1_RGB, 16#8581).
-define(GL_SOURCE2_RGB, 16#8582).
-define(GL_SOURCE0_ALPHA, 16#8588).
-define(GL_SOURCE1_ALPHA, 16#8589).
-define(GL_SOURCE2_ALPHA, 16#858A).
-define(GL_OPERAND0_RGB, 16#8590).
-define(GL_OPERAND1_RGB, 16#8591).
-define(GL_OPERAND2_RGB, 16#8592).
-define(GL_OPERAND0_ALPHA, 16#8598).
-define(GL_OPERAND1_ALPHA, 16#8599).
-define(GL_OPERAND2_ALPHA, 16#859A).
-define(GL_RGB_SCALE, 16#8573).
-define(GL_ADD_SIGNED, 16#8574).
-define(GL_INTERPOLATE, 16#8575).
-define(GL_SUBTRACT, 16#84E7).
-define(GL_CONSTANT, 16#8576).
-define(GL_PRIMARY_COLOR, 16#8577).
-define(GL_PREVIOUS, 16#8578).
-define(GL_DOT3_RGB, 16#86AE).
-define(GL_DOT3_RGBA, 16#86AF).
-define(GL_CLAMP_TO_BORDER, 16#812D).
-define(GL_ARB_multitexture, 1).
-define(GL_TEXTURE0_ARB, 16#84C0).
-define(GL_TEXTURE1_ARB, 16#84C1).
-define(GL_TEXTURE2_ARB, 16#84C2).
-define(GL_TEXTURE3_ARB, 16#84C3).
-define(GL_TEXTURE4_ARB, 16#84C4).
-define(GL_TEXTURE5_ARB, 16#84C5).
-define(GL_TEXTURE6_ARB, 16#84C6).
-define(GL_TEXTURE7_ARB, 16#84C7).
-define(GL_TEXTURE8_ARB, 16#84C8).
-define(GL_TEXTURE9_ARB, 16#84C9).
-define(GL_TEXTURE10_ARB, 16#84CA).
-define(GL_TEXTURE11_ARB, 16#84CB).
-define(GL_TEXTURE12_ARB, 16#84CC).
-define(GL_TEXTURE13_ARB, 16#84CD).
-define(GL_TEXTURE14_ARB, 16#84CE).
-define(GL_TEXTURE15_ARB, 16#84CF).
-define(GL_TEXTURE16_ARB, 16#84D0).
-define(GL_TEXTURE17_ARB, 16#84D1).
-define(GL_TEXTURE18_ARB, 16#84D2).
-define(GL_TEXTURE19_ARB, 16#84D3).
-define(GL_TEXTURE20_ARB, 16#84D4).
-define(GL_TEXTURE21_ARB, 16#84D5).
-define(GL_TEXTURE22_ARB, 16#84D6).
-define(GL_TEXTURE23_ARB, 16#84D7).
-define(GL_TEXTURE24_ARB, 16#84D8).
-define(GL_TEXTURE25_ARB, 16#84D9).
-define(GL_TEXTURE26_ARB, 16#84DA).
-define(GL_TEXTURE27_ARB, 16#84DB).
-define(GL_TEXTURE28_ARB, 16#84DC).
-define(GL_TEXTURE29_ARB, 16#84DD).
-define(GL_TEXTURE30_ARB, 16#84DE).
-define(GL_TEXTURE31_ARB, 16#84DF).
-define(GL_ACTIVE_TEXTURE_ARB, 16#84E0).
-define(GL_CLIENT_ACTIVE_TEXTURE_ARB, 16#84E1).
-define(GL_MAX_TEXTURE_UNITS_ARB, 16#84E2).
-define(GL_MESA_packed_depth_stencil, 1).
-define(GL_DEPTH_STENCIL_MESA, 16#8750).
-define(GL_UNSIGNED_INT_24_8_MESA, 16#8751).
-define(GL_UNSIGNED_INT_8_24_REV_MESA, 16#8752).
-define(GL_UNSIGNED_SHORT_15_1_MESA, 16#8753).
-define(GL_UNSIGNED_SHORT_1_15_REV_MESA, 16#8754).
-define(GL_ATI_blend_equation_separate, 1).
-define(GL_ALPHA_BLEND_EQUATION_ATI, 16#883D).
-define(GL_OES_EGL_image, 1).
-define(GL_GLEXT_VERSION, 20190805).
-define(GL_VERSION_1_4, 1).
-define(GL_BLEND_DST_RGB, 16#80C8).
-define(GL_BLEND_SRC_RGB, 16#80C9).
-define(GL_BLEND_DST_ALPHA, 16#80CA).
-define(GL_BLEND_SRC_ALPHA, 16#80CB).
-define(GL_POINT_FADE_THRESHOLD_SIZE, 16#8128).
-define(GL_DEPTH_COMPONENT16, 16#81A5).
-define(GL_DEPTH_COMPONENT24, 16#81A6).
-define(GL_DEPTH_COMPONENT32, 16#81A7).
-define(GL_MIRRORED_REPEAT, 16#8370).
-define(GL_MAX_TEXTURE_LOD_BIAS, 16#84FD).
-define(GL_TEXTURE_LOD_BIAS, 16#8501).
-define(GL_INCR_WRAP, 16#8507).
-define(GL_DECR_WRAP, 16#8508).
-define(GL_TEXTURE_DEPTH_SIZE, 16#884A).
-define(GL_TEXTURE_COMPARE_MODE, 16#884C).
-define(GL_TEXTURE_COMPARE_FUNC, 16#884D).
-define(GL_POINT_SIZE_MIN, 16#8126).
-define(GL_POINT_SIZE_MAX, 16#8127).
-define(GL_POINT_DISTANCE_ATTENUATION, 16#8129).
-define(GL_GENERATE_MIPMAP, 16#8191).
-define(GL_GENERATE_MIPMAP_HINT, 16#8192).
-define(GL_FOG_COORDINATE_SOURCE, 16#8450).
-define(GL_FOG_COORDINATE, 16#8451).
-define(GL_FRAGMENT_DEPTH, 16#8452).
-define(GL_CURRENT_FOG_COORDINATE, 16#8453).
-define(GL_FOG_COORDINATE_ARRAY_TYPE, 16#8454).
-define(GL_FOG_COORDINATE_ARRAY_STRIDE, 16#8455).
-define(GL_FOG_COORDINATE_ARRAY_POINTER, 16#8456).
-define(GL_FOG_COORDINATE_ARRAY, 16#8457).
-define(GL_COLOR_SUM, 16#8458).
-define(GL_CURRENT_SECONDARY_COLOR, 16#8459).
-define(GL_SECONDARY_COLOR_ARRAY_SIZE, 16#845A).
-define(GL_SECONDARY_COLOR_ARRAY_TYPE, 16#845B).
-define(GL_SECONDARY_COLOR_ARRAY_STRIDE, 16#845C).
-define(GL_SECONDARY_COLOR_ARRAY_POINTER, 16#845D).
-define(GL_SECONDARY_COLOR_ARRAY, 16#845E).
-define(GL_TEXTURE_FILTER_CONTROL, 16#8500).
-define(GL_DEPTH_TEXTURE_MODE, 16#884B).
-define(GL_COMPARE_R_TO_TEXTURE, 16#884E).
-define(GL_VERSION_1_5, 1).
-define(GL_BUFFER_SIZE, 16#8764).
-define(GL_BUFFER_USAGE, 16#8765).
-define(GL_QUERY_COUNTER_BITS, 16#8864).
-define(GL_CURRENT_QUERY, 16#8865).
-define(GL_QUERY_RESULT, 16#8866).
-define(GL_QUERY_RESULT_AVAILABLE, 16#8867).
-define(GL_ARRAY_BUFFER, 16#8892).
-define(GL_ELEMENT_ARRAY_BUFFER, 16#8893).
-define(GL_ARRAY_BUFFER_BINDING, 16#8894).
-define(GL_ELEMENT_ARRAY_BUFFER_BINDING, 16#8895).
-define(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, 16#889F).
-define(GL_READ_ONLY, 16#88B8).
-define(GL_WRITE_ONLY, 16#88B9).
-define(GL_READ_WRITE, 16#88BA).
-define(GL_BUFFER_ACCESS, 16#88BB).
-define(GL_BUFFER_MAPPED, 16#88BC).
-define(GL_BUFFER_MAP_POINTER, 16#88BD).
-define(GL_STREAM_DRAW, 16#88E0).
-define(GL_STREAM_READ, 16#88E1).
-define(GL_STREAM_COPY, 16#88E2).
-define(GL_STATIC_DRAW, 16#88E4).
-define(GL_STATIC_READ, 16#88E5).
-define(GL_STATIC_COPY, 16#88E6).
-define(GL_DYNAMIC_DRAW, 16#88E8).
-define(GL_DYNAMIC_READ, 16#88E9).
-define(GL_DYNAMIC_COPY, 16#88EA).
-define(GL_SAMPLES_PASSED, 16#8914).
-define(GL_SRC1_ALPHA, 16#8589).
-define(GL_VERTEX_ARRAY_BUFFER_BINDING, 16#8896).
-define(GL_NORMAL_ARRAY_BUFFER_BINDING, 16#8897).
-define(GL_COLOR_ARRAY_BUFFER_BINDING, 16#8898).
-define(GL_INDEX_ARRAY_BUFFER_BINDING, 16#8899).
-define(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, 16#889A).
-define(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING, 16#889B).
-define(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, 16#889C).
-define(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING, 16#889D).
-define(GL_WEIGHT_ARRAY_BUFFER_BINDING, 16#889E).
-define(GL_FOG_COORD_SRC, 16#8450).
-define(GL_FOG_COORD, 16#8451).
-define(GL_CURRENT_FOG_COORD, 16#8453).
-define(GL_FOG_COORD_ARRAY_TYPE, 16#8454).
-define(GL_FOG_COORD_ARRAY_STRIDE, 16#8455).
-define(GL_FOG_COORD_ARRAY_POINTER, 16#8456).
-define(GL_FOG_COORD_ARRAY, 16#8457).
-define(GL_FOG_COORD_ARRAY_BUFFER_BINDING, 16#889D).
-define(GL_SRC0_RGB, 16#8580).
-define(GL_SRC1_RGB, 16#8581).
-define(GL_SRC2_RGB, 16#8582).
-define(GL_SRC0_ALPHA, 16#8588).
-define(GL_SRC2_ALPHA, 16#858A).
-define(GL_VERSION_2_0, 1).
-define(GL_BLEND_EQUATION_RGB, 16#8009).
-define(GL_VERTEX_ATTRIB_ARRAY_ENABLED, 16#8622).
-define(GL_VERTEX_ATTRIB_ARRAY_SIZE, 16#8623).
-define(GL_VERTEX_ATTRIB_ARRAY_STRIDE, 16#8624).
-define(GL_VERTEX_ATTRIB_ARRAY_TYPE, 16#8625).
-define(GL_CURRENT_VERTEX_ATTRIB, 16#8626).
-define(GL_VERTEX_PROGRAM_POINT_SIZE, 16#8642).
-define(GL_VERTEX_ATTRIB_ARRAY_POINTER, 16#8645).
-define(GL_STENCIL_BACK_FUNC, 16#8800).
-define(GL_STENCIL_BACK_FAIL, 16#8801).
-define(GL_STENCIL_BACK_PASS_DEPTH_FAIL, 16#8802).
-define(GL_STENCIL_BACK_PASS_DEPTH_PASS, 16#8803).
-define(GL_MAX_DRAW_BUFFERS, 16#8824).
-define(GL_DRAW_BUFFER0, 16#8825).
-define(GL_DRAW_BUFFER1, 16#8826).
-define(GL_DRAW_BUFFER2, 16#8827).
-define(GL_DRAW_BUFFER3, 16#8828).
-define(GL_DRAW_BUFFER4, 16#8829).
-define(GL_DRAW_BUFFER5, 16#882A).
-define(GL_DRAW_BUFFER6, 16#882B).
-define(GL_DRAW_BUFFER7, 16#882C).
-define(GL_DRAW_BUFFER8, 16#882D).
-define(GL_DRAW_BUFFER9, 16#882E).
-define(GL_DRAW_BUFFER10, 16#882F).
-define(GL_DRAW_BUFFER11, 16#8830).
-define(GL_DRAW_BUFFER12, 16#8831).
-define(GL_DRAW_BUFFER13, 16#8832).
-define(GL_DRAW_BUFFER14, 16#8833).
-define(GL_DRAW_BUFFER15, 16#8834).
-define(GL_BLEND_EQUATION_ALPHA, 16#883D).
-define(GL_MAX_VERTEX_ATTRIBS, 16#8869).
-define(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, 16#886A).
-define(GL_MAX_TEXTURE_IMAGE_UNITS, 16#8872).
-define(GL_FRAGMENT_SHADER, 16#8B30).
-define(GL_VERTEX_SHADER, 16#8B31).
-define(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 16#8B49).
-define(GL_MAX_VERTEX_UNIFORM_COMPONENTS, 16#8B4A).
-define(GL_MAX_VARYING_FLOATS, 16#8B4B).
-define(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 16#8B4C).
-define(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 16#8B4D).
-define(GL_SHADER_TYPE, 16#8B4F).
-define(GL_FLOAT_VEC2, 16#8B50).
-define(GL_FLOAT_VEC3, 16#8B51).
-define(GL_FLOAT_VEC4, 16#8B52).
-define(GL_INT_VEC2, 16#8B53).
-define(GL_INT_VEC3, 16#8B54).
-define(GL_INT_VEC4, 16#8B55).
-define(GL_BOOL, 16#8B56).
-define(GL_BOOL_VEC2, 16#8B57).
-define(GL_BOOL_VEC3, 16#8B58).
-define(GL_BOOL_VEC4, 16#8B59).
-define(GL_FLOAT_MAT2, 16#8B5A).
-define(GL_FLOAT_MAT3, 16#8B5B).
-define(GL_FLOAT_MAT4, 16#8B5C).
-define(GL_SAMPLER_1D, 16#8B5D).
-define(GL_SAMPLER_2D, 16#8B5E).
-define(GL_SAMPLER_3D, 16#8B5F).
-define(GL_SAMPLER_CUBE, 16#8B60).
-define(GL_SAMPLER_1D_SHADOW, 16#8B61).
-define(GL_SAMPLER_2D_SHADOW, 16#8B62).
-define(GL_DELETE_STATUS, 16#8B80).
-define(GL_COMPILE_STATUS, 16#8B81).
-define(GL_LINK_STATUS, 16#8B82).
-define(GL_VALIDATE_STATUS, 16#8B83).
-define(GL_INFO_LOG_LENGTH, 16#8B84).
-define(GL_ATTACHED_SHADERS, 16#8B85).
-define(GL_ACTIVE_UNIFORMS, 16#8B86).
-define(GL_ACTIVE_UNIFORM_MAX_LENGTH, 16#8B87).
-define(GL_SHADER_SOURCE_LENGTH, 16#8B88).
-define(GL_ACTIVE_ATTRIBUTES, 16#8B89).
-define(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, 16#8B8A).
-define(GL_FRAGMENT_SHADER_DERIVATIVE_HINT, 16#8B8B).
-define(GL_SHADING_LANGUAGE_VERSION, 16#8B8C).
-define(GL_CURRENT_PROGRAM, 16#8B8D).
-define(GL_POINT_SPRITE_COORD_ORIGIN, 16#8CA0).
-define(GL_LOWER_LEFT, 16#8CA1).
-define(GL_UPPER_LEFT, 16#8CA2).
-define(GL_STENCIL_BACK_REF, 16#8CA3).
-define(GL_STENCIL_BACK_VALUE_MASK, 16#8CA4).
-define(GL_STENCIL_BACK_WRITEMASK, 16#8CA5).
-define(GL_VERTEX_PROGRAM_TWO_SIDE, 16#8643).
-define(GL_POINT_SPRITE, 16#8861).
-define(GL_COORD_REPLACE, 16#8862).
-define(GL_MAX_TEXTURE_COORDS, 16#8871).
-define(GL_VERSION_2_1, 1).
-define(GL_PIXEL_PACK_BUFFER, 16#88EB).
-define(GL_PIXEL_UNPACK_BUFFER, 16#88EC).
-define(GL_PIXEL_PACK_BUFFER_BINDING, 16#88ED).
-define(GL_PIXEL_UNPACK_BUFFER_BINDING, 16#88EF).
-define(GL_FLOAT_MAT2x3, 16#8B65).
-define(GL_FLOAT_MAT2x4, 16#8B66).
-define(GL_FLOAT_MAT3x2, 16#8B67).
-define(GL_FLOAT_MAT3x4, 16#8B68).
-define(GL_FLOAT_MAT4x2, 16#8B69).
-define(GL_FLOAT_MAT4x3, 16#8B6A).
-define(GL_SRGB, 16#8C40).
-define(GL_SRGB8, 16#8C41).
-define(GL_SRGB_ALPHA, 16#8C42).
-define(GL_SRGB8_ALPHA8, 16#8C43).
-define(GL_COMPRESSED_SRGB, 16#8C48).
-define(GL_COMPRESSED_SRGB_ALPHA, 16#8C49).
-define(GL_CURRENT_RASTER_SECONDARY_COLOR, 16#845F).
-define(GL_SLUMINANCE_ALPHA, 16#8C44).
-define(GL_SLUMINANCE8_ALPHA8, 16#8C45).
-define(GL_SLUMINANCE, 16#8C46).
-define(GL_SLUMINANCE8, 16#8C47).
-define(GL_COMPRESSED_SLUMINANCE, 16#8C4A).
-define(GL_COMPRESSED_SLUMINANCE_ALPHA, 16#8C4B).
-define(GL_VERSION_3_0, 1).
-define(GL_COMPARE_REF_TO_TEXTURE, 16#884E).
-define(GL_CLIP_DISTANCE0, 16#3000).
-define(GL_CLIP_DISTANCE1, 16#3001).
-define(GL_CLIP_DISTANCE2, 16#3002).
-define(GL_CLIP_DISTANCE3, 16#3003).
-define(GL_CLIP_DISTANCE4, 16#3004).
-define(GL_CLIP_DISTANCE5, 16#3005).
-define(GL_CLIP_DISTANCE6, 16#3006).
-define(GL_CLIP_DISTANCE7, 16#3007).
-define(GL_MAX_CLIP_DISTANCES, 16#0D32).
-define(GL_MAJOR_VERSION, 16#821B).
-define(GL_MINOR_VERSION, 16#821C).
-define(GL_NUM_EXTENSIONS, 16#821D).
-define(GL_CONTEXT_FLAGS, 16#821E).
-define(GL_COMPRESSED_RED, 16#8225).
-define(GL_COMPRESSED_RG, 16#8226).
-define(GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, 16#00000001).
-define(GL_RGBA32F, 16#8814).
-define(GL_RGB32F, 16#8815).
-define(GL_RGBA16F, 16#881A).
-define(GL_RGB16F, 16#881B).
-define(GL_VERTEX_ATTRIB_ARRAY_INTEGER, 16#88FD).
-define(GL_MAX_ARRAY_TEXTURE_LAYERS, 16#88FF).
-define(GL_MIN_PROGRAM_TEXEL_OFFSET, 16#8904).
-define(GL_MAX_PROGRAM_TEXEL_OFFSET, 16#8905).
-define(GL_CLAMP_READ_COLOR, 16#891C).
-define(GL_FIXED_ONLY, 16#891D).
-define(GL_MAX_VARYING_COMPONENTS, 16#8B4B).
-define(GL_TEXTURE_1D_ARRAY, 16#8C18).
-define(GL_PROXY_TEXTURE_1D_ARRAY, 16#8C19).
-define(GL_TEXTURE_2D_ARRAY, 16#8C1A).
-define(GL_PROXY_TEXTURE_2D_ARRAY, 16#8C1B).
-define(GL_TEXTURE_BINDING_1D_ARRAY, 16#8C1C).
-define(GL_TEXTURE_BINDING_2D_ARRAY, 16#8C1D).
-define(GL_R11F_G11F_B10F, 16#8C3A).
-define(GL_UNSIGNED_INT_10F_11F_11F_REV, 16#8C3B).
-define(GL_RGB9_E5, 16#8C3D).
-define(GL_UNSIGNED_INT_5_9_9_9_REV, 16#8C3E).
-define(GL_TEXTURE_SHARED_SIZE, 16#8C3F).
-define(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, 16#8C76).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_MODE, 16#8C7F).
-define(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, 16#8C80).
-define(GL_TRANSFORM_FEEDBACK_VARYINGS, 16#8C83).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_START, 16#8C84).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, 16#8C85).
-define(GL_PRIMITIVES_GENERATED, 16#8C87).
-define(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, 16#8C88).
-define(GL_RASTERIZER_DISCARD, 16#8C89).
-define(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, 16#8C8A).
-define(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, 16#8C8B).
-define(GL_INTERLEAVED_ATTRIBS, 16#8C8C).
-define(GL_SEPARATE_ATTRIBS, 16#8C8D).
-define(GL_TRANSFORM_FEEDBACK_BUFFER, 16#8C8E).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, 16#8C8F).
-define(GL_RGBA32UI, 16#8D70).
-define(GL_RGB32UI, 16#8D71).
-define(GL_RGBA16UI, 16#8D76).
-define(GL_RGB16UI, 16#8D77).
-define(GL_RGBA8UI, 16#8D7C).
-define(GL_RGB8UI, 16#8D7D).
-define(GL_RGBA32I, 16#8D82).
-define(GL_RGB32I, 16#8D83).
-define(GL_RGBA16I, 16#8D88).
-define(GL_RGB16I, 16#8D89).
-define(GL_RGBA8I, 16#8D8E).
-define(GL_RGB8I, 16#8D8F).
-define(GL_RED_INTEGER, 16#8D94).
-define(GL_GREEN_INTEGER, 16#8D95).
-define(GL_BLUE_INTEGER, 16#8D96).
-define(GL_RGB_INTEGER, 16#8D98).
-define(GL_RGBA_INTEGER, 16#8D99).
-define(GL_BGR_INTEGER, 16#8D9A).
-define(GL_BGRA_INTEGER, 16#8D9B).
-define(GL_SAMPLER_1D_ARRAY, 16#8DC0).
-define(GL_SAMPLER_2D_ARRAY, 16#8DC1).
-define(GL_SAMPLER_1D_ARRAY_SHADOW, 16#8DC3).
-define(GL_SAMPLER_2D_ARRAY_SHADOW, 16#8DC4).
-define(GL_SAMPLER_CUBE_SHADOW, 16#8DC5).
-define(GL_UNSIGNED_INT_VEC2, 16#8DC6).
-define(GL_UNSIGNED_INT_VEC3, 16#8DC7).
-define(GL_UNSIGNED_INT_VEC4, 16#8DC8).
-define(GL_INT_SAMPLER_1D, 16#8DC9).
-define(GL_INT_SAMPLER_2D, 16#8DCA).
-define(GL_INT_SAMPLER_3D, 16#8DCB).
-define(GL_INT_SAMPLER_CUBE, 16#8DCC).
-define(GL_INT_SAMPLER_1D_ARRAY, 16#8DCE).
-define(GL_INT_SAMPLER_2D_ARRAY, 16#8DCF).
-define(GL_UNSIGNED_INT_SAMPLER_1D, 16#8DD1).
-define(GL_UNSIGNED_INT_SAMPLER_2D, 16#8DD2).
-define(GL_UNSIGNED_INT_SAMPLER_3D, 16#8DD3).
-define(GL_UNSIGNED_INT_SAMPLER_CUBE, 16#8DD4).
-define(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, 16#8DD6).
-define(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, 16#8DD7).
-define(GL_QUERY_WAIT, 16#8E13).
-define(GL_QUERY_NO_WAIT, 16#8E14).
-define(GL_QUERY_BY_REGION_WAIT, 16#8E15).
-define(GL_QUERY_BY_REGION_NO_WAIT, 16#8E16).
-define(GL_BUFFER_ACCESS_FLAGS, 16#911F).
-define(GL_BUFFER_MAP_LENGTH, 16#9120).
-define(GL_BUFFER_MAP_OFFSET, 16#9121).
-define(GL_DEPTH_COMPONENT32F, 16#8CAC).
-define(GL_DEPTH32F_STENCIL8, 16#8CAD).
-define(GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 16#8DAD).
-define(GL_INVALID_FRAMEBUFFER_OPERATION, 16#0506).
-define(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, 16#8210).
-define(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, 16#8211).
-define(GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, 16#8212).
-define(GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, 16#8213).
-define(GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, 16#8214).
-define(GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, 16#8215).
-define(GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, 16#8216).
-define(GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, 16#8217).
-define(GL_FRAMEBUFFER_DEFAULT, 16#8218).
-define(GL_FRAMEBUFFER_UNDEFINED, 16#8219).
-define(GL_DEPTH_STENCIL_ATTACHMENT, 16#821A).
-define(GL_MAX_RENDERBUFFER_SIZE, 16#84E8).
-define(GL_DEPTH_STENCIL, 16#84F9).
-define(GL_UNSIGNED_INT_24_8, 16#84FA).
-define(GL_DEPTH24_STENCIL8, 16#88F0).
-define(GL_TEXTURE_STENCIL_SIZE, 16#88F1).
-define(GL_TEXTURE_RED_TYPE, 16#8C10).
-define(GL_TEXTURE_GREEN_TYPE, 16#8C11).
-define(GL_TEXTURE_BLUE_TYPE, 16#8C12).
-define(GL_TEXTURE_ALPHA_TYPE, 16#8C13).
-define(GL_TEXTURE_DEPTH_TYPE, 16#8C16).
-define(GL_UNSIGNED_NORMALIZED, 16#8C17).
-define(GL_FRAMEBUFFER_BINDING, 16#8CA6).
-define(GL_DRAW_FRAMEBUFFER_BINDING, 16#8CA6).
-define(GL_RENDERBUFFER_BINDING, 16#8CA7).
-define(GL_READ_FRAMEBUFFER, 16#8CA8).
-define(GL_DRAW_FRAMEBUFFER, 16#8CA9).
-define(GL_READ_FRAMEBUFFER_BINDING, 16#8CAA).
-define(GL_RENDERBUFFER_SAMPLES, 16#8CAB).
-define(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, 16#8CD0).
-define(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 16#8CD1).
-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, 16#8CD2).
-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, 16#8CD3).
-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, 16#8CD4).
-define(GL_FRAMEBUFFER_COMPLETE, 16#8CD5).
-define(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, 16#8CD6).
-define(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, 16#8CD7).
-define(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, 16#8CDB).
-define(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, 16#8CDC).
-define(GL_FRAMEBUFFER_UNSUPPORTED, 16#8CDD).
-define(GL_MAX_COLOR_ATTACHMENTS, 16#8CDF).
-define(GL_COLOR_ATTACHMENT0, 16#8CE0).
-define(GL_COLOR_ATTACHMENT1, 16#8CE1).
-define(GL_COLOR_ATTACHMENT2, 16#8CE2).
-define(GL_COLOR_ATTACHMENT3, 16#8CE3).
-define(GL_COLOR_ATTACHMENT4, 16#8CE4).
-define(GL_COLOR_ATTACHMENT5, 16#8CE5).
-define(GL_COLOR_ATTACHMENT6, 16#8CE6).
-define(GL_COLOR_ATTACHMENT7, 16#8CE7).
-define(GL_COLOR_ATTACHMENT8, 16#8CE8).
-define(GL_COLOR_ATTACHMENT9, 16#8CE9).
-define(GL_COLOR_ATTACHMENT10, 16#8CEA).
-define(GL_COLOR_ATTACHMENT11, 16#8CEB).
-define(GL_COLOR_ATTACHMENT12, 16#8CEC).
-define(GL_COLOR_ATTACHMENT13, 16#8CED).
-define(GL_COLOR_ATTACHMENT14, 16#8CEE).
-define(GL_COLOR_ATTACHMENT15, 16#8CEF).
-define(GL_COLOR_ATTACHMENT16, 16#8CF0).
-define(GL_COLOR_ATTACHMENT17, 16#8CF1).
-define(GL_COLOR_ATTACHMENT18, 16#8CF2).
-define(GL_COLOR_ATTACHMENT19, 16#8CF3).
-define(GL_COLOR_ATTACHMENT20, 16#8CF4).
-define(GL_COLOR_ATTACHMENT21, 16#8CF5).
-define(GL_COLOR_ATTACHMENT22, 16#8CF6).
-define(GL_COLOR_ATTACHMENT23, 16#8CF7).
-define(GL_COLOR_ATTACHMENT24, 16#8CF8).
-define(GL_COLOR_ATTACHMENT25, 16#8CF9).
-define(GL_COLOR_ATTACHMENT26, 16#8CFA).
-define(GL_COLOR_ATTACHMENT27, 16#8CFB).
-define(GL_COLOR_ATTACHMENT28, 16#8CFC).
-define(GL_COLOR_ATTACHMENT29, 16#8CFD).
-define(GL_COLOR_ATTACHMENT30, 16#8CFE).
-define(GL_COLOR_ATTACHMENT31, 16#8CFF).
-define(GL_DEPTH_ATTACHMENT, 16#8D00).
-define(GL_STENCIL_ATTACHMENT, 16#8D20).
-define(GL_FRAMEBUFFER, 16#8D40).
-define(GL_RENDERBUFFER, 16#8D41).
-define(GL_RENDERBUFFER_WIDTH, 16#8D42).
-define(GL_RENDERBUFFER_HEIGHT, 16#8D43).
-define(GL_RENDERBUFFER_INTERNAL_FORMAT, 16#8D44).
-define(GL_STENCIL_INDEX1, 16#8D46).
-define(GL_STENCIL_INDEX4, 16#8D47).
-define(GL_STENCIL_INDEX8, 16#8D48).
-define(GL_STENCIL_INDEX16, 16#8D49).
-define(GL_RENDERBUFFER_RED_SIZE, 16#8D50).
-define(GL_RENDERBUFFER_GREEN_SIZE, 16#8D51).
-define(GL_RENDERBUFFER_BLUE_SIZE, 16#8D52).
-define(GL_RENDERBUFFER_ALPHA_SIZE, 16#8D53).
-define(GL_RENDERBUFFER_DEPTH_SIZE, 16#8D54).
-define(GL_RENDERBUFFER_STENCIL_SIZE, 16#8D55).
-define(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, 16#8D56).
-define(GL_MAX_SAMPLES, 16#8D57).
-define(GL_INDEX, 16#8222).
-define(GL_TEXTURE_LUMINANCE_TYPE, 16#8C14).
-define(GL_TEXTURE_INTENSITY_TYPE, 16#8C15).
-define(GL_FRAMEBUFFER_SRGB, 16#8DB9).
-define(GL_HALF_FLOAT, 16#140B).
-define(GL_MAP_READ_BIT, 16#0001).
-define(GL_MAP_WRITE_BIT, 16#0002).
-define(GL_MAP_INVALIDATE_RANGE_BIT, 16#0004).
-define(GL_MAP_INVALIDATE_BUFFER_BIT, 16#0008).
-define(GL_MAP_FLUSH_EXPLICIT_BIT, 16#0010).
-define(GL_MAP_UNSYNCHRONIZED_BIT, 16#0020).
-define(GL_COMPRESSED_RED_RGTC1, 16#8DBB).
-define(GL_COMPRESSED_SIGNED_RED_RGTC1, 16#8DBC).
-define(GL_COMPRESSED_RG_RGTC2, 16#8DBD).
-define(GL_COMPRESSED_SIGNED_RG_RGTC2, 16#8DBE).
-define(GL_RG, 16#8227).
-define(GL_RG_INTEGER, 16#8228).
-define(GL_R8, 16#8229).
-define(GL_R16, 16#822A).
-define(GL_RG8, 16#822B).
-define(GL_RG16, 16#822C).
-define(GL_R16F, 16#822D).
-define(GL_R32F, 16#822E).
-define(GL_RG16F, 16#822F).
-define(GL_RG32F, 16#8230).
-define(GL_R8I, 16#8231).
-define(GL_R8UI, 16#8232).
-define(GL_R16I, 16#8233).
-define(GL_R16UI, 16#8234).
-define(GL_R32I, 16#8235).
-define(GL_R32UI, 16#8236).
-define(GL_RG8I, 16#8237).
-define(GL_RG8UI, 16#8238).
-define(GL_RG16I, 16#8239).
-define(GL_RG16UI, 16#823A).
-define(GL_RG32I, 16#823B).
-define(GL_RG32UI, 16#823C).
-define(GL_VERTEX_ARRAY_BINDING, 16#85B5).
-define(GL_CLAMP_VERTEX_COLOR, 16#891A).
-define(GL_CLAMP_FRAGMENT_COLOR, 16#891B).
-define(GL_ALPHA_INTEGER, 16#8D97).
-define(GL_VERSION_3_1, 1).
-define(GL_SAMPLER_2D_RECT, 16#8B63).
-define(GL_SAMPLER_2D_RECT_SHADOW, 16#8B64).
-define(GL_SAMPLER_BUFFER, 16#8DC2).
-define(GL_INT_SAMPLER_2D_RECT, 16#8DCD).
-define(GL_INT_SAMPLER_BUFFER, 16#8DD0).
-define(GL_UNSIGNED_INT_SAMPLER_2D_RECT, 16#8DD5).
-define(GL_UNSIGNED_INT_SAMPLER_BUFFER, 16#8DD8).
-define(GL_TEXTURE_BUFFER, 16#8C2A).
-define(GL_MAX_TEXTURE_BUFFER_SIZE, 16#8C2B).
-define(GL_TEXTURE_BINDING_BUFFER, 16#8C2C).
-define(GL_TEXTURE_BUFFER_DATA_STORE_BINDING, 16#8C2D).
-define(GL_TEXTURE_RECTANGLE, 16#84F5).
-define(GL_TEXTURE_BINDING_RECTANGLE, 16#84F6).
-define(GL_PROXY_TEXTURE_RECTANGLE, 16#84F7).
-define(GL_MAX_RECTANGLE_TEXTURE_SIZE, 16#84F8).
-define(GL_R8_SNORM, 16#8F94).
-define(GL_RG8_SNORM, 16#8F95).
-define(GL_RGB8_SNORM, 16#8F96).
-define(GL_RGBA8_SNORM, 16#8F97).
-define(GL_R16_SNORM, 16#8F98).
-define(GL_RG16_SNORM, 16#8F99).
-define(GL_RGB16_SNORM, 16#8F9A).
-define(GL_RGBA16_SNORM, 16#8F9B).
-define(GL_SIGNED_NORMALIZED, 16#8F9C).
-define(GL_PRIMITIVE_RESTART, 16#8F9D).
-define(GL_PRIMITIVE_RESTART_INDEX, 16#8F9E).
-define(GL_COPY_READ_BUFFER, 16#8F36).
-define(GL_COPY_WRITE_BUFFER, 16#8F37).
-define(GL_UNIFORM_BUFFER, 16#8A11).
-define(GL_UNIFORM_BUFFER_BINDING, 16#8A28).
-define(GL_UNIFORM_BUFFER_START, 16#8A29).
-define(GL_UNIFORM_BUFFER_SIZE, 16#8A2A).
-define(GL_MAX_VERTEX_UNIFORM_BLOCKS, 16#8A2B).
-define(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, 16#8A2C).
-define(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, 16#8A2D).
-define(GL_MAX_COMBINED_UNIFORM_BLOCKS, 16#8A2E).
-define(GL_MAX_UNIFORM_BUFFER_BINDINGS, 16#8A2F).
-define(GL_MAX_UNIFORM_BLOCK_SIZE, 16#8A30).
-define(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, 16#8A31).
-define(GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, 16#8A32).
-define(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, 16#8A33).
-define(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, 16#8A34).
-define(GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, 16#8A35).
-define(GL_ACTIVE_UNIFORM_BLOCKS, 16#8A36).
-define(GL_UNIFORM_TYPE, 16#8A37).
-define(GL_UNIFORM_SIZE, 16#8A38).
-define(GL_UNIFORM_NAME_LENGTH, 16#8A39).
-define(GL_UNIFORM_BLOCK_INDEX, 16#8A3A).
-define(GL_UNIFORM_OFFSET, 16#8A3B).
-define(GL_UNIFORM_ARRAY_STRIDE, 16#8A3C).
-define(GL_UNIFORM_MATRIX_STRIDE, 16#8A3D).
-define(GL_UNIFORM_IS_ROW_MAJOR, 16#8A3E).
-define(GL_UNIFORM_BLOCK_BINDING, 16#8A3F).
-define(GL_UNIFORM_BLOCK_DATA_SIZE, 16#8A40).
-define(GL_UNIFORM_BLOCK_NAME_LENGTH, 16#8A41).
-define(GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, 16#8A42).
-define(GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, 16#8A43).
-define(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, 16#8A44).
-define(GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, 16#8A45).
-define(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, 16#8A46).
-define(GL_INVALID_INDEX, 16#FFFFFFFF).
-define(GL_VERSION_3_2, 1).
-define(GL_CONTEXT_CORE_PROFILE_BIT, 16#00000001).
-define(GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, 16#00000002).
-define(GL_LINES_ADJACENCY, 16#000A).
-define(GL_LINE_STRIP_ADJACENCY, 16#000B).
-define(GL_TRIANGLES_ADJACENCY, 16#000C).
-define(GL_TRIANGLE_STRIP_ADJACENCY, 16#000D).
-define(GL_PROGRAM_POINT_SIZE, 16#8642).
-define(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, 16#8C29).
-define(GL_FRAMEBUFFER_ATTACHMENT_LAYERED, 16#8DA7).
-define(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, 16#8DA8).
-define(GL_GEOMETRY_SHADER, 16#8DD9).
-define(GL_GEOMETRY_VERTICES_OUT, 16#8916).
-define(GL_GEOMETRY_INPUT_TYPE, 16#8917).
-define(GL_GEOMETRY_OUTPUT_TYPE, 16#8918).
-define(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, 16#8DDF).
-define(GL_MAX_GEOMETRY_OUTPUT_VERTICES, 16#8DE0).
-define(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, 16#8DE1).
-define(GL_MAX_VERTEX_OUTPUT_COMPONENTS, 16#9122).
-define(GL_MAX_GEOMETRY_INPUT_COMPONENTS, 16#9123).
-define(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, 16#9124).
-define(GL_MAX_FRAGMENT_INPUT_COMPONENTS, 16#9125).
-define(GL_CONTEXT_PROFILE_MASK, 16#9126).
-define(GL_DEPTH_CLAMP, 16#864F).
-define(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, 16#8E4C).
-define(GL_FIRST_VERTEX_CONVENTION, 16#8E4D).
-define(GL_LAST_VERTEX_CONVENTION, 16#8E4E).
-define(GL_PROVOKING_VERTEX, 16#8E4F).
-define(GL_TEXTURE_CUBE_MAP_SEAMLESS, 16#884F).
-define(GL_MAX_SERVER_WAIT_TIMEOUT, 16#9111).
-define(GL_OBJECT_TYPE, 16#9112).
-define(GL_SYNC_CONDITION, 16#9113).
-define(GL_SYNC_STATUS, 16#9114).
-define(GL_SYNC_FLAGS, 16#9115).
-define(GL_SYNC_FENCE, 16#9116).
-define(GL_SYNC_GPU_COMMANDS_COMPLETE, 16#9117).
-define(GL_UNSIGNALED, 16#9118).
-define(GL_SIGNALED, 16#9119).
-define(GL_ALREADY_SIGNALED, 16#911A).
-define(GL_TIMEOUT_EXPIRED, 16#911B).
-define(GL_CONDITION_SATISFIED, 16#911C).
-define(GL_WAIT_FAILED, 16#911D).
-define(GL_TIMEOUT_IGNORED, 16#FFFFFFFFFFFFFFFF).
-define(GL_SYNC_FLUSH_COMMANDS_BIT, 16#00000001).
-define(GL_SAMPLE_POSITION, 16#8E50).
-define(GL_SAMPLE_MASK, 16#8E51).
-define(GL_SAMPLE_MASK_VALUE, 16#8E52).
-define(GL_MAX_SAMPLE_MASK_WORDS, 16#8E59).
-define(GL_TEXTURE_2D_MULTISAMPLE, 16#9100).
-define(GL_PROXY_TEXTURE_2D_MULTISAMPLE, 16#9101).
-define(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 16#9102).
-define(GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, 16#9103).
-define(GL_TEXTURE_BINDING_2D_MULTISAMPLE, 16#9104).
-define(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, 16#9105).
-define(GL_TEXTURE_SAMPLES, 16#9106).
-define(GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, 16#9107).
-define(GL_SAMPLER_2D_MULTISAMPLE, 16#9108).
-define(GL_INT_SAMPLER_2D_MULTISAMPLE, 16#9109).
-define(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, 16#910A).
-define(GL_SAMPLER_2D_MULTISAMPLE_ARRAY, 16#910B).
-define(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, 16#910C).
-define(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, 16#910D).
-define(GL_MAX_COLOR_TEXTURE_SAMPLES, 16#910E).
-define(GL_MAX_DEPTH_TEXTURE_SAMPLES, 16#910F).
-define(GL_MAX_INTEGER_SAMPLES, 16#9110).
-define(GL_VERSION_3_3, 1).
-define(GL_VERTEX_ATTRIB_ARRAY_DIVISOR, 16#88FE).
-define(GL_SRC1_COLOR, 16#88F9).
-define(GL_ONE_MINUS_SRC1_COLOR, 16#88FA).
-define(GL_ONE_MINUS_SRC1_ALPHA, 16#88FB).
-define(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, 16#88FC).
-define(GL_ANY_SAMPLES_PASSED, 16#8C2F).
-define(GL_SAMPLER_BINDING, 16#8919).
-define(GL_RGB10_A2UI, 16#906F).
-define(GL_TEXTURE_SWIZZLE_R, 16#8E42).
-define(GL_TEXTURE_SWIZZLE_G, 16#8E43).
-define(GL_TEXTURE_SWIZZLE_B, 16#8E44).
-define(GL_TEXTURE_SWIZZLE_A, 16#8E45).
-define(GL_TEXTURE_SWIZZLE_RGBA, 16#8E46).
-define(GL_TIME_ELAPSED, 16#88BF).
-define(GL_TIMESTAMP, 16#8E28).
-define(GL_INT_2_10_10_10_REV, 16#8D9F).
-define(GL_VERSION_4_0, 1).
-define(GL_SAMPLE_SHADING, 16#8C36).
-define(GL_MIN_SAMPLE_SHADING_VALUE, 16#8C37).
-define(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, 16#8E5E).
-define(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, 16#8E5F).
-define(GL_TEXTURE_CUBE_MAP_ARRAY, 16#9009).
-define(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, 16#900A).
-define(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, 16#900B).
-define(GL_SAMPLER_CUBE_MAP_ARRAY, 16#900C).
-define(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, 16#900D).
-define(GL_INT_SAMPLER_CUBE_MAP_ARRAY, 16#900E).
-define(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, 16#900F).
-define(GL_DRAW_INDIRECT_BUFFER, 16#8F3F).
-define(GL_DRAW_INDIRECT_BUFFER_BINDING, 16#8F43).
-define(GL_GEOMETRY_SHADER_INVOCATIONS, 16#887F).
-define(GL_MAX_GEOMETRY_SHADER_INVOCATIONS, 16#8E5A).
-define(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, 16#8E5B).
-define(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, 16#8E5C).
-define(GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, 16#8E5D).
-define(GL_MAX_VERTEX_STREAMS, 16#8E71).
-define(GL_DOUBLE_VEC2, 16#8FFC).
-define(GL_DOUBLE_VEC3, 16#8FFD).
-define(GL_DOUBLE_VEC4, 16#8FFE).
-define(GL_DOUBLE_MAT2, 16#8F46).
-define(GL_DOUBLE_MAT3, 16#8F47).
-define(GL_DOUBLE_MAT4, 16#8F48).
-define(GL_DOUBLE_MAT2x3, 16#8F49).
-define(GL_DOUBLE_MAT2x4, 16#8F4A).
-define(GL_DOUBLE_MAT3x2, 16#8F4B).
-define(GL_DOUBLE_MAT3x4, 16#8F4C).
-define(GL_DOUBLE_MAT4x2, 16#8F4D).
-define(GL_DOUBLE_MAT4x3, 16#8F4E).
-define(GL_ACTIVE_SUBROUTINES, 16#8DE5).
-define(GL_ACTIVE_SUBROUTINE_UNIFORMS, 16#8DE6).
-define(GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, 16#8E47).
-define(GL_ACTIVE_SUBROUTINE_MAX_LENGTH, 16#8E48).
-define(GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, 16#8E49).
-define(GL_MAX_SUBROUTINES, 16#8DE7).
-define(GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, 16#8DE8).
-define(GL_NUM_COMPATIBLE_SUBROUTINES, 16#8E4A).
-define(GL_COMPATIBLE_SUBROUTINES, 16#8E4B).
-define(GL_PATCHES, 16#000E).
-define(GL_PATCH_VERTICES, 16#8E72).
-define(GL_PATCH_DEFAULT_INNER_LEVEL, 16#8E73).
-define(GL_PATCH_DEFAULT_OUTER_LEVEL, 16#8E74).
-define(GL_TESS_CONTROL_OUTPUT_VERTICES, 16#8E75).
-define(GL_TESS_GEN_MODE, 16#8E76).
-define(GL_TESS_GEN_SPACING, 16#8E77).
-define(GL_TESS_GEN_VERTEX_ORDER, 16#8E78).
-define(GL_TESS_GEN_POINT_MODE, 16#8E79).
-define(GL_ISOLINES, 16#8E7A).
-define(GL_FRACTIONAL_ODD, 16#8E7B).
-define(GL_FRACTIONAL_EVEN, 16#8E7C).
-define(GL_MAX_PATCH_VERTICES, 16#8E7D).
-define(GL_MAX_TESS_GEN_LEVEL, 16#8E7E).
-define(GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, 16#8E7F).
-define(GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, 16#8E80).
-define(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, 16#8E81).
-define(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, 16#8E82).
-define(GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, 16#8E83).
-define(GL_MAX_TESS_PATCH_COMPONENTS, 16#8E84).
-define(GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, 16#8E85).
-define(GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, 16#8E86).
-define(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, 16#8E89).
-define(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, 16#8E8A).
-define(GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, 16#886C).
-define(GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, 16#886D).
-define(GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, 16#8E1E).
-define(GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, 16#8E1F).
-define(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, 16#84F0).
-define(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, 16#84F1).
-define(GL_TESS_EVALUATION_SHADER, 16#8E87).
-define(GL_TESS_CONTROL_SHADER, 16#8E88).
-define(GL_TRANSFORM_FEEDBACK, 16#8E22).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, 16#8E23).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, 16#8E24).
-define(GL_TRANSFORM_FEEDBACK_BINDING, 16#8E25).
-define(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, 16#8E70).
-define(GL_VERSION_4_1, 1).
-define(GL_FIXED, 16#140C).
-define(GL_IMPLEMENTATION_COLOR_READ_TYPE, 16#8B9A).
-define(GL_IMPLEMENTATION_COLOR_READ_FORMAT, 16#8B9B).
-define(GL_LOW_FLOAT, 16#8DF0).
-define(GL_MEDIUM_FLOAT, 16#8DF1).
-define(GL_HIGH_FLOAT, 16#8DF2).
-define(GL_LOW_INT, 16#8DF3).
-define(GL_MEDIUM_INT, 16#8DF4).
-define(GL_HIGH_INT, 16#8DF5).
-define(GL_SHADER_COMPILER, 16#8DFA).
-define(GL_SHADER_BINARY_FORMATS, 16#8DF8).
-define(GL_NUM_SHADER_BINARY_FORMATS, 16#8DF9).
-define(GL_MAX_VERTEX_UNIFORM_VECTORS, 16#8DFB).
-define(GL_MAX_VARYING_VECTORS, 16#8DFC).
-define(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16#8DFD).
-define(GL_RGB565, 16#8D62).
-define(GL_PROGRAM_BINARY_RETRIEVABLE_HINT, 16#8257).
-define(GL_PROGRAM_BINARY_LENGTH, 16#8741).
-define(GL_NUM_PROGRAM_BINARY_FORMATS, 16#87FE).
-define(GL_PROGRAM_BINARY_FORMATS, 16#87FF).
-define(GL_VERTEX_SHADER_BIT, 16#00000001).
-define(GL_FRAGMENT_SHADER_BIT, 16#00000002).
-define(GL_GEOMETRY_SHADER_BIT, 16#00000004).
-define(GL_TESS_CONTROL_SHADER_BIT, 16#00000008).
-define(GL_TESS_EVALUATION_SHADER_BIT, 16#00000010).
-define(GL_ALL_SHADER_BITS, 16#FFFFFFFF).
-define(GL_PROGRAM_SEPARABLE, 16#8258).
-define(GL_ACTIVE_PROGRAM, 16#8259).
-define(GL_PROGRAM_PIPELINE_BINDING, 16#825A).
-define(GL_MAX_VIEWPORTS, 16#825B).
-define(GL_VIEWPORT_SUBPIXEL_BITS, 16#825C).
-define(GL_VIEWPORT_BOUNDS_RANGE, 16#825D).
-define(GL_LAYER_PROVOKING_VERTEX, 16#825E).
-define(GL_VIEWPORT_INDEX_PROVOKING_VERTEX, 16#825F).
-define(GL_UNDEFINED_VERTEX, 16#8260).
-define(GL_VERSION_4_2, 1).
-define(GL_COPY_READ_BUFFER_BINDING, 16#8F36).
-define(GL_COPY_WRITE_BUFFER_BINDING, 16#8F37).
-define(GL_TRANSFORM_FEEDBACK_ACTIVE, 16#8E24).
-define(GL_TRANSFORM_FEEDBACK_PAUSED, 16#8E23).
-define(GL_UNPACK_COMPRESSED_BLOCK_WIDTH, 16#9127).
-define(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, 16#9128).
-define(GL_UNPACK_COMPRESSED_BLOCK_DEPTH, 16#9129).
-define(GL_UNPACK_COMPRESSED_BLOCK_SIZE, 16#912A).
-define(GL_PACK_COMPRESSED_BLOCK_WIDTH, 16#912B).
-define(GL_PACK_COMPRESSED_BLOCK_HEIGHT, 16#912C).
-define(GL_PACK_COMPRESSED_BLOCK_DEPTH, 16#912D).
-define(GL_PACK_COMPRESSED_BLOCK_SIZE, 16#912E).
-define(GL_NUM_SAMPLE_COUNTS, 16#9380).
-define(GL_MIN_MAP_BUFFER_ALIGNMENT, 16#90BC).
-define(GL_ATOMIC_COUNTER_BUFFER, 16#92C0).
-define(GL_ATOMIC_COUNTER_BUFFER_BINDING, 16#92C1).
-define(GL_ATOMIC_COUNTER_BUFFER_START, 16#92C2).
-define(GL_ATOMIC_COUNTER_BUFFER_SIZE, 16#92C3).
-define(GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, 16#92C4).
-define(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, 16#92C5).
-define(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, 16#92C6).
-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, 16#92C7).
-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, 16#92C8).
-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, 16#92C9).
-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, 16#92CA).
-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, 16#92CB).
-define(GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, 16#92CC).
-define(GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, 16#92CD).
-define(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, 16#92CE).
-define(GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, 16#92CF).
-define(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, 16#92D0).
-define(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, 16#92D1).
-define(GL_MAX_VERTEX_ATOMIC_COUNTERS, 16#92D2).
-define(GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, 16#92D3).
-define(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, 16#92D4).
-define(GL_MAX_GEOMETRY_ATOMIC_COUNTERS, 16#92D5).
-define(GL_MAX_FRAGMENT_ATOMIC_COUNTERS, 16#92D6).
-define(GL_MAX_COMBINED_ATOMIC_COUNTERS, 16#92D7).
-define(GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, 16#92D8).
-define(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, 16#92DC).
-define(GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, 16#92D9).
-define(GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, 16#92DA).
-define(GL_UNSIGNED_INT_ATOMIC_COUNTER, 16#92DB).
-define(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, 16#00000001).
-define(GL_ELEMENT_ARRAY_BARRIER_BIT, 16#00000002).
-define(GL_UNIFORM_BARRIER_BIT, 16#00000004).
-define(GL_TEXTURE_FETCH_BARRIER_BIT, 16#00000008).
-define(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, 16#00000020).
-define(GL_COMMAND_BARRIER_BIT, 16#00000040).
-define(GL_PIXEL_BUFFER_BARRIER_BIT, 16#00000080).
-define(GL_TEXTURE_UPDATE_BARRIER_BIT, 16#00000100).
-define(GL_BUFFER_UPDATE_BARRIER_BIT, 16#00000200).
-define(GL_FRAMEBUFFER_BARRIER_BIT, 16#00000400).
-define(GL_TRANSFORM_FEEDBACK_BARRIER_BIT, 16#00000800).
-define(GL_ATOMIC_COUNTER_BARRIER_BIT, 16#00001000).
-define(GL_ALL_BARRIER_BITS, 16#FFFFFFFF).
-define(GL_MAX_IMAGE_UNITS, 16#8F38).
-define(GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, 16#8F39).
-define(GL_IMAGE_BINDING_NAME, 16#8F3A).
-define(GL_IMAGE_BINDING_LEVEL, 16#8F3B).
-define(GL_IMAGE_BINDING_LAYERED, 16#8F3C).
-define(GL_IMAGE_BINDING_LAYER, 16#8F3D).
-define(GL_IMAGE_BINDING_ACCESS, 16#8F3E).
-define(GL_IMAGE_1D, 16#904C).
-define(GL_IMAGE_2D, 16#904D).
-define(GL_IMAGE_3D, 16#904E).
-define(GL_IMAGE_2D_RECT, 16#904F).
-define(GL_IMAGE_CUBE, 16#9050).
-define(GL_IMAGE_BUFFER, 16#9051).
-define(GL_IMAGE_1D_ARRAY, 16#9052).
-define(GL_IMAGE_2D_ARRAY, 16#9053).
-define(GL_IMAGE_CUBE_MAP_ARRAY, 16#9054).
-define(GL_IMAGE_2D_MULTISAMPLE, 16#9055).
-define(GL_IMAGE_2D_MULTISAMPLE_ARRAY, 16#9056).
-define(GL_INT_IMAGE_1D, 16#9057).
-define(GL_INT_IMAGE_2D, 16#9058).
-define(GL_INT_IMAGE_3D, 16#9059).
-define(GL_INT_IMAGE_2D_RECT, 16#905A).
-define(GL_INT_IMAGE_CUBE, 16#905B).
-define(GL_INT_IMAGE_BUFFER, 16#905C).
-define(GL_INT_IMAGE_1D_ARRAY, 16#905D).
-define(GL_INT_IMAGE_2D_ARRAY, 16#905E).
-define(GL_INT_IMAGE_CUBE_MAP_ARRAY, 16#905F).
-define(GL_INT_IMAGE_2D_MULTISAMPLE, 16#9060).
-define(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, 16#9061).
-define(GL_UNSIGNED_INT_IMAGE_1D, 16#9062).
-define(GL_UNSIGNED_INT_IMAGE_2D, 16#9063).
-define(GL_UNSIGNED_INT_IMAGE_3D, 16#9064).
-define(GL_UNSIGNED_INT_IMAGE_2D_RECT, 16#9065).
-define(GL_UNSIGNED_INT_IMAGE_CUBE, 16#9066).
-define(GL_UNSIGNED_INT_IMAGE_BUFFER, 16#9067).
-define(GL_UNSIGNED_INT_IMAGE_1D_ARRAY, 16#9068).
-define(GL_UNSIGNED_INT_IMAGE_2D_ARRAY, 16#9069).
-define(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, 16#906A).
-define(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, 16#906B).
-define(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, 16#906C).
-define(GL_MAX_IMAGE_SAMPLES, 16#906D).
-define(GL_IMAGE_BINDING_FORMAT, 16#906E).
-define(GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, 16#90C7).
-define(GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, 16#90C8).
-define(GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, 16#90C9).
-define(GL_MAX_VERTEX_IMAGE_UNIFORMS, 16#90CA).
-define(GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, 16#90CB).
-define(GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, 16#90CC).
-define(GL_MAX_GEOMETRY_IMAGE_UNIFORMS, 16#90CD).
-define(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 16#90CE).
-define(GL_MAX_COMBINED_IMAGE_UNIFORMS, 16#90CF).
-define(GL_COMPRESSED_RGBA_BPTC_UNORM, 16#8E8C).
-define(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, 16#8E8D).
-define(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, 16#8E8E).
-define(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, 16#8E8F).
-define(GL_TEXTURE_IMMUTABLE_FORMAT, 16#912F).
-define(GL_VERSION_4_3, 1).
-define(GL_NUM_SHADING_LANGUAGE_VERSIONS, 16#82E9).
-define(GL_VERTEX_ATTRIB_ARRAY_LONG, 16#874E).
-define(GL_COMPRESSED_RGB8_ETC2, 16#9274).
-define(GL_COMPRESSED_SRGB8_ETC2, 16#9275).
-define(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 16#9276).
-define(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 16#9277).
-define(GL_COMPRESSED_RGBA8_ETC2_EAC, 16#9278).
-define(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 16#9279).
-define(GL_COMPRESSED_R11_EAC, 16#9270).
-define(GL_COMPRESSED_SIGNED_R11_EAC, 16#9271).
-define(GL_COMPRESSED_RG11_EAC, 16#9272).
-define(GL_COMPRESSED_SIGNED_RG11_EAC, 16#9273).
-define(GL_PRIMITIVE_RESTART_FIXED_INDEX, 16#8D69).
-define(GL_ANY_SAMPLES_PASSED_CONSERVATIVE, 16#8D6A).
-define(GL_MAX_ELEMENT_INDEX, 16#8D6B).
-define(GL_COMPUTE_SHADER, 16#91B9).
-define(GL_MAX_COMPUTE_UNIFORM_BLOCKS, 16#91BB).
-define(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, 16#91BC).
-define(GL_MAX_COMPUTE_IMAGE_UNIFORMS, 16#91BD).
-define(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, 16#8262).
-define(GL_MAX_COMPUTE_UNIFORM_COMPONENTS, 16#8263).
-define(GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, 16#8264).
-define(GL_MAX_COMPUTE_ATOMIC_COUNTERS, 16#8265).
-define(GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, 16#8266).
-define(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, 16#90EB).
-define(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 16#91BE).
-define(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 16#91BF).
-define(GL_COMPUTE_WORK_GROUP_SIZE, 16#8267).
-define(GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER, 16#90EC).
-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER, 16#90ED).
-define(GL_DISPATCH_INDIRECT_BUFFER, 16#90EE).
-define(GL_DISPATCH_INDIRECT_BUFFER_BINDING, 16#90EF).
-define(GL_COMPUTE_SHADER_BIT, 16#00000020).
-define(GL_DEBUG_OUTPUT_SYNCHRONOUS, 16#8242).
-define(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, 16#8243).
-define(GL_DEBUG_CALLBACK_FUNCTION, 16#8244).
-define(GL_DEBUG_CALLBACK_USER_PARAM, 16#8245).
-define(GL_DEBUG_SOURCE_API, 16#8246).
-define(GL_DEBUG_SOURCE_WINDOW_SYSTEM, 16#8247).
-define(GL_DEBUG_SOURCE_SHADER_COMPILER, 16#8248).
-define(GL_DEBUG_SOURCE_THIRD_PARTY, 16#8249).
-define(GL_DEBUG_SOURCE_APPLICATION, 16#824A).
-define(GL_DEBUG_SOURCE_OTHER, 16#824B).
-define(GL_DEBUG_TYPE_ERROR, 16#824C).
-define(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, 16#824D).
-define(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, 16#824E).
-define(GL_DEBUG_TYPE_PORTABILITY, 16#824F).
-define(GL_DEBUG_TYPE_PERFORMANCE, 16#8250).
-define(GL_DEBUG_TYPE_OTHER, 16#8251).
-define(GL_MAX_DEBUG_MESSAGE_LENGTH, 16#9143).
-define(GL_MAX_DEBUG_LOGGED_MESSAGES, 16#9144).
-define(GL_DEBUG_LOGGED_MESSAGES, 16#9145).
-define(GL_DEBUG_SEVERITY_HIGH, 16#9146).
-define(GL_DEBUG_SEVERITY_MEDIUM, 16#9147).
-define(GL_DEBUG_SEVERITY_LOW, 16#9148).
-define(GL_DEBUG_TYPE_MARKER, 16#8268).
-define(GL_DEBUG_TYPE_PUSH_GROUP, 16#8269).
-define(GL_DEBUG_TYPE_POP_GROUP, 16#826A).
-define(GL_DEBUG_SEVERITY_NOTIFICATION, 16#826B).
-define(GL_MAX_DEBUG_GROUP_STACK_DEPTH, 16#826C).
-define(GL_DEBUG_GROUP_STACK_DEPTH, 16#826D).
-define(GL_BUFFER, 16#82E0).
-define(GL_SHADER, 16#82E1).
-define(GL_PROGRAM, 16#82E2).
-define(GL_QUERY, 16#82E3).
-define(GL_PROGRAM_PIPELINE, 16#82E4).
-define(GL_SAMPLER, 16#82E6).
-define(GL_MAX_LABEL_LENGTH, 16#82E8).
-define(GL_DEBUG_OUTPUT, 16#92E0).
-define(GL_CONTEXT_FLAG_DEBUG_BIT, 16#00000002).
-define(GL_MAX_UNIFORM_LOCATIONS, 16#826E).
-define(GL_FRAMEBUFFER_DEFAULT_WIDTH, 16#9310).
-define(GL_FRAMEBUFFER_DEFAULT_HEIGHT, 16#9311).
-define(GL_FRAMEBUFFER_DEFAULT_LAYERS, 16#9312).
-define(GL_FRAMEBUFFER_DEFAULT_SAMPLES, 16#9313).
-define(GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, 16#9314).
-define(GL_MAX_FRAMEBUFFER_WIDTH, 16#9315).
-define(GL_MAX_FRAMEBUFFER_HEIGHT, 16#9316).
-define(GL_MAX_FRAMEBUFFER_LAYERS, 16#9317).
-define(GL_MAX_FRAMEBUFFER_SAMPLES, 16#9318).
-define(GL_INTERNALFORMAT_SUPPORTED, 16#826F).
-define(GL_INTERNALFORMAT_PREFERRED, 16#8270).
-define(GL_INTERNALFORMAT_RED_SIZE, 16#8271).
-define(GL_INTERNALFORMAT_GREEN_SIZE, 16#8272).
-define(GL_INTERNALFORMAT_BLUE_SIZE, 16#8273).
-define(GL_INTERNALFORMAT_ALPHA_SIZE, 16#8274).
-define(GL_INTERNALFORMAT_DEPTH_SIZE, 16#8275).
-define(GL_INTERNALFORMAT_STENCIL_SIZE, 16#8276).
-define(GL_INTERNALFORMAT_SHARED_SIZE, 16#8277).
-define(GL_INTERNALFORMAT_RED_TYPE, 16#8278).
-define(GL_INTERNALFORMAT_GREEN_TYPE, 16#8279).
-define(GL_INTERNALFORMAT_BLUE_TYPE, 16#827A).
-define(GL_INTERNALFORMAT_ALPHA_TYPE, 16#827B).
-define(GL_INTERNALFORMAT_DEPTH_TYPE, 16#827C).
-define(GL_INTERNALFORMAT_STENCIL_TYPE, 16#827D).
-define(GL_MAX_WIDTH, 16#827E).
-define(GL_MAX_HEIGHT, 16#827F).
-define(GL_MAX_DEPTH, 16#8280).
-define(GL_MAX_LAYERS, 16#8281).
-define(GL_MAX_COMBINED_DIMENSIONS, 16#8282).
-define(GL_COLOR_COMPONENTS, 16#8283).
-define(GL_DEPTH_COMPONENTS, 16#8284).
-define(GL_STENCIL_COMPONENTS, 16#8285).
-define(GL_COLOR_RENDERABLE, 16#8286).
-define(GL_DEPTH_RENDERABLE, 16#8287).
-define(GL_STENCIL_RENDERABLE, 16#8288).
-define(GL_FRAMEBUFFER_RENDERABLE, 16#8289).
-define(GL_FRAMEBUFFER_RENDERABLE_LAYERED, 16#828A).
-define(GL_FRAMEBUFFER_BLEND, 16#828B).
-define(GL_READ_PIXELS, 16#828C).
-define(GL_READ_PIXELS_FORMAT, 16#828D).
-define(GL_READ_PIXELS_TYPE, 16#828E).
-define(GL_TEXTURE_IMAGE_FORMAT, 16#828F).
-define(GL_TEXTURE_IMAGE_TYPE, 16#8290).
-define(GL_GET_TEXTURE_IMAGE_FORMAT, 16#8291).
-define(GL_GET_TEXTURE_IMAGE_TYPE, 16#8292).
-define(GL_MIPMAP, 16#8293).
-define(GL_MANUAL_GENERATE_MIPMAP, 16#8294).
-define(GL_AUTO_GENERATE_MIPMAP, 16#8295).
-define(GL_COLOR_ENCODING, 16#8296).
-define(GL_SRGB_READ, 16#8297).
-define(GL_SRGB_WRITE, 16#8298).
-define(GL_FILTER, 16#829A).
-define(GL_VERTEX_TEXTURE, 16#829B).
-define(GL_TESS_CONTROL_TEXTURE, 16#829C).
-define(GL_TESS_EVALUATION_TEXTURE, 16#829D).
-define(GL_GEOMETRY_TEXTURE, 16#829E).
-define(GL_FRAGMENT_TEXTURE, 16#829F).
-define(GL_COMPUTE_TEXTURE, 16#82A0).
-define(GL_TEXTURE_SHADOW, 16#82A1).
-define(GL_TEXTURE_GATHER, 16#82A2).
-define(GL_TEXTURE_GATHER_SHADOW, 16#82A3).
-define(GL_SHADER_IMAGE_LOAD, 16#82A4).
-define(GL_SHADER_IMAGE_STORE, 16#82A5).
-define(GL_SHADER_IMAGE_ATOMIC, 16#82A6).
-define(GL_IMAGE_TEXEL_SIZE, 16#82A7).
-define(GL_IMAGE_COMPATIBILITY_CLASS, 16#82A8).
-define(GL_IMAGE_PIXEL_FORMAT, 16#82A9).
-define(GL_IMAGE_PIXEL_TYPE, 16#82AA).
-define(GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST, 16#82AC).
-define(GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST, 16#82AD).
-define(GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE, 16#82AE).
-define(GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, 16#82AF).
-define(GL_TEXTURE_COMPRESSED_BLOCK_WIDTH, 16#82B1).
-define(GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT, 16#82B2).
-define(GL_TEXTURE_COMPRESSED_BLOCK_SIZE, 16#82B3).
-define(GL_CLEAR_BUFFER, 16#82B4).
-define(GL_TEXTURE_VIEW, 16#82B5).
-define(GL_VIEW_COMPATIBILITY_CLASS, 16#82B6).
-define(GL_FULL_SUPPORT, 16#82B7).
-define(GL_CAVEAT_SUPPORT, 16#82B8).
-define(GL_IMAGE_CLASS_4_X_32, 16#82B9).
-define(GL_IMAGE_CLASS_2_X_32, 16#82BA).
-define(GL_IMAGE_CLASS_1_X_32, 16#82BB).
-define(GL_IMAGE_CLASS_4_X_16, 16#82BC).
-define(GL_IMAGE_CLASS_2_X_16, 16#82BD).
-define(GL_IMAGE_CLASS_1_X_16, 16#82BE).
-define(GL_IMAGE_CLASS_4_X_8, 16#82BF).
-define(GL_IMAGE_CLASS_2_X_8, 16#82C0).
-define(GL_IMAGE_CLASS_1_X_8, 16#82C1).
-define(GL_IMAGE_CLASS_11_11_10, 16#82C2).
-define(GL_IMAGE_CLASS_10_10_10_2, 16#82C3).
-define(GL_VIEW_CLASS_128_BITS, 16#82C4).
-define(GL_VIEW_CLASS_96_BITS, 16#82C5).
-define(GL_VIEW_CLASS_64_BITS, 16#82C6).
-define(GL_VIEW_CLASS_48_BITS, 16#82C7).
-define(GL_VIEW_CLASS_32_BITS, 16#82C8).
-define(GL_VIEW_CLASS_24_BITS, 16#82C9).
-define(GL_VIEW_CLASS_16_BITS, 16#82CA).
-define(GL_VIEW_CLASS_8_BITS, 16#82CB).
-define(GL_VIEW_CLASS_S3TC_DXT1_RGB, 16#82CC).
-define(GL_VIEW_CLASS_S3TC_DXT1_RGBA, 16#82CD).
-define(GL_VIEW_CLASS_S3TC_DXT3_RGBA, 16#82CE).
-define(GL_VIEW_CLASS_S3TC_DXT5_RGBA, 16#82CF).
-define(GL_VIEW_CLASS_RGTC1_RED, 16#82D0).
-define(GL_VIEW_CLASS_RGTC2_RG, 16#82D1).
-define(GL_VIEW_CLASS_BPTC_UNORM, 16#82D2).
-define(GL_VIEW_CLASS_BPTC_FLOAT, 16#82D3).
-define(GL_UNIFORM, 16#92E1).
-define(GL_UNIFORM_BLOCK, 16#92E2).
-define(GL_PROGRAM_INPUT, 16#92E3).
-define(GL_PROGRAM_OUTPUT, 16#92E4).
-define(GL_BUFFER_VARIABLE, 16#92E5).
-define(GL_SHADER_STORAGE_BLOCK, 16#92E6).
-define(GL_VERTEX_SUBROUTINE, 16#92E8).
-define(GL_TESS_CONTROL_SUBROUTINE, 16#92E9).
-define(GL_TESS_EVALUATION_SUBROUTINE, 16#92EA).
-define(GL_GEOMETRY_SUBROUTINE, 16#92EB).
-define(GL_FRAGMENT_SUBROUTINE, 16#92EC).
-define(GL_COMPUTE_SUBROUTINE, 16#92ED).
-define(GL_VERTEX_SUBROUTINE_UNIFORM, 16#92EE).
-define(GL_TESS_CONTROL_SUBROUTINE_UNIFORM, 16#92EF).
-define(GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, 16#92F0).
-define(GL_GEOMETRY_SUBROUTINE_UNIFORM, 16#92F1).
-define(GL_FRAGMENT_SUBROUTINE_UNIFORM, 16#92F2).
-define(GL_COMPUTE_SUBROUTINE_UNIFORM, 16#92F3).
-define(GL_TRANSFORM_FEEDBACK_VARYING, 16#92F4).
-define(GL_ACTIVE_RESOURCES, 16#92F5).
-define(GL_MAX_NAME_LENGTH, 16#92F6).
-define(GL_MAX_NUM_ACTIVE_VARIABLES, 16#92F7).
-define(GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 16#92F8).
-define(GL_NAME_LENGTH, 16#92F9).
-define(GL_TYPE, 16#92FA).
-define(GL_ARRAY_SIZE, 16#92FB).
-define(GL_OFFSET, 16#92FC).
-define(GL_BLOCK_INDEX, 16#92FD).
-define(GL_ARRAY_STRIDE, 16#92FE).
-define(GL_MATRIX_STRIDE, 16#92FF).
-define(GL_IS_ROW_MAJOR, 16#9300).
-define(GL_ATOMIC_COUNTER_BUFFER_INDEX, 16#9301).
-define(GL_BUFFER_BINDING, 16#9302).
-define(GL_BUFFER_DATA_SIZE, 16#9303).
-define(GL_NUM_ACTIVE_VARIABLES, 16#9304).
-define(GL_ACTIVE_VARIABLES, 16#9305).
-define(GL_REFERENCED_BY_VERTEX_SHADER, 16#9306).
-define(GL_REFERENCED_BY_TESS_CONTROL_SHADER, 16#9307).
-define(GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 16#9308).
-define(GL_REFERENCED_BY_GEOMETRY_SHADER, 16#9309).
-define(GL_REFERENCED_BY_FRAGMENT_SHADER, 16#930A).
-define(GL_REFERENCED_BY_COMPUTE_SHADER, 16#930B).
-define(GL_TOP_LEVEL_ARRAY_SIZE, 16#930C).
-define(GL_TOP_LEVEL_ARRAY_STRIDE, 16#930D).
-define(GL_LOCATION, 16#930E).
-define(GL_LOCATION_INDEX, 16#930F).
-define(GL_IS_PER_PATCH, 16#92E7).
-define(GL_SHADER_STORAGE_BUFFER, 16#90D2).
-define(GL_SHADER_STORAGE_BUFFER_BINDING, 16#90D3).
-define(GL_SHADER_STORAGE_BUFFER_START, 16#90D4).
-define(GL_SHADER_STORAGE_BUFFER_SIZE, 16#90D5).
-define(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, 16#90D6).
-define(GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, 16#90D7).
-define(GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, 16#90D8).
-define(GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, 16#90D9).
-define(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, 16#90DA).
-define(GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, 16#90DB).
-define(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, 16#90DC).
-define(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, 16#90DD).
-define(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, 16#90DE).
-define(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, 16#90DF).
-define(GL_SHADER_STORAGE_BARRIER_BIT, 16#00002000).
-define(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, 16#8F39).
-define(GL_DEPTH_STENCIL_TEXTURE_MODE, 16#90EA).
-define(GL_TEXTURE_BUFFER_OFFSET, 16#919D).
-define(GL_TEXTURE_BUFFER_SIZE, 16#919E).
-define(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, 16#919F).
-define(GL_TEXTURE_VIEW_MIN_LEVEL, 16#82DB).
-define(GL_TEXTURE_VIEW_NUM_LEVELS, 16#82DC).
-define(GL_TEXTURE_VIEW_MIN_LAYER, 16#82DD).
-define(GL_TEXTURE_VIEW_NUM_LAYERS, 16#82DE).
-define(GL_TEXTURE_IMMUTABLE_LEVELS, 16#82DF).
-define(GL_VERTEX_ATTRIB_BINDING, 16#82D4).
-define(GL_VERTEX_ATTRIB_RELATIVE_OFFSET, 16#82D5).
-define(GL_VERTEX_BINDING_DIVISOR, 16#82D6).
-define(GL_VERTEX_BINDING_OFFSET, 16#82D7).
-define(GL_VERTEX_BINDING_STRIDE, 16#82D8).
-define(GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, 16#82D9).
-define(GL_MAX_VERTEX_ATTRIB_BINDINGS, 16#82DA).
-define(GL_VERTEX_BINDING_BUFFER, 16#8F4F).
-define(GL_DISPLAY_LIST, 16#82E7).
-define(GL_VERSION_4_4, 1).
-define(GL_MAX_VERTEX_ATTRIB_STRIDE, 16#82E5).
-define(GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED, 16#8221).
-define(GL_TEXTURE_BUFFER_BINDING, 16#8C2A).
-define(GL_MAP_PERSISTENT_BIT, 16#0040).
-define(GL_MAP_COHERENT_BIT, 16#0080).
-define(GL_DYNAMIC_STORAGE_BIT, 16#0100).
-define(GL_CLIENT_STORAGE_BIT, 16#0200).
-define(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT, 16#00004000).
-define(GL_BUFFER_IMMUTABLE_STORAGE, 16#821F).
-define(GL_BUFFER_STORAGE_FLAGS, 16#8220).
-define(GL_CLEAR_TEXTURE, 16#9365).
-define(GL_LOCATION_COMPONENT, 16#934A).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_INDEX, 16#934B).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE, 16#934C).
-define(GL_QUERY_BUFFER, 16#9192).
-define(GL_QUERY_BUFFER_BARRIER_BIT, 16#00008000).
-define(GL_QUERY_BUFFER_BINDING, 16#9193).
-define(GL_QUERY_RESULT_NO_WAIT, 16#9194).
-define(GL_MIRROR_CLAMP_TO_EDGE, 16#8743).
-define(GL_VERSION_4_5, 1).
-define(GL_CONTEXT_LOST, 16#0507).
-define(GL_NEGATIVE_ONE_TO_ONE, 16#935E).
-define(GL_ZERO_TO_ONE, 16#935F).
-define(GL_CLIP_ORIGIN, 16#935C).
-define(GL_CLIP_DEPTH_MODE, 16#935D).
-define(GL_QUERY_WAIT_INVERTED, 16#8E17).
-define(GL_QUERY_NO_WAIT_INVERTED, 16#8E18).
-define(GL_QUERY_BY_REGION_WAIT_INVERTED, 16#8E19).
-define(GL_QUERY_BY_REGION_NO_WAIT_INVERTED, 16#8E1A).
-define(GL_MAX_CULL_DISTANCES, 16#82F9).
-define(GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES, 16#82FA).
-define(GL_TEXTURE_TARGET, 16#1006).
-define(GL_QUERY_TARGET, 16#82EA).
-define(GL_GUILTY_CONTEXT_RESET, 16#8253).
-define(GL_INNOCENT_CONTEXT_RESET, 16#8254).
-define(GL_UNKNOWN_CONTEXT_RESET, 16#8255).
-define(GL_RESET_NOTIFICATION_STRATEGY, 16#8256).
-define(GL_LOSE_CONTEXT_ON_RESET, 16#8252).
-define(GL_NO_RESET_NOTIFICATION, 16#8261).
-define(GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT, 16#00000004).
-define(GL_CONTEXT_RELEASE_BEHAVIOR, 16#82FB).
-define(GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH, 16#82FC).
-define(GL_VERSION_4_6, 1).
-define(GL_SHADER_BINARY_FORMAT_SPIR_V, 16#9551).
-define(GL_SPIR_V_BINARY, 16#9552).
-define(GL_PARAMETER_BUFFER, 16#80EE).
-define(GL_PARAMETER_BUFFER_BINDING, 16#80EF).
-define(GL_CONTEXT_FLAG_NO_ERROR_BIT, 16#00000008).
-define(GL_VERTICES_SUBMITTED, 16#82EE).
-define(GL_PRIMITIVES_SUBMITTED, 16#82EF).
-define(GL_VERTEX_SHADER_INVOCATIONS, 16#82F0).
-define(GL_TESS_CONTROL_SHADER_PATCHES, 16#82F1).
-define(GL_TESS_EVALUATION_SHADER_INVOCATIONS, 16#82F2).
-define(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED, 16#82F3).
-define(GL_FRAGMENT_SHADER_INVOCATIONS, 16#82F4).
-define(GL_COMPUTE_SHADER_INVOCATIONS, 16#82F5).
-define(GL_CLIPPING_INPUT_PRIMITIVES, 16#82F6).
-define(GL_CLIPPING_OUTPUT_PRIMITIVES, 16#82F7).
-define(GL_POLYGON_OFFSET_CLAMP, 16#8E1B).
-define(GL_SPIR_V_EXTENSIONS, 16#9553).
-define(GL_NUM_SPIR_V_EXTENSIONS, 16#9554).
-define(GL_TEXTURE_MAX_ANISOTROPY, 16#84FE).
-define(GL_MAX_TEXTURE_MAX_ANISOTROPY, 16#84FF).
-define(GL_TRANSFORM_FEEDBACK_OVERFLOW, 16#82EC).
-define(GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW, 16#82ED).
-define(GL_ARB_ES2_compatibility, 1).
-define(GL_ARB_ES3_1_compatibility, 1).
-define(GL_ARB_ES3_2_compatibility, 1).
-define(GL_PRIMITIVE_BOUNDING_BOX_ARB, 16#92BE).
-define(GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB, 16#9381).
-define(GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB, 16#9382).
-define(GL_ARB_ES3_compatibility, 1).
-define(GL_ARB_arrays_of_arrays, 1).
-define(GL_ARB_base_instance, 1).
-define(GL_ARB_bindless_texture, 1).
-define(GL_UNSIGNED_INT64_ARB, 16#140F).
-define(GL_ARB_blend_func_extended, 1).
-define(GL_ARB_buffer_storage, 1).
-define(GL_ARB_cl_event, 1).
-define(GL_SYNC_CL_EVENT_ARB, 16#8240).
-define(GL_SYNC_CL_EVENT_COMPLETE_ARB, 16#8241).
-define(GL_ARB_clear_buffer_object, 1).
-define(GL_ARB_clear_texture, 1).
-define(GL_ARB_clip_control, 1).
-define(GL_ARB_color_buffer_float, 1).
-define(GL_RGBA_FLOAT_MODE_ARB, 16#8820).
-define(GL_CLAMP_VERTEX_COLOR_ARB, 16#891A).
-define(GL_CLAMP_FRAGMENT_COLOR_ARB, 16#891B).
-define(GL_CLAMP_READ_COLOR_ARB, 16#891C).
-define(GL_FIXED_ONLY_ARB, 16#891D).
-define(GL_ARB_compatibility, 1).
-define(GL_ARB_compressed_texture_pixel_storage, 1).
-define(GL_ARB_compute_shader, 1).
-define(GL_ARB_compute_variable_group_size, 1).
-define(GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB, 16#9344).
-define(GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB, 16#90EB).
-define(GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB, 16#9345).
-define(GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB, 16#91BF).
-define(GL_ARB_conditional_render_inverted, 1).
-define(GL_ARB_conservative_depth, 1).
-define(GL_ARB_copy_buffer, 1).
-define(GL_ARB_copy_image, 1).
-define(GL_ARB_cull_distance, 1).
-define(GL_ARB_debug_output, 1).
-define(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB, 16#8242).
-define(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB, 16#8243).
-define(GL_DEBUG_CALLBACK_FUNCTION_ARB, 16#8244).
-define(GL_DEBUG_CALLBACK_USER_PARAM_ARB, 16#8245).
-define(GL_DEBUG_SOURCE_API_ARB, 16#8246).
-define(GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB, 16#8247).
-define(GL_DEBUG_SOURCE_SHADER_COMPILER_ARB, 16#8248).
-define(GL_DEBUG_SOURCE_THIRD_PARTY_ARB, 16#8249).
-define(GL_DEBUG_SOURCE_APPLICATION_ARB, 16#824A).
-define(GL_DEBUG_SOURCE_OTHER_ARB, 16#824B).
-define(GL_DEBUG_TYPE_ERROR_ARB, 16#824C).
-define(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, 16#824D).
-define(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, 16#824E).
-define(GL_DEBUG_TYPE_PORTABILITY_ARB, 16#824F).
-define(GL_DEBUG_TYPE_PERFORMANCE_ARB, 16#8250).
-define(GL_DEBUG_TYPE_OTHER_ARB, 16#8251).
-define(GL_MAX_DEBUG_MESSAGE_LENGTH_ARB, 16#9143).
-define(GL_MAX_DEBUG_LOGGED_MESSAGES_ARB, 16#9144).
-define(GL_DEBUG_LOGGED_MESSAGES_ARB, 16#9145).
-define(GL_DEBUG_SEVERITY_HIGH_ARB, 16#9146).
-define(GL_DEBUG_SEVERITY_MEDIUM_ARB, 16#9147).
-define(GL_DEBUG_SEVERITY_LOW_ARB, 16#9148).
-define(GL_ARB_depth_buffer_float, 1).
-define(GL_ARB_depth_clamp, 1).
-define(GL_ARB_depth_texture, 1).
-define(GL_DEPTH_COMPONENT16_ARB, 16#81A5).
-define(GL_DEPTH_COMPONENT24_ARB, 16#81A6).
-define(GL_DEPTH_COMPONENT32_ARB, 16#81A7).
-define(GL_TEXTURE_DEPTH_SIZE_ARB, 16#884A).
-define(GL_DEPTH_TEXTURE_MODE_ARB, 16#884B).
-define(GL_ARB_derivative_control, 1).
-define(GL_ARB_direct_state_access, 1).
-define(GL_ARB_draw_buffers, 1).
-define(GL_MAX_DRAW_BUFFERS_ARB, 16#8824).
-define(GL_DRAW_BUFFER0_ARB, 16#8825).
-define(GL_DRAW_BUFFER1_ARB, 16#8826).
-define(GL_DRAW_BUFFER2_ARB, 16#8827).
-define(GL_DRAW_BUFFER3_ARB, 16#8828).
-define(GL_DRAW_BUFFER4_ARB, 16#8829).
-define(GL_DRAW_BUFFER5_ARB, 16#882A).
-define(GL_DRAW_BUFFER6_ARB, 16#882B).
-define(GL_DRAW_BUFFER7_ARB, 16#882C).
-define(GL_DRAW_BUFFER8_ARB, 16#882D).
-define(GL_DRAW_BUFFER9_ARB, 16#882E).
-define(GL_DRAW_BUFFER10_ARB, 16#882F).
-define(GL_DRAW_BUFFER11_ARB, 16#8830).
-define(GL_DRAW_BUFFER12_ARB, 16#8831).
-define(GL_DRAW_BUFFER13_ARB, 16#8832).
-define(GL_DRAW_BUFFER14_ARB, 16#8833).
-define(GL_DRAW_BUFFER15_ARB, 16#8834).
-define(GL_ARB_draw_buffers_blend, 1).
-define(GL_ARB_draw_elements_base_vertex, 1).
-define(GL_ARB_draw_indirect, 1).
-define(GL_ARB_draw_instanced, 1).
-define(GL_ARB_enhanced_layouts, 1).
-define(GL_ARB_explicit_attrib_location, 1).
-define(GL_ARB_explicit_uniform_location, 1).
-define(GL_ARB_fragment_coord_conventions, 1).
-define(GL_ARB_fragment_layer_viewport, 1).
-define(GL_ARB_fragment_program, 1).
-define(GL_FRAGMENT_PROGRAM_ARB, 16#8804).
-define(GL_PROGRAM_FORMAT_ASCII_ARB, 16#8875).
-define(GL_PROGRAM_LENGTH_ARB, 16#8627).
-define(GL_PROGRAM_FORMAT_ARB, 16#8876).
-define(GL_PROGRAM_BINDING_ARB, 16#8677).
-define(GL_PROGRAM_INSTRUCTIONS_ARB, 16#88A0).
-define(GL_MAX_PROGRAM_INSTRUCTIONS_ARB, 16#88A1).
-define(GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB, 16#88A2).
-define(GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, 16#88A3).
-define(GL_PROGRAM_TEMPORARIES_ARB, 16#88A4).
-define(GL_MAX_PROGRAM_TEMPORARIES_ARB, 16#88A5).
-define(GL_PROGRAM_NATIVE_TEMPORARIES_ARB, 16#88A6).
-define(GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, 16#88A7).
-define(GL_PROGRAM_PARAMETERS_ARB, 16#88A8).
-define(GL_MAX_PROGRAM_PARAMETERS_ARB, 16#88A9).
-define(GL_PROGRAM_NATIVE_PARAMETERS_ARB, 16#88AA).
-define(GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, 16#88AB).
-define(GL_PROGRAM_ATTRIBS_ARB, 16#88AC).
-define(GL_MAX_PROGRAM_ATTRIBS_ARB, 16#88AD).
-define(GL_PROGRAM_NATIVE_ATTRIBS_ARB, 16#88AE).
-define(GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, 16#88AF).
-define(GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, 16#88B4).
-define(GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, 16#88B5).
-define(GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, 16#88B6).
-define(GL_PROGRAM_ALU_INSTRUCTIONS_ARB, 16#8805).
-define(GL_PROGRAM_TEX_INSTRUCTIONS_ARB, 16#8806).
-define(GL_PROGRAM_TEX_INDIRECTIONS_ARB, 16#8807).
-define(GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, 16#8808).
-define(GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, 16#8809).
-define(GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, 16#880A).
-define(GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, 16#880B).
-define(GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, 16#880C).
-define(GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, 16#880D).
-define(GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, 16#880E).
-define(GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, 16#880F).
-define(GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, 16#8810).
-define(GL_PROGRAM_STRING_ARB, 16#8628).
-define(GL_PROGRAM_ERROR_POSITION_ARB, 16#864B).
-define(GL_CURRENT_MATRIX_ARB, 16#8641).
-define(GL_TRANSPOSE_CURRENT_MATRIX_ARB, 16#88B7).
-define(GL_CURRENT_MATRIX_STACK_DEPTH_ARB, 16#8640).
-define(GL_MAX_PROGRAM_MATRICES_ARB, 16#862F).
-define(GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, 16#862E).
-define(GL_MAX_TEXTURE_COORDS_ARB, 16#8871).
-define(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, 16#8872).
-define(GL_PROGRAM_ERROR_STRING_ARB, 16#8874).
-define(GL_MATRIX0_ARB, 16#88C0).
-define(GL_MATRIX1_ARB, 16#88C1).
-define(GL_MATRIX2_ARB, 16#88C2).
-define(GL_MATRIX3_ARB, 16#88C3).
-define(GL_MATRIX4_ARB, 16#88C4).
-define(GL_MATRIX5_ARB, 16#88C5).
-define(GL_MATRIX6_ARB, 16#88C6).
-define(GL_MATRIX7_ARB, 16#88C7).
-define(GL_MATRIX8_ARB, 16#88C8).
-define(GL_MATRIX9_ARB, 16#88C9).
-define(GL_MATRIX10_ARB, 16#88CA).
-define(GL_MATRIX11_ARB, 16#88CB).
-define(GL_MATRIX12_ARB, 16#88CC).
-define(GL_MATRIX13_ARB, 16#88CD).
-define(GL_MATRIX14_ARB, 16#88CE).
-define(GL_MATRIX15_ARB, 16#88CF).
-define(GL_MATRIX16_ARB, 16#88D0).
-define(GL_MATRIX17_ARB, 16#88D1).
-define(GL_MATRIX18_ARB, 16#88D2).
-define(GL_MATRIX19_ARB, 16#88D3).
-define(GL_MATRIX20_ARB, 16#88D4).
-define(GL_MATRIX21_ARB, 16#88D5).
-define(GL_MATRIX22_ARB, 16#88D6).
-define(GL_MATRIX23_ARB, 16#88D7).
-define(GL_MATRIX24_ARB, 16#88D8).
-define(GL_MATRIX25_ARB, 16#88D9).
-define(GL_MATRIX26_ARB, 16#88DA).
-define(GL_MATRIX27_ARB, 16#88DB).
-define(GL_MATRIX28_ARB, 16#88DC).
-define(GL_MATRIX29_ARB, 16#88DD).
-define(GL_MATRIX30_ARB, 16#88DE).
-define(GL_MATRIX31_ARB, 16#88DF).
-define(GL_ARB_fragment_program_shadow, 1).
-define(GL_ARB_fragment_shader, 1).
-define(GL_FRAGMENT_SHADER_ARB, 16#8B30).
-define(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, 16#8B49).
-define(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, 16#8B8B).
-define(GL_ARB_fragment_shader_interlock, 1).
-define(GL_ARB_framebuffer_no_attachments, 1).
-define(GL_ARB_framebuffer_object, 1).
-define(GL_ARB_framebuffer_sRGB, 1).
-define(GL_ARB_geometry_shader4, 1).
-define(GL_LINES_ADJACENCY_ARB, 16#000A).
-define(GL_LINE_STRIP_ADJACENCY_ARB, 16#000B).
-define(GL_TRIANGLES_ADJACENCY_ARB, 16#000C).
-define(GL_TRIANGLE_STRIP_ADJACENCY_ARB, 16#000D).
-define(GL_PROGRAM_POINT_SIZE_ARB, 16#8642).
-define(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, 16#8C29).
-define(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB, 16#8DA7).
-define(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB, 16#8DA8).
-define(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB, 16#8DA9).
-define(GL_GEOMETRY_SHADER_ARB, 16#8DD9).
-define(GL_GEOMETRY_VERTICES_OUT_ARB, 16#8DDA).
-define(GL_GEOMETRY_INPUT_TYPE_ARB, 16#8DDB).
-define(GL_GEOMETRY_OUTPUT_TYPE_ARB, 16#8DDC).
-define(GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, 16#8DDD).
-define(GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, 16#8DDE).
-define(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, 16#8DDF).
-define(GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, 16#8DE0).
-define(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, 16#8DE1).
-define(GL_ARB_get_program_binary, 1).
-define(GL_ARB_get_texture_sub_image, 1).
-define(GL_ARB_gl_spirv, 1).
-define(GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, 16#9551).
-define(GL_SPIR_V_BINARY_ARB, 16#9552).
-define(GL_ARB_gpu_shader5, 1).
-define(GL_ARB_gpu_shader_fp64, 1).
-define(GL_ARB_gpu_shader_int64, 1).
-define(GL_INT64_ARB, 16#140E).
-define(GL_INT64_VEC2_ARB, 16#8FE9).
-define(GL_INT64_VEC3_ARB, 16#8FEA).
-define(GL_INT64_VEC4_ARB, 16#8FEB).
-define(GL_UNSIGNED_INT64_VEC2_ARB, 16#8FF5).
-define(GL_UNSIGNED_INT64_VEC3_ARB, 16#8FF6).
-define(GL_UNSIGNED_INT64_VEC4_ARB, 16#8FF7).
-define(GL_ARB_half_float_pixel, 1).
-define(GL_HALF_FLOAT_ARB, 16#140B).
-define(GL_ARB_half_float_vertex, 1).
-define(GL_ARB_indirect_parameters, 1).
-define(GL_PARAMETER_BUFFER_ARB, 16#80EE).
-define(GL_PARAMETER_BUFFER_BINDING_ARB, 16#80EF).
-define(GL_ARB_instanced_arrays, 1).
-define(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB, 16#88FE).
-define(GL_ARB_internalformat_query, 1).
-define(GL_ARB_internalformat_query2, 1).
-define(GL_SRGB_DECODE_ARB, 16#8299).
-define(GL_VIEW_CLASS_EAC_R11, 16#9383).
-define(GL_VIEW_CLASS_EAC_RG11, 16#9384).
-define(GL_VIEW_CLASS_ETC2_RGB, 16#9385).
-define(GL_VIEW_CLASS_ETC2_RGBA, 16#9386).
-define(GL_VIEW_CLASS_ETC2_EAC_RGBA, 16#9387).
-define(GL_VIEW_CLASS_ASTC_4x4_RGBA, 16#9388).
-define(GL_VIEW_CLASS_ASTC_5x4_RGBA, 16#9389).
-define(GL_VIEW_CLASS_ASTC_5x5_RGBA, 16#938A).
-define(GL_VIEW_CLASS_ASTC_6x5_RGBA, 16#938B).
-define(GL_VIEW_CLASS_ASTC_6x6_RGBA, 16#938C).
-define(GL_VIEW_CLASS_ASTC_8x5_RGBA, 16#938D).
-define(GL_VIEW_CLASS_ASTC_8x6_RGBA, 16#938E).
-define(GL_VIEW_CLASS_ASTC_8x8_RGBA, 16#938F).
-define(GL_VIEW_CLASS_ASTC_10x5_RGBA, 16#9390).
-define(GL_VIEW_CLASS_ASTC_10x6_RGBA, 16#9391).
-define(GL_VIEW_CLASS_ASTC_10x8_RGBA, 16#9392).
-define(GL_VIEW_CLASS_ASTC_10x10_RGBA, 16#9393).
-define(GL_VIEW_CLASS_ASTC_12x10_RGBA, 16#9394).
-define(GL_VIEW_CLASS_ASTC_12x12_RGBA, 16#9395).
-define(GL_ARB_invalidate_subdata, 1).
-define(GL_ARB_map_buffer_alignment, 1).
-define(GL_ARB_map_buffer_range, 1).
-define(GL_ARB_matrix_palette, 1).
-define(GL_MATRIX_PALETTE_ARB, 16#8840).
-define(GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB, 16#8841).
-define(GL_MAX_PALETTE_MATRICES_ARB, 16#8842).
-define(GL_CURRENT_PALETTE_MATRIX_ARB, 16#8843).
-define(GL_MATRIX_INDEX_ARRAY_ARB, 16#8844).
-define(GL_CURRENT_MATRIX_INDEX_ARB, 16#8845).
-define(GL_MATRIX_INDEX_ARRAY_SIZE_ARB, 16#8846).
-define(GL_MATRIX_INDEX_ARRAY_TYPE_ARB, 16#8847).
-define(GL_MATRIX_INDEX_ARRAY_STRIDE_ARB, 16#8848).
-define(GL_MATRIX_INDEX_ARRAY_POINTER_ARB, 16#8849).
-define(GL_ARB_multi_bind, 1).
-define(GL_ARB_multi_draw_indirect, 1).
-define(GL_ARB_multisample, 1).
-define(GL_MULTISAMPLE_ARB, 16#809D).
-define(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, 16#809E).
-define(GL_SAMPLE_ALPHA_TO_ONE_ARB, 16#809F).
-define(GL_SAMPLE_COVERAGE_ARB, 16#80A0).
-define(GL_SAMPLE_BUFFERS_ARB, 16#80A8).
-define(GL_SAMPLES_ARB, 16#80A9).
-define(GL_SAMPLE_COVERAGE_VALUE_ARB, 16#80AA).
-define(GL_SAMPLE_COVERAGE_INVERT_ARB, 16#80AB).
-define(GL_MULTISAMPLE_BIT_ARB, 16#20000000).
-define(GL_ARB_occlusion_query, 1).
-define(GL_QUERY_COUNTER_BITS_ARB, 16#8864).
-define(GL_CURRENT_QUERY_ARB, 16#8865).
-define(GL_QUERY_RESULT_ARB, 16#8866).
-define(GL_QUERY_RESULT_AVAILABLE_ARB, 16#8867).
-define(GL_SAMPLES_PASSED_ARB, 16#8914).
-define(GL_ARB_occlusion_query2, 1).
-define(GL_ARB_parallel_shader_compile, 1).
-define(GL_MAX_SHADER_COMPILER_THREADS_ARB, 16#91B0).
-define(GL_COMPLETION_STATUS_ARB, 16#91B1).
-define(GL_ARB_pipeline_statistics_query, 1).
-define(GL_VERTICES_SUBMITTED_ARB, 16#82EE).
-define(GL_PRIMITIVES_SUBMITTED_ARB, 16#82EF).
-define(GL_VERTEX_SHADER_INVOCATIONS_ARB, 16#82F0).
-define(GL_TESS_CONTROL_SHADER_PATCHES_ARB, 16#82F1).
-define(GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB, 16#82F2).
-define(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB, 16#82F3).
-define(GL_FRAGMENT_SHADER_INVOCATIONS_ARB, 16#82F4).
-define(GL_COMPUTE_SHADER_INVOCATIONS_ARB, 16#82F5).
-define(GL_CLIPPING_INPUT_PRIMITIVES_ARB, 16#82F6).
-define(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB, 16#82F7).
-define(GL_ARB_pixel_buffer_object, 1).
-define(GL_PIXEL_PACK_BUFFER_ARB, 16#88EB).
-define(GL_PIXEL_UNPACK_BUFFER_ARB, 16#88EC).
-define(GL_PIXEL_PACK_BUFFER_BINDING_ARB, 16#88ED).
-define(GL_PIXEL_UNPACK_BUFFER_BINDING_ARB, 16#88EF).
-define(GL_ARB_point_parameters, 1).
-define(GL_POINT_SIZE_MIN_ARB, 16#8126).
-define(GL_POINT_SIZE_MAX_ARB, 16#8127).
-define(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 16#8128).
-define(GL_POINT_DISTANCE_ATTENUATION_ARB, 16#8129).
-define(GL_ARB_point_sprite, 1).
-define(GL_POINT_SPRITE_ARB, 16#8861).
-define(GL_COORD_REPLACE_ARB, 16#8862).
-define(GL_ARB_polygon_offset_clamp, 1).
-define(GL_ARB_post_depth_coverage, 1).
-define(GL_ARB_program_interface_query, 1).
-define(GL_ARB_provoking_vertex, 1).
-define(GL_ARB_query_buffer_object, 1).
-define(GL_ARB_robust_buffer_access_behavior, 1).
-define(GL_ARB_robustness, 1).
-define(GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB, 16#00000004).
-define(GL_LOSE_CONTEXT_ON_RESET_ARB, 16#8252).
-define(GL_GUILTY_CONTEXT_RESET_ARB, 16#8253).
-define(GL_INNOCENT_CONTEXT_RESET_ARB, 16#8254).
-define(GL_UNKNOWN_CONTEXT_RESET_ARB, 16#8255).
-define(GL_RESET_NOTIFICATION_STRATEGY_ARB, 16#8256).
-define(GL_NO_RESET_NOTIFICATION_ARB, 16#8261).
-define(GL_ARB_robustness_isolation, 1).
-define(GL_ARB_sample_locations, 1).
-define(GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB, 16#933D).
-define(GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB, 16#933E).
-define(GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB, 16#933F).
-define(GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB, 16#9340).
-define(GL_SAMPLE_LOCATION_ARB, 16#8E50).
-define(GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB, 16#9341).
-define(GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB, 16#9342).
-define(GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB, 16#9343).
-define(GL_ARB_sample_shading, 1).
-define(GL_SAMPLE_SHADING_ARB, 16#8C36).
-define(GL_MIN_SAMPLE_SHADING_VALUE_ARB, 16#8C37).
-define(GL_ARB_sampler_objects, 1).
-define(GL_ARB_seamless_cube_map, 1).
-define(GL_ARB_seamless_cubemap_per_texture, 1).
-define(GL_ARB_separate_shader_objects, 1).
-define(GL_ARB_shader_atomic_counter_ops, 1).
-define(GL_ARB_shader_atomic_counters, 1).
-define(GL_ARB_shader_ballot, 1).
-define(GL_ARB_shader_bit_encoding, 1).
-define(GL_ARB_shader_clock, 1).
-define(GL_ARB_shader_draw_parameters, 1).
-define(GL_ARB_shader_group_vote, 1).
-define(GL_ARB_shader_image_load_store, 1).
-define(GL_ARB_shader_image_size, 1).
-define(GL_ARB_shader_objects, 1).
-define(GL_PROGRAM_OBJECT_ARB, 16#8B40).
-define(GL_SHADER_OBJECT_ARB, 16#8B48).
-define(GL_OBJECT_TYPE_ARB, 16#8B4E).
-define(GL_OBJECT_SUBTYPE_ARB, 16#8B4F).
-define(GL_FLOAT_VEC2_ARB, 16#8B50).
-define(GL_FLOAT_VEC3_ARB, 16#8B51).
-define(GL_FLOAT_VEC4_ARB, 16#8B52).
-define(GL_INT_VEC2_ARB, 16#8B53).
-define(GL_INT_VEC3_ARB, 16#8B54).
-define(GL_INT_VEC4_ARB, 16#8B55).
-define(GL_BOOL_ARB, 16#8B56).
-define(GL_BOOL_VEC2_ARB, 16#8B57).
-define(GL_BOOL_VEC3_ARB, 16#8B58).
-define(GL_BOOL_VEC4_ARB, 16#8B59).
-define(GL_FLOAT_MAT2_ARB, 16#8B5A).
-define(GL_FLOAT_MAT3_ARB, 16#8B5B).
-define(GL_FLOAT_MAT4_ARB, 16#8B5C).
-define(GL_SAMPLER_1D_ARB, 16#8B5D).
-define(GL_SAMPLER_2D_ARB, 16#8B5E).
-define(GL_SAMPLER_3D_ARB, 16#8B5F).
-define(GL_SAMPLER_CUBE_ARB, 16#8B60).
-define(GL_SAMPLER_1D_SHADOW_ARB, 16#8B61).
-define(GL_SAMPLER_2D_SHADOW_ARB, 16#8B62).
-define(GL_SAMPLER_2D_RECT_ARB, 16#8B63).
-define(GL_SAMPLER_2D_RECT_SHADOW_ARB, 16#8B64).
-define(GL_OBJECT_DELETE_STATUS_ARB, 16#8B80).
-define(GL_OBJECT_COMPILE_STATUS_ARB, 16#8B81).
-define(GL_OBJECT_LINK_STATUS_ARB, 16#8B82).
-define(GL_OBJECT_VALIDATE_STATUS_ARB, 16#8B83).
-define(GL_OBJECT_INFO_LOG_LENGTH_ARB, 16#8B84).
-define(GL_OBJECT_ATTACHED_OBJECTS_ARB, 16#8B85).
-define(GL_OBJECT_ACTIVE_UNIFORMS_ARB, 16#8B86).
-define(GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB, 16#8B87).
-define(GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, 16#8B88).
-define(GL_ARB_shader_precision, 1).
-define(GL_ARB_shader_stencil_export, 1).
-define(GL_ARB_shader_storage_buffer_object, 1).
-define(GL_ARB_shader_subroutine, 1).
-define(GL_ARB_shader_texture_image_samples, 1).
-define(GL_ARB_shader_texture_lod, 1).
-define(GL_ARB_shader_viewport_layer_array, 1).
-define(GL_ARB_shading_language_100, 1).
-define(GL_SHADING_LANGUAGE_VERSION_ARB, 16#8B8C).
-define(GL_ARB_shading_language_420pack, 1).
-define(GL_ARB_shading_language_include, 1).
-define(GL_SHADER_INCLUDE_ARB, 16#8DAE).
-define(GL_NAMED_STRING_LENGTH_ARB, 16#8DE9).
-define(GL_NAMED_STRING_TYPE_ARB, 16#8DEA).
-define(GL_ARB_shading_language_packing, 1).
-define(GL_ARB_shadow, 1).
-define(GL_TEXTURE_COMPARE_MODE_ARB, 16#884C).
-define(GL_TEXTURE_COMPARE_FUNC_ARB, 16#884D).
-define(GL_COMPARE_R_TO_TEXTURE_ARB, 16#884E).
-define(GL_ARB_shadow_ambient, 1).
-define(GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, 16#80BF).
-define(GL_ARB_sparse_buffer, 1).
-define(GL_SPARSE_STORAGE_BIT_ARB, 16#0400).
-define(GL_SPARSE_BUFFER_PAGE_SIZE_ARB, 16#82F8).
-define(GL_ARB_sparse_texture, 1).
-define(GL_TEXTURE_SPARSE_ARB, 16#91A6).
-define(GL_VIRTUAL_PAGE_SIZE_INDEX_ARB, 16#91A7).
-define(GL_NUM_SPARSE_LEVELS_ARB, 16#91AA).
-define(GL_NUM_VIRTUAL_PAGE_SIZES_ARB, 16#91A8).
-define(GL_VIRTUAL_PAGE_SIZE_X_ARB, 16#9195).
-define(GL_VIRTUAL_PAGE_SIZE_Y_ARB, 16#9196).
-define(GL_VIRTUAL_PAGE_SIZE_Z_ARB, 16#9197).
-define(GL_MAX_SPARSE_TEXTURE_SIZE_ARB, 16#9198).
-define(GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB, 16#9199).
-define(GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB, 16#919A).
-define(GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB, 16#91A9).
-define(GL_ARB_sparse_texture2, 1).
-define(GL_ARB_sparse_texture_clamp, 1).
-define(GL_ARB_spirv_extensions, 1).
-define(GL_ARB_stencil_texturing, 1).
-define(GL_ARB_sync, 1).
-define(GL_ARB_tessellation_shader, 1).
-define(GL_ARB_texture_barrier, 1).
-define(GL_ARB_texture_border_clamp, 1).
-define(GL_CLAMP_TO_BORDER_ARB, 16#812D).
-define(GL_ARB_texture_buffer_object, 1).
-define(GL_TEXTURE_BUFFER_ARB, 16#8C2A).
-define(GL_MAX_TEXTURE_BUFFER_SIZE_ARB, 16#8C2B).
-define(GL_TEXTURE_BINDING_BUFFER_ARB, 16#8C2C).
-define(GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, 16#8C2D).
-define(GL_TEXTURE_BUFFER_FORMAT_ARB, 16#8C2E).
-define(GL_ARB_texture_buffer_object_rgb32, 1).
-define(GL_ARB_texture_buffer_range, 1).
-define(GL_ARB_texture_compression, 1).
-define(GL_COMPRESSED_ALPHA_ARB, 16#84E9).
-define(GL_COMPRESSED_LUMINANCE_ARB, 16#84EA).
-define(GL_COMPRESSED_LUMINANCE_ALPHA_ARB, 16#84EB).
-define(GL_COMPRESSED_INTENSITY_ARB, 16#84EC).
-define(GL_COMPRESSED_RGB_ARB, 16#84ED).
-define(GL_COMPRESSED_RGBA_ARB, 16#84EE).
-define(GL_TEXTURE_COMPRESSION_HINT_ARB, 16#84EF).
-define(GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, 16#86A0).
-define(GL_TEXTURE_COMPRESSED_ARB, 16#86A1).
-define(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, 16#86A2).
-define(GL_COMPRESSED_TEXTURE_FORMATS_ARB, 16#86A3).
-define(GL_ARB_texture_compression_bptc, 1).
-define(GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, 16#8E8C).
-define(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, 16#8E8D).
-define(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, 16#8E8E).
-define(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, 16#8E8F).
-define(GL_ARB_texture_compression_rgtc, 1).
-define(GL_ARB_texture_cube_map, 1).
-define(GL_NORMAL_MAP_ARB, 16#8511).
-define(GL_REFLECTION_MAP_ARB, 16#8512).
-define(GL_TEXTURE_CUBE_MAP_ARB, 16#8513).
-define(GL_TEXTURE_BINDING_CUBE_MAP_ARB, 16#8514).
-define(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 16#8515).
-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 16#8516).
-define(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 16#8517).
-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 16#8518).
-define(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 16#8519).
-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 16#851A).
-define(GL_PROXY_TEXTURE_CUBE_MAP_ARB, 16#851B).
-define(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, 16#851C).
-define(GL_ARB_texture_cube_map_array, 1).
-define(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, 16#9009).
-define(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB, 16#900A).
-define(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB, 16#900B).
-define(GL_SAMPLER_CUBE_MAP_ARRAY_ARB, 16#900C).
-define(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB, 16#900D).
-define(GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB, 16#900E).
-define(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB, 16#900F).
-define(GL_ARB_texture_env_add, 1).
-define(GL_ARB_texture_env_combine, 1).
-define(GL_COMBINE_ARB, 16#8570).
-define(GL_COMBINE_RGB_ARB, 16#8571).
-define(GL_COMBINE_ALPHA_ARB, 16#8572).
-define(GL_SOURCE0_RGB_ARB, 16#8580).
-define(GL_SOURCE1_RGB_ARB, 16#8581).
-define(GL_SOURCE2_RGB_ARB, 16#8582).
-define(GL_SOURCE0_ALPHA_ARB, 16#8588).
-define(GL_SOURCE1_ALPHA_ARB, 16#8589).
-define(GL_SOURCE2_ALPHA_ARB, 16#858A).
-define(GL_OPERAND0_RGB_ARB, 16#8590).
-define(GL_OPERAND1_RGB_ARB, 16#8591).
-define(GL_OPERAND2_RGB_ARB, 16#8592).
-define(GL_OPERAND0_ALPHA_ARB, 16#8598).
-define(GL_OPERAND1_ALPHA_ARB, 16#8599).
-define(GL_OPERAND2_ALPHA_ARB, 16#859A).
-define(GL_RGB_SCALE_ARB, 16#8573).
-define(GL_ADD_SIGNED_ARB, 16#8574).
-define(GL_INTERPOLATE_ARB, 16#8575).
-define(GL_SUBTRACT_ARB, 16#84E7).
-define(GL_CONSTANT_ARB, 16#8576).
-define(GL_PRIMARY_COLOR_ARB, 16#8577).
-define(GL_PREVIOUS_ARB, 16#8578).
-define(GL_ARB_texture_env_crossbar, 1).
-define(GL_ARB_texture_env_dot3, 1).
-define(GL_DOT3_RGB_ARB, 16#86AE).
-define(GL_DOT3_RGBA_ARB, 16#86AF).
-define(GL_ARB_texture_filter_anisotropic, 1).
-define(GL_ARB_texture_filter_minmax, 1).
-define(GL_TEXTURE_REDUCTION_MODE_ARB, 16#9366).
-define(GL_WEIGHTED_AVERAGE_ARB, 16#9367).
-define(GL_ARB_texture_float, 1).
-define(GL_TEXTURE_RED_TYPE_ARB, 16#8C10).
-define(GL_TEXTURE_GREEN_TYPE_ARB, 16#8C11).
-define(GL_TEXTURE_BLUE_TYPE_ARB, 16#8C12).
-define(GL_TEXTURE_ALPHA_TYPE_ARB, 16#8C13).
-define(GL_TEXTURE_LUMINANCE_TYPE_ARB, 16#8C14).
-define(GL_TEXTURE_INTENSITY_TYPE_ARB, 16#8C15).
-define(GL_TEXTURE_DEPTH_TYPE_ARB, 16#8C16).
-define(GL_UNSIGNED_NORMALIZED_ARB, 16#8C17).
-define(GL_RGBA32F_ARB, 16#8814).
-define(GL_RGB32F_ARB, 16#8815).
-define(GL_ALPHA32F_ARB, 16#8816).
-define(GL_INTENSITY32F_ARB, 16#8817).
-define(GL_LUMINANCE32F_ARB, 16#8818).
-define(GL_LUMINANCE_ALPHA32F_ARB, 16#8819).
-define(GL_RGBA16F_ARB, 16#881A).
-define(GL_RGB16F_ARB, 16#881B).
-define(GL_ALPHA16F_ARB, 16#881C).
-define(GL_INTENSITY16F_ARB, 16#881D).
-define(GL_LUMINANCE16F_ARB, 16#881E).
-define(GL_LUMINANCE_ALPHA16F_ARB, 16#881F).
-define(GL_ARB_texture_gather, 1).
-define(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB, 16#8E5E).
-define(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB, 16#8E5F).
-define(GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB, 16#8F9F).
-define(GL_ARB_texture_mirror_clamp_to_edge, 1).
-define(GL_ARB_texture_mirrored_repeat, 1).
-define(GL_MIRRORED_REPEAT_ARB, 16#8370).
-define(GL_ARB_texture_multisample, 1).
-define(GL_ARB_texture_non_power_of_two, 1).
-define(GL_ARB_texture_query_levels, 1).
-define(GL_ARB_texture_query_lod, 1).
-define(GL_ARB_texture_rectangle, 1).
-define(GL_TEXTURE_RECTANGLE_ARB, 16#84F5).
-define(GL_TEXTURE_BINDING_RECTANGLE_ARB, 16#84F6).
-define(GL_PROXY_TEXTURE_RECTANGLE_ARB, 16#84F7).
-define(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, 16#84F8).
-define(GL_ARB_texture_rg, 1).
-define(GL_ARB_texture_rgb10_a2ui, 1).
-define(GL_ARB_texture_stencil8, 1).
-define(GL_ARB_texture_storage, 1).
-define(GL_ARB_texture_storage_multisample, 1).
-define(GL_ARB_texture_swizzle, 1).
-define(GL_ARB_texture_view, 1).
-define(GL_ARB_timer_query, 1).
-define(GL_ARB_transform_feedback2, 1).
-define(GL_ARB_transform_feedback3, 1).
-define(GL_ARB_transform_feedback_instanced, 1).
-define(GL_ARB_transform_feedback_overflow_query, 1).
-define(GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB, 16#82EC).
-define(GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB, 16#82ED).
-define(GL_ARB_transpose_matrix, 1).
-define(GL_TRANSPOSE_MODELVIEW_MATRIX_ARB, 16#84E3).
-define(GL_TRANSPOSE_PROJECTION_MATRIX_ARB, 16#84E4).
-define(GL_TRANSPOSE_TEXTURE_MATRIX_ARB, 16#84E5).
-define(GL_TRANSPOSE_COLOR_MATRIX_ARB, 16#84E6).
-define(GL_ARB_uniform_buffer_object, 1).
-define(GL_ARB_vertex_array_bgra, 1).
-define(GL_ARB_vertex_array_object, 1).
-define(GL_ARB_vertex_attrib_64bit, 1).
-define(GL_ARB_vertex_attrib_binding, 1).
-define(GL_ARB_vertex_blend, 1).
-define(GL_MAX_VERTEX_UNITS_ARB, 16#86A4).
-define(GL_ACTIVE_VERTEX_UNITS_ARB, 16#86A5).
-define(GL_WEIGHT_SUM_UNITY_ARB, 16#86A6).
-define(GL_VERTEX_BLEND_ARB, 16#86A7).
-define(GL_CURRENT_WEIGHT_ARB, 16#86A8).
-define(GL_WEIGHT_ARRAY_TYPE_ARB, 16#86A9).
-define(GL_WEIGHT_ARRAY_STRIDE_ARB, 16#86AA).
-define(GL_WEIGHT_ARRAY_SIZE_ARB, 16#86AB).
-define(GL_WEIGHT_ARRAY_POINTER_ARB, 16#86AC).
-define(GL_WEIGHT_ARRAY_ARB, 16#86AD).
-define(GL_MODELVIEW0_ARB, 16#1700).
-define(GL_MODELVIEW1_ARB, 16#850A).
-define(GL_MODELVIEW2_ARB, 16#8722).
-define(GL_MODELVIEW3_ARB, 16#8723).
-define(GL_MODELVIEW4_ARB, 16#8724).
-define(GL_MODELVIEW5_ARB, 16#8725).
-define(GL_MODELVIEW6_ARB, 16#8726).
-define(GL_MODELVIEW7_ARB, 16#8727).
-define(GL_MODELVIEW8_ARB, 16#8728).
-define(GL_MODELVIEW9_ARB, 16#8729).
-define(GL_MODELVIEW10_ARB, 16#872A).
-define(GL_MODELVIEW11_ARB, 16#872B).
-define(GL_MODELVIEW12_ARB, 16#872C).
-define(GL_MODELVIEW13_ARB, 16#872D).
-define(GL_MODELVIEW14_ARB, 16#872E).
-define(GL_MODELVIEW15_ARB, 16#872F).
-define(GL_MODELVIEW16_ARB, 16#8730).
-define(GL_MODELVIEW17_ARB, 16#8731).
-define(GL_MODELVIEW18_ARB, 16#8732).
-define(GL_MODELVIEW19_ARB, 16#8733).
-define(GL_MODELVIEW20_ARB, 16#8734).
-define(GL_MODELVIEW21_ARB, 16#8735).
-define(GL_MODELVIEW22_ARB, 16#8736).
-define(GL_MODELVIEW23_ARB, 16#8737).
-define(GL_MODELVIEW24_ARB, 16#8738).
-define(GL_MODELVIEW25_ARB, 16#8739).
-define(GL_MODELVIEW26_ARB, 16#873A).
-define(GL_MODELVIEW27_ARB, 16#873B).
-define(GL_MODELVIEW28_ARB, 16#873C).
-define(GL_MODELVIEW29_ARB, 16#873D).
-define(GL_MODELVIEW30_ARB, 16#873E).
-define(GL_MODELVIEW31_ARB, 16#873F).
-define(GL_ARB_vertex_buffer_object, 1).
-define(GL_BUFFER_SIZE_ARB, 16#8764).
-define(GL_BUFFER_USAGE_ARB, 16#8765).
-define(GL_ARRAY_BUFFER_ARB, 16#8892).
-define(GL_ELEMENT_ARRAY_BUFFER_ARB, 16#8893).
-define(GL_ARRAY_BUFFER_BINDING_ARB, 16#8894).
-define(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, 16#8895).
-define(GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, 16#8896).
-define(GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, 16#8897).
-define(GL_COLOR_ARRAY_BUFFER_BINDING_ARB, 16#8898).
-define(GL_INDEX_ARRAY_BUFFER_BINDING_ARB, 16#8899).
-define(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, 16#889A).
-define(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, 16#889B).
-define(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, 16#889C).
-define(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, 16#889D).
-define(GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB, 16#889E).
-define(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB, 16#889F).
-define(GL_READ_ONLY_ARB, 16#88B8).
-define(GL_WRITE_ONLY_ARB, 16#88B9).
-define(GL_READ_WRITE_ARB, 16#88BA).
-define(GL_BUFFER_ACCESS_ARB, 16#88BB).
-define(GL_BUFFER_MAPPED_ARB, 16#88BC).
-define(GL_BUFFER_MAP_POINTER_ARB, 16#88BD).
-define(GL_STREAM_DRAW_ARB, 16#88E0).
-define(GL_STREAM_READ_ARB, 16#88E1).
-define(GL_STREAM_COPY_ARB, 16#88E2).
-define(GL_STATIC_DRAW_ARB, 16#88E4).
-define(GL_STATIC_READ_ARB, 16#88E5).
-define(GL_STATIC_COPY_ARB, 16#88E6).
-define(GL_DYNAMIC_DRAW_ARB, 16#88E8).
-define(GL_DYNAMIC_READ_ARB, 16#88E9).
-define(GL_DYNAMIC_COPY_ARB, 16#88EA).
-define(GL_ARB_vertex_program, 1).
-define(GL_COLOR_SUM_ARB, 16#8458).
-define(GL_VERTEX_PROGRAM_ARB, 16#8620).
-define(GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB, 16#8622).
-define(GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB, 16#8623).
-define(GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB, 16#8624).
-define(GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB, 16#8625).
-define(GL_CURRENT_VERTEX_ATTRIB_ARB, 16#8626).
-define(GL_VERTEX_PROGRAM_POINT_SIZE_ARB, 16#8642).
-define(GL_VERTEX_PROGRAM_TWO_SIDE_ARB, 16#8643).
-define(GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB, 16#8645).
-define(GL_MAX_VERTEX_ATTRIBS_ARB, 16#8869).
-define(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB, 16#886A).
-define(GL_PROGRAM_ADDRESS_REGISTERS_ARB, 16#88B0).
-define(GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, 16#88B1).
-define(GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, 16#88B2).
-define(GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, 16#88B3).
-define(GL_ARB_vertex_shader, 1).
-define(GL_VERTEX_SHADER_ARB, 16#8B31).
-define(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, 16#8B4A).
-define(GL_MAX_VARYING_FLOATS_ARB, 16#8B4B).
-define(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, 16#8B4C).
-define(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, 16#8B4D).
-define(GL_OBJECT_ACTIVE_ATTRIBUTES_ARB, 16#8B89).
-define(GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB, 16#8B8A).
-define(GL_ARB_vertex_type_10f_11f_11f_rev, 1).
-define(GL_ARB_vertex_type_2_10_10_10_rev, 1).
-define(GL_ARB_viewport_array, 1).
-define(GL_ARB_window_pos, 1).
-define(GL_KHR_blend_equation_advanced, 1).
-define(GL_MULTIPLY_KHR, 16#9294).
-define(GL_SCREEN_KHR, 16#9295).
-define(GL_OVERLAY_KHR, 16#9296).
-define(GL_DARKEN_KHR, 16#9297).
-define(GL_LIGHTEN_KHR, 16#9298).
-define(GL_COLORDODGE_KHR, 16#9299).
-define(GL_COLORBURN_KHR, 16#929A).
-define(GL_HARDLIGHT_KHR, 16#929B).
-define(GL_SOFTLIGHT_KHR, 16#929C).
-define(GL_DIFFERENCE_KHR, 16#929E).
-define(GL_EXCLUSION_KHR, 16#92A0).
-define(GL_HSL_HUE_KHR, 16#92AD).
-define(GL_HSL_SATURATION_KHR, 16#92AE).
-define(GL_HSL_COLOR_KHR, 16#92AF).
-define(GL_HSL_LUMINOSITY_KHR, 16#92B0).
-define(GL_KHR_blend_equation_advanced_coherent, 1).
-define(GL_BLEND_ADVANCED_COHERENT_KHR, 16#9285).
-define(GL_KHR_context_flush_control, 1).
-define(GL_KHR_debug, 1).
-define(GL_KHR_no_error, 1).
-define(GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR, 16#00000008).
-define(GL_KHR_parallel_shader_compile, 1).
-define(GL_MAX_SHADER_COMPILER_THREADS_KHR, 16#91B0).
-define(GL_COMPLETION_STATUS_KHR, 16#91B1).
-define(GL_KHR_robust_buffer_access_behavior, 1).
-define(GL_KHR_robustness, 1).
-define(GL_CONTEXT_ROBUST_ACCESS, 16#90F3).
-define(GL_KHR_shader_subgroup, 1).
-define(GL_SUBGROUP_SIZE_KHR, 16#9532).
-define(GL_SUBGROUP_SUPPORTED_STAGES_KHR, 16#9533).
-define(GL_SUBGROUP_SUPPORTED_FEATURES_KHR, 16#9534).
-define(GL_SUBGROUP_QUAD_ALL_STAGES_KHR, 16#9535).
-define(GL_SUBGROUP_FEATURE_BASIC_BIT_KHR, 16#00000001).
-define(GL_SUBGROUP_FEATURE_VOTE_BIT_KHR, 16#00000002).
-define(GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR, 16#00000004).
-define(GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR, 16#00000008).
-define(GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR, 16#00000010).
-define(GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR, 16#00000020).
-define(GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR, 16#00000040).
-define(GL_SUBGROUP_FEATURE_QUAD_BIT_KHR, 16#00000080).
-define(GL_KHR_texture_compression_astc_hdr, 1).
-define(GL_COMPRESSED_RGBA_ASTC_4x4_KHR, 16#93B0).
-define(GL_COMPRESSED_RGBA_ASTC_5x4_KHR, 16#93B1).
-define(GL_COMPRESSED_RGBA_ASTC_5x5_KHR, 16#93B2).
-define(GL_COMPRESSED_RGBA_ASTC_6x5_KHR, 16#93B3).
-define(GL_COMPRESSED_RGBA_ASTC_6x6_KHR, 16#93B4).
-define(GL_COMPRESSED_RGBA_ASTC_8x5_KHR, 16#93B5).
-define(GL_COMPRESSED_RGBA_ASTC_8x6_KHR, 16#93B6).
-define(GL_COMPRESSED_RGBA_ASTC_8x8_KHR, 16#93B7).
-define(GL_COMPRESSED_RGBA_ASTC_10x5_KHR, 16#93B8).
-define(GL_COMPRESSED_RGBA_ASTC_10x6_KHR, 16#93B9).
-define(GL_COMPRESSED_RGBA_ASTC_10x8_KHR, 16#93BA).
-define(GL_COMPRESSED_RGBA_ASTC_10x10_KHR, 16#93BB).
-define(GL_COMPRESSED_RGBA_ASTC_12x10_KHR, 16#93BC).
-define(GL_COMPRESSED_RGBA_ASTC_12x12_KHR, 16#93BD).
-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, 16#93D0).
-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, 16#93D1).
-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, 16#93D2).
-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, 16#93D3).
-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, 16#93D4).
-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, 16#93D5).
-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, 16#93D6).
-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, 16#93D7).
-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, 16#93D8).
-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, 16#93D9).
-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, 16#93DA).
-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, 16#93DB).
-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, 16#93DC).
-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, 16#93DD).
-define(GL_KHR_texture_compression_astc_ldr, 1).
-define(GL_KHR_texture_compression_astc_sliced_3d, 1).
-define(GL_OES_byte_coordinates, 1).
-define(GL_OES_compressed_paletted_texture, 1).
-define(GL_PALETTE4_RGB8_OES, 16#8B90).
-define(GL_PALETTE4_RGBA8_OES, 16#8B91).
-define(GL_PALETTE4_R5_G6_B5_OES, 16#8B92).
-define(GL_PALETTE4_RGBA4_OES, 16#8B93).
-define(GL_PALETTE4_RGB5_A1_OES, 16#8B94).
-define(GL_PALETTE8_RGB8_OES, 16#8B95).
-define(GL_PALETTE8_RGBA8_OES, 16#8B96).
-define(GL_PALETTE8_R5_G6_B5_OES, 16#8B97).
-define(GL_PALETTE8_RGBA4_OES, 16#8B98).
-define(GL_PALETTE8_RGB5_A1_OES, 16#8B99).
-define(GL_OES_fixed_point, 1).
-define(GL_FIXED_OES, 16#140C).
-define(GL_OES_query_matrix, 1).
-define(GL_OES_read_format, 1).
-define(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, 16#8B9A).
-define(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, 16#8B9B).
-define(GL_OES_single_precision, 1).
-define(GL_3DFX_multisample, 1).
-define(GL_MULTISAMPLE_3DFX, 16#86B2).
-define(GL_SAMPLE_BUFFERS_3DFX, 16#86B3).
-define(GL_SAMPLES_3DFX, 16#86B4).
-define(GL_MULTISAMPLE_BIT_3DFX, 16#20000000).
-define(GL_3DFX_tbuffer, 1).
-define(GL_3DFX_texture_compression_FXT1, 1).
-define(GL_COMPRESSED_RGB_FXT1_3DFX, 16#86B0).
-define(GL_COMPRESSED_RGBA_FXT1_3DFX, 16#86B1).
-define(GL_AMD_blend_minmax_factor, 1).
-define(GL_FACTOR_MIN_AMD, 16#901C).
-define(GL_FACTOR_MAX_AMD, 16#901D).
-define(GL_AMD_conservative_depth, 1).
-define(GL_AMD_debug_output, 1).
-define(GL_MAX_DEBUG_MESSAGE_LENGTH_AMD, 16#9143).
-define(GL_MAX_DEBUG_LOGGED_MESSAGES_AMD, 16#9144).
-define(GL_DEBUG_LOGGED_MESSAGES_AMD, 16#9145).
-define(GL_DEBUG_SEVERITY_HIGH_AMD, 16#9146).
-define(GL_DEBUG_SEVERITY_MEDIUM_AMD, 16#9147).
-define(GL_DEBUG_SEVERITY_LOW_AMD, 16#9148).
-define(GL_DEBUG_CATEGORY_API_ERROR_AMD, 16#9149).
-define(GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD, 16#914A).
-define(GL_DEBUG_CATEGORY_DEPRECATION_AMD, 16#914B).
-define(GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD, 16#914C).
-define(GL_DEBUG_CATEGORY_PERFORMANCE_AMD, 16#914D).
-define(GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD, 16#914E).
-define(GL_DEBUG_CATEGORY_APPLICATION_AMD, 16#914F).
-define(GL_DEBUG_CATEGORY_OTHER_AMD, 16#9150).
-define(GL_AMD_depth_clamp_separate, 1).
-define(GL_DEPTH_CLAMP_NEAR_AMD, 16#901E).
-define(GL_DEPTH_CLAMP_FAR_AMD, 16#901F).
-define(GL_AMD_draw_buffers_blend, 1).
-define(GL_AMD_framebuffer_multisample_advanced, 1).
-define(GL_RENDERBUFFER_STORAGE_SAMPLES_AMD, 16#91B2).
-define(GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD, 16#91B3).
-define(GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD, 16#91B4).
-define(GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD, 16#91B5).
-define(GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD, 16#91B6).
-define(GL_SUPPORTED_MULTISAMPLE_MODES_AMD, 16#91B7).
-define(GL_AMD_framebuffer_sample_positions, 1).
-define(GL_SUBSAMPLE_DISTANCE_AMD, 16#883F).
-define(GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD, 16#91AE).
-define(GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD, 16#91AF).
-define(GL_ALL_PIXELS_AMD, 16#FFFFFFFF).
-define(GL_AMD_gcn_shader, 1).
-define(GL_AMD_gpu_shader_half_float, 1).
-define(GL_FLOAT16_NV, 16#8FF8).
-define(GL_FLOAT16_VEC2_NV, 16#8FF9).
-define(GL_FLOAT16_VEC3_NV, 16#8FFA).
-define(GL_FLOAT16_VEC4_NV, 16#8FFB).
-define(GL_FLOAT16_MAT2_AMD, 16#91C5).
-define(GL_FLOAT16_MAT3_AMD, 16#91C6).
-define(GL_FLOAT16_MAT4_AMD, 16#91C7).
-define(GL_FLOAT16_MAT2x3_AMD, 16#91C8).
-define(GL_FLOAT16_MAT2x4_AMD, 16#91C9).
-define(GL_FLOAT16_MAT3x2_AMD, 16#91CA).
-define(GL_FLOAT16_MAT3x4_AMD, 16#91CB).
-define(GL_FLOAT16_MAT4x2_AMD, 16#91CC).
-define(GL_FLOAT16_MAT4x3_AMD, 16#91CD).
-define(GL_AMD_gpu_shader_int16, 1).
-define(GL_AMD_gpu_shader_int64, 1).
-define(GL_INT64_NV, 16#140E).
-define(GL_UNSIGNED_INT64_NV, 16#140F).
-define(GL_INT8_NV, 16#8FE0).
-define(GL_INT8_VEC2_NV, 16#8FE1).
-define(GL_INT8_VEC3_NV, 16#8FE2).
-define(GL_INT8_VEC4_NV, 16#8FE3).
-define(GL_INT16_NV, 16#8FE4).
-define(GL_INT16_VEC2_NV, 16#8FE5).
-define(GL_INT16_VEC3_NV, 16#8FE6).
-define(GL_INT16_VEC4_NV, 16#8FE7).
-define(GL_INT64_VEC2_NV, 16#8FE9).
-define(GL_INT64_VEC3_NV, 16#8FEA).
-define(GL_INT64_VEC4_NV, 16#8FEB).
-define(GL_UNSIGNED_INT8_NV, 16#8FEC).
-define(GL_UNSIGNED_INT8_VEC2_NV, 16#8FED).
-define(GL_UNSIGNED_INT8_VEC3_NV, 16#8FEE).
-define(GL_UNSIGNED_INT8_VEC4_NV, 16#8FEF).
-define(GL_UNSIGNED_INT16_NV, 16#8FF0).
-define(GL_UNSIGNED_INT16_VEC2_NV, 16#8FF1).
-define(GL_UNSIGNED_INT16_VEC3_NV, 16#8FF2).
-define(GL_UNSIGNED_INT16_VEC4_NV, 16#8FF3).
-define(GL_UNSIGNED_INT64_VEC2_NV, 16#8FF5).
-define(GL_UNSIGNED_INT64_VEC3_NV, 16#8FF6).
-define(GL_UNSIGNED_INT64_VEC4_NV, 16#8FF7).
-define(GL_AMD_interleaved_elements, 1).
-define(GL_VERTEX_ELEMENT_SWIZZLE_AMD, 16#91A4).
-define(GL_VERTEX_ID_SWIZZLE_AMD, 16#91A5).
-define(GL_AMD_multi_draw_indirect, 1).
-define(GL_AMD_name_gen_delete, 1).
-define(GL_DATA_BUFFER_AMD, 16#9151).
-define(GL_PERFORMANCE_MONITOR_AMD, 16#9152).
-define(GL_QUERY_OBJECT_AMD, 16#9153).
-define(GL_VERTEX_ARRAY_OBJECT_AMD, 16#9154).
-define(GL_SAMPLER_OBJECT_AMD, 16#9155).
-define(GL_AMD_occlusion_query_event, 1).
-define(GL_OCCLUSION_QUERY_EVENT_MASK_AMD, 16#874F).
-define(GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD, 16#00000001).
-define(GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD, 16#00000002).
-define(GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD, 16#00000004).
-define(GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD, 16#00000008).
-define(GL_QUERY_ALL_EVENT_BITS_AMD, 16#FFFFFFFF).
-define(GL_AMD_performance_monitor, 1).
-define(GL_COUNTER_TYPE_AMD, 16#8BC0).
-define(GL_COUNTER_RANGE_AMD, 16#8BC1).
-define(GL_UNSIGNED_INT64_AMD, 16#8BC2).
-define(GL_PERCENTAGE_AMD, 16#8BC3).
-define(GL_PERFMON_RESULT_AVAILABLE_AMD, 16#8BC4).
-define(GL_PERFMON_RESULT_SIZE_AMD, 16#8BC5).
-define(GL_PERFMON_RESULT_AMD, 16#8BC6).
-define(GL_AMD_pinned_memory, 1).
-define(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, 16#9160).
-define(GL_AMD_query_buffer_object, 1).
-define(GL_QUERY_BUFFER_AMD, 16#9192).
-define(GL_QUERY_BUFFER_BINDING_AMD, 16#9193).
-define(GL_QUERY_RESULT_NO_WAIT_AMD, 16#9194).
-define(GL_AMD_sample_positions, 1).
-define(GL_AMD_seamless_cubemap_per_texture, 1).
-define(GL_AMD_shader_atomic_counter_ops, 1).
-define(GL_AMD_shader_ballot, 1).
-define(GL_AMD_shader_explicit_vertex_parameter, 1).
-define(GL_AMD_shader_gpu_shader_half_float_fetch, 1).
-define(GL_AMD_shader_image_load_store_lod, 1).
-define(GL_AMD_shader_stencil_export, 1).
-define(GL_AMD_shader_trinary_minmax, 1).
-define(GL_AMD_sparse_texture, 1).
-define(GL_VIRTUAL_PAGE_SIZE_X_AMD, 16#9195).
-define(GL_VIRTUAL_PAGE_SIZE_Y_AMD, 16#9196).
-define(GL_VIRTUAL_PAGE_SIZE_Z_AMD, 16#9197).
-define(GL_MAX_SPARSE_TEXTURE_SIZE_AMD, 16#9198).
-define(GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD, 16#9199).
-define(GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS, 16#919A).
-define(GL_MIN_SPARSE_LEVEL_AMD, 16#919B).
-define(GL_MIN_LOD_WARNING_AMD, 16#919C).
-define(GL_TEXTURE_STORAGE_SPARSE_BIT_AMD, 16#00000001).
-define(GL_AMD_stencil_operation_extended, 1).
-define(GL_SET_AMD, 16#874A).
-define(GL_REPLACE_VALUE_AMD, 16#874B).
-define(GL_STENCIL_OP_VALUE_AMD, 16#874C).
-define(GL_STENCIL_BACK_OP_VALUE_AMD, 16#874D).
-define(GL_AMD_texture_gather_bias_lod, 1).
-define(GL_AMD_texture_texture4, 1).
-define(GL_AMD_transform_feedback3_lines_triangles, 1).
-define(GL_AMD_transform_feedback4, 1).
-define(GL_STREAM_RASTERIZATION_AMD, 16#91A0).
-define(GL_AMD_vertex_shader_layer, 1).
-define(GL_AMD_vertex_shader_tessellator, 1).
-define(GL_SAMPLER_BUFFER_AMD, 16#9001).
-define(GL_INT_SAMPLER_BUFFER_AMD, 16#9002).
-define(GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD, 16#9003).
-define(GL_TESSELLATION_MODE_AMD, 16#9004).
-define(GL_TESSELLATION_FACTOR_AMD, 16#9005).
-define(GL_DISCRETE_AMD, 16#9006).
-define(GL_CONTINUOUS_AMD, 16#9007).
-define(GL_AMD_vertex_shader_viewport_index, 1).
-define(GL_APPLE_aux_depth_stencil, 1).
-define(GL_AUX_DEPTH_STENCIL_APPLE, 16#8A14).
-define(GL_APPLE_client_storage, 1).
-define(GL_UNPACK_CLIENT_STORAGE_APPLE, 16#85B2).
-define(GL_APPLE_element_array, 1).
-define(GL_ELEMENT_ARRAY_APPLE, 16#8A0C).
-define(GL_ELEMENT_ARRAY_TYPE_APPLE, 16#8A0D).
-define(GL_ELEMENT_ARRAY_POINTER_APPLE, 16#8A0E).
-define(GL_APPLE_fence, 1).
-define(GL_DRAW_PIXELS_APPLE, 16#8A0A).
-define(GL_FENCE_APPLE, 16#8A0B).
-define(GL_APPLE_float_pixels, 1).
-define(GL_HALF_APPLE, 16#140B).
-define(GL_RGBA_FLOAT32_APPLE, 16#8814).
-define(GL_RGB_FLOAT32_APPLE, 16#8815).
-define(GL_ALPHA_FLOAT32_APPLE, 16#8816).
-define(GL_INTENSITY_FLOAT32_APPLE, 16#8817).
-define(GL_LUMINANCE_FLOAT32_APPLE, 16#8818).
-define(GL_LUMINANCE_ALPHA_FLOAT32_APPLE, 16#8819).
-define(GL_RGBA_FLOAT16_APPLE, 16#881A).
-define(GL_RGB_FLOAT16_APPLE, 16#881B).
-define(GL_ALPHA_FLOAT16_APPLE, 16#881C).
-define(GL_INTENSITY_FLOAT16_APPLE, 16#881D).
-define(GL_LUMINANCE_FLOAT16_APPLE, 16#881E).
-define(GL_LUMINANCE_ALPHA_FLOAT16_APPLE, 16#881F).
-define(GL_COLOR_FLOAT_APPLE, 16#8A0F).
-define(GL_APPLE_flush_buffer_range, 1).
-define(GL_BUFFER_SERIALIZED_MODIFY_APPLE, 16#8A12).
-define(GL_BUFFER_FLUSHING_UNMAP_APPLE, 16#8A13).
-define(GL_APPLE_object_purgeable, 1).
-define(GL_BUFFER_OBJECT_APPLE, 16#85B3).
-define(GL_RELEASED_APPLE, 16#8A19).
-define(GL_VOLATILE_APPLE, 16#8A1A).
-define(GL_RETAINED_APPLE, 16#8A1B).
-define(GL_UNDEFINED_APPLE, 16#8A1C).
-define(GL_PURGEABLE_APPLE, 16#8A1D).
-define(GL_APPLE_rgb_422, 1).
-define(GL_RGB_422_APPLE, 16#8A1F).
-define(GL_UNSIGNED_SHORT_8_8_APPLE, 16#85BA).
-define(GL_UNSIGNED_SHORT_8_8_REV_APPLE, 16#85BB).
-define(GL_RGB_RAW_422_APPLE, 16#8A51).
-define(GL_APPLE_row_bytes, 1).
-define(GL_PACK_ROW_BYTES_APPLE, 16#8A15).
-define(GL_UNPACK_ROW_BYTES_APPLE, 16#8A16).
-define(GL_APPLE_specular_vector, 1).
-define(GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE, 16#85B0).
-define(GL_APPLE_texture_range, 1).
-define(GL_TEXTURE_RANGE_LENGTH_APPLE, 16#85B7).
-define(GL_TEXTURE_RANGE_POINTER_APPLE, 16#85B8).
-define(GL_TEXTURE_STORAGE_HINT_APPLE, 16#85BC).
-define(GL_STORAGE_PRIVATE_APPLE, 16#85BD).
-define(GL_STORAGE_CACHED_APPLE, 16#85BE).
-define(GL_STORAGE_SHARED_APPLE, 16#85BF).
-define(GL_APPLE_transform_hint, 1).
-define(GL_TRANSFORM_HINT_APPLE, 16#85B1).
-define(GL_APPLE_vertex_array_object, 1).
-define(GL_VERTEX_ARRAY_BINDING_APPLE, 16#85B5).
-define(GL_APPLE_vertex_array_range, 1).
-define(GL_VERTEX_ARRAY_RANGE_APPLE, 16#851D).
-define(GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE, 16#851E).
-define(GL_VERTEX_ARRAY_STORAGE_HINT_APPLE, 16#851F).
-define(GL_VERTEX_ARRAY_RANGE_POINTER_APPLE, 16#8521).
-define(GL_STORAGE_CLIENT_APPLE, 16#85B4).
-define(GL_APPLE_vertex_program_evaluators, 1).
-define(GL_VERTEX_ATTRIB_MAP1_APPLE, 16#8A00).
-define(GL_VERTEX_ATTRIB_MAP2_APPLE, 16#8A01).
-define(GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE, 16#8A02).
-define(GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE, 16#8A03).
-define(GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE, 16#8A04).
-define(GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE, 16#8A05).
-define(GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE, 16#8A06).
-define(GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE, 16#8A07).
-define(GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE, 16#8A08).
-define(GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE, 16#8A09).
-define(GL_APPLE_ycbcr_422, 1).
-define(GL_YCBCR_422_APPLE, 16#85B9).
-define(GL_ATI_draw_buffers, 1).
-define(GL_MAX_DRAW_BUFFERS_ATI, 16#8824).
-define(GL_DRAW_BUFFER0_ATI, 16#8825).
-define(GL_DRAW_BUFFER1_ATI, 16#8826).
-define(GL_DRAW_BUFFER2_ATI, 16#8827).
-define(GL_DRAW_BUFFER3_ATI, 16#8828).
-define(GL_DRAW_BUFFER4_ATI, 16#8829).
-define(GL_DRAW_BUFFER5_ATI, 16#882A).
-define(GL_DRAW_BUFFER6_ATI, 16#882B).
-define(GL_DRAW_BUFFER7_ATI, 16#882C).
-define(GL_DRAW_BUFFER8_ATI, 16#882D).
-define(GL_DRAW_BUFFER9_ATI, 16#882E).
-define(GL_DRAW_BUFFER10_ATI, 16#882F).
-define(GL_DRAW_BUFFER11_ATI, 16#8830).
-define(GL_DRAW_BUFFER12_ATI, 16#8831).
-define(GL_DRAW_BUFFER13_ATI, 16#8832).
-define(GL_DRAW_BUFFER14_ATI, 16#8833).
-define(GL_DRAW_BUFFER15_ATI, 16#8834).
-define(GL_ATI_element_array, 1).
-define(GL_ELEMENT_ARRAY_ATI, 16#8768).
-define(GL_ELEMENT_ARRAY_TYPE_ATI, 16#8769).
-define(GL_ELEMENT_ARRAY_POINTER_ATI, 16#876A).
-define(GL_ATI_envmap_bumpmap, 1).
-define(GL_BUMP_ROT_MATRIX_ATI, 16#8775).
-define(GL_BUMP_ROT_MATRIX_SIZE_ATI, 16#8776).
-define(GL_BUMP_NUM_TEX_UNITS_ATI, 16#8777).
-define(GL_BUMP_TEX_UNITS_ATI, 16#8778).
-define(GL_DUDV_ATI, 16#8779).
-define(GL_DU8DV8_ATI, 16#877A).
-define(GL_BUMP_ENVMAP_ATI, 16#877B).
-define(GL_BUMP_TARGET_ATI, 16#877C).
-define(GL_ATI_fragment_shader, 1).
-define(GL_FRAGMENT_SHADER_ATI, 16#8920).
-define(GL_REG_0_ATI, 16#8921).
-define(GL_REG_1_ATI, 16#8922).
-define(GL_REG_2_ATI, 16#8923).
-define(GL_REG_3_ATI, 16#8924).
-define(GL_REG_4_ATI, 16#8925).
-define(GL_REG_5_ATI, 16#8926).
-define(GL_REG_6_ATI, 16#8927).
-define(GL_REG_7_ATI, 16#8928).
-define(GL_REG_8_ATI, 16#8929).
-define(GL_REG_9_ATI, 16#892A).
-define(GL_REG_10_ATI, 16#892B).
-define(GL_REG_11_ATI, 16#892C).
-define(GL_REG_12_ATI, 16#892D).
-define(GL_REG_13_ATI, 16#892E).
-define(GL_REG_14_ATI, 16#892F).
-define(GL_REG_15_ATI, 16#8930).
-define(GL_REG_16_ATI, 16#8931).
-define(GL_REG_17_ATI, 16#8932).
-define(GL_REG_18_ATI, 16#8933).
-define(GL_REG_19_ATI, 16#8934).
-define(GL_REG_20_ATI, 16#8935).
-define(GL_REG_21_ATI, 16#8936).
-define(GL_REG_22_ATI, 16#8937).
-define(GL_REG_23_ATI, 16#8938).
-define(GL_REG_24_ATI, 16#8939).
-define(GL_REG_25_ATI, 16#893A).
-define(GL_REG_26_ATI, 16#893B).
-define(GL_REG_27_ATI, 16#893C).
-define(GL_REG_28_ATI, 16#893D).
-define(GL_REG_29_ATI, 16#893E).
-define(GL_REG_30_ATI, 16#893F).
-define(GL_REG_31_ATI, 16#8940).
-define(GL_CON_0_ATI, 16#8941).
-define(GL_CON_1_ATI, 16#8942).
-define(GL_CON_2_ATI, 16#8943).
-define(GL_CON_3_ATI, 16#8944).
-define(GL_CON_4_ATI, 16#8945).
-define(GL_CON_5_ATI, 16#8946).
-define(GL_CON_6_ATI, 16#8947).
-define(GL_CON_7_ATI, 16#8948).
-define(GL_CON_8_ATI, 16#8949).
-define(GL_CON_9_ATI, 16#894A).
-define(GL_CON_10_ATI, 16#894B).
-define(GL_CON_11_ATI, 16#894C).
-define(GL_CON_12_ATI, 16#894D).
-define(GL_CON_13_ATI, 16#894E).
-define(GL_CON_14_ATI, 16#894F).
-define(GL_CON_15_ATI, 16#8950).
-define(GL_CON_16_ATI, 16#8951).
-define(GL_CON_17_ATI, 16#8952).
-define(GL_CON_18_ATI, 16#8953).
-define(GL_CON_19_ATI, 16#8954).
-define(GL_CON_20_ATI, 16#8955).
-define(GL_CON_21_ATI, 16#8956).
-define(GL_CON_22_ATI, 16#8957).
-define(GL_CON_23_ATI, 16#8958).
-define(GL_CON_24_ATI, 16#8959).
-define(GL_CON_25_ATI, 16#895A).
-define(GL_CON_26_ATI, 16#895B).
-define(GL_CON_27_ATI, 16#895C).
-define(GL_CON_28_ATI, 16#895D).
-define(GL_CON_29_ATI, 16#895E).
-define(GL_CON_30_ATI, 16#895F).
-define(GL_CON_31_ATI, 16#8960).
-define(GL_MOV_ATI, 16#8961).
-define(GL_ADD_ATI, 16#8963).
-define(GL_MUL_ATI, 16#8964).
-define(GL_SUB_ATI, 16#8965).
-define(GL_DOT3_ATI, 16#8966).
-define(GL_DOT4_ATI, 16#8967).
-define(GL_MAD_ATI, 16#8968).
-define(GL_LERP_ATI, 16#8969).
-define(GL_CND_ATI, 16#896A).
-define(GL_CND0_ATI, 16#896B).
-define(GL_DOT2_ADD_ATI, 16#896C).
-define(GL_SECONDARY_INTERPOLATOR_ATI, 16#896D).
-define(GL_NUM_FRAGMENT_REGISTERS_ATI, 16#896E).
-define(GL_NUM_FRAGMENT_CONSTANTS_ATI, 16#896F).
-define(GL_NUM_PASSES_ATI, 16#8970).
-define(GL_NUM_INSTRUCTIONS_PER_PASS_ATI, 16#8971).
-define(GL_NUM_INSTRUCTIONS_TOTAL_ATI, 16#8972).
-define(GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI, 16#8973).
-define(GL_NUM_LOOPBACK_COMPONENTS_ATI, 16#8974).
-define(GL_COLOR_ALPHA_PAIRING_ATI, 16#8975).
-define(GL_SWIZZLE_STR_ATI, 16#8976).
-define(GL_SWIZZLE_STQ_ATI, 16#8977).
-define(GL_SWIZZLE_STR_DR_ATI, 16#8978).
-define(GL_SWIZZLE_STQ_DQ_ATI, 16#8979).
-define(GL_SWIZZLE_STRQ_ATI, 16#897A).
-define(GL_SWIZZLE_STRQ_DQ_ATI, 16#897B).
-define(GL_RED_BIT_ATI, 16#00000001).
-define(GL_GREEN_BIT_ATI, 16#00000002).
-define(GL_BLUE_BIT_ATI, 16#00000004).
-define(GL_2X_BIT_ATI, 16#00000001).
-define(GL_4X_BIT_ATI, 16#00000002).
-define(GL_8X_BIT_ATI, 16#00000004).
-define(GL_HALF_BIT_ATI, 16#00000008).
-define(GL_QUARTER_BIT_ATI, 16#00000010).
-define(GL_EIGHTH_BIT_ATI, 16#00000020).
-define(GL_SATURATE_BIT_ATI, 16#00000040).
-define(GL_COMP_BIT_ATI, 16#00000002).
-define(GL_NEGATE_BIT_ATI, 16#00000004).
-define(GL_BIAS_BIT_ATI, 16#00000008).
-define(GL_ATI_map_object_buffer, 1).
-define(GL_ATI_meminfo, 1).
-define(GL_VBO_FREE_MEMORY_ATI, 16#87FB).
-define(GL_TEXTURE_FREE_MEMORY_ATI, 16#87FC).
-define(GL_RENDERBUFFER_FREE_MEMORY_ATI, 16#87FD).
-define(GL_ATI_pixel_format_float, 1).
-define(GL_RGBA_FLOAT_MODE_ATI, 16#8820).
-define(GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI, 16#8835).
-define(GL_ATI_pn_triangles, 1).
-define(GL_PN_TRIANGLES_ATI, 16#87F0).
-define(GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, 16#87F1).
-define(GL_PN_TRIANGLES_POINT_MODE_ATI, 16#87F2).
-define(GL_PN_TRIANGLES_NORMAL_MODE_ATI, 16#87F3).
-define(GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI, 16#87F4).
-define(GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI, 16#87F5).
-define(GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI, 16#87F6).
-define(GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI, 16#87F7).
-define(GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI, 16#87F8).
-define(GL_ATI_separate_stencil, 1).
-define(GL_STENCIL_BACK_FUNC_ATI, 16#8800).
-define(GL_STENCIL_BACK_FAIL_ATI, 16#8801).
-define(GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI, 16#8802).
-define(GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI, 16#8803).
-define(GL_ATI_text_fragment_shader, 1).
-define(GL_TEXT_FRAGMENT_SHADER_ATI, 16#8200).
-define(GL_ATI_texture_env_combine3, 1).
-define(GL_MODULATE_ADD_ATI, 16#8744).
-define(GL_MODULATE_SIGNED_ADD_ATI, 16#8745).
-define(GL_MODULATE_SUBTRACT_ATI, 16#8746).
-define(GL_ATI_texture_float, 1).
-define(GL_RGBA_FLOAT32_ATI, 16#8814).
-define(GL_RGB_FLOAT32_ATI, 16#8815).
-define(GL_ALPHA_FLOAT32_ATI, 16#8816).
-define(GL_INTENSITY_FLOAT32_ATI, 16#8817).
-define(GL_LUMINANCE_FLOAT32_ATI, 16#8818).
-define(GL_LUMINANCE_ALPHA_FLOAT32_ATI, 16#8819).
-define(GL_RGBA_FLOAT16_ATI, 16#881A).
-define(GL_RGB_FLOAT16_ATI, 16#881B).
-define(GL_ALPHA_FLOAT16_ATI, 16#881C).
-define(GL_INTENSITY_FLOAT16_ATI, 16#881D).
-define(GL_LUMINANCE_FLOAT16_ATI, 16#881E).
-define(GL_LUMINANCE_ALPHA_FLOAT16_ATI, 16#881F).
-define(GL_ATI_texture_mirror_once, 1).
-define(GL_MIRROR_CLAMP_ATI, 16#8742).
-define(GL_MIRROR_CLAMP_TO_EDGE_ATI, 16#8743).
-define(GL_ATI_vertex_array_object, 1).
-define(GL_STATIC_ATI, 16#8760).
-define(GL_DYNAMIC_ATI, 16#8761).
-define(GL_PRESERVE_ATI, 16#8762).
-define(GL_DISCARD_ATI, 16#8763).
-define(GL_OBJECT_BUFFER_SIZE_ATI, 16#8764).
-define(GL_OBJECT_BUFFER_USAGE_ATI, 16#8765).
-define(GL_ARRAY_OBJECT_BUFFER_ATI, 16#8766).
-define(GL_ARRAY_OBJECT_OFFSET_ATI, 16#8767).
-define(GL_ATI_vertex_attrib_array_object, 1).
-define(GL_ATI_vertex_streams, 1).
-define(GL_MAX_VERTEX_STREAMS_ATI, 16#876B).
-define(GL_VERTEX_STREAM0_ATI, 16#876C).
-define(GL_VERTEX_STREAM1_ATI, 16#876D).
-define(GL_VERTEX_STREAM2_ATI, 16#876E).
-define(GL_VERTEX_STREAM3_ATI, 16#876F).
-define(GL_VERTEX_STREAM4_ATI, 16#8770).
-define(GL_VERTEX_STREAM5_ATI, 16#8771).
-define(GL_VERTEX_STREAM6_ATI, 16#8772).
-define(GL_VERTEX_STREAM7_ATI, 16#8773).
-define(GL_VERTEX_SOURCE_ATI, 16#8774).
-define(GL_EXT_422_pixels, 1).
-define(GL_422_EXT, 16#80CC).
-define(GL_422_REV_EXT, 16#80CD).
-define(GL_422_AVERAGE_EXT, 16#80CE).
-define(GL_422_REV_AVERAGE_EXT, 16#80CF).
-define(GL_EXT_EGL_image_storage, 1).
-define(GL_EXT_abgr, 1).
-define(GL_ABGR_EXT, 16#8000).
-define(GL_EXT_bgra, 1).
-define(GL_BGR_EXT, 16#80E0).
-define(GL_BGRA_EXT, 16#80E1).
-define(GL_EXT_bindable_uniform, 1).
-define(GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT, 16#8DE2).
-define(GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT, 16#8DE3).
-define(GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT, 16#8DE4).
-define(GL_MAX_BINDABLE_UNIFORM_SIZE_EXT, 16#8DED).
-define(GL_UNIFORM_BUFFER_EXT, 16#8DEE).
-define(GL_UNIFORM_BUFFER_BINDING_EXT, 16#8DEF).
-define(GL_EXT_blend_color, 1).
-define(GL_CONSTANT_COLOR_EXT, 16#8001).
-define(GL_ONE_MINUS_CONSTANT_COLOR_EXT, 16#8002).
-define(GL_CONSTANT_ALPHA_EXT, 16#8003).
-define(GL_ONE_MINUS_CONSTANT_ALPHA_EXT, 16#8004).
-define(GL_BLEND_COLOR_EXT, 16#8005).
-define(GL_EXT_blend_equation_separate, 1).
-define(GL_BLEND_EQUATION_RGB_EXT, 16#8009).
-define(GL_BLEND_EQUATION_ALPHA_EXT, 16#883D).
-define(GL_EXT_blend_func_separate, 1).
-define(GL_BLEND_DST_RGB_EXT, 16#80C8).
-define(GL_BLEND_SRC_RGB_EXT, 16#80C9).
-define(GL_BLEND_DST_ALPHA_EXT, 16#80CA).
-define(GL_BLEND_SRC_ALPHA_EXT, 16#80CB).
-define(GL_EXT_blend_logic_op, 1).
-define(GL_EXT_blend_minmax, 1).
-define(GL_MIN_EXT, 16#8007).
-define(GL_MAX_EXT, 16#8008).
-define(GL_FUNC_ADD_EXT, 16#8006).
-define(GL_BLEND_EQUATION_EXT, 16#8009).
-define(GL_EXT_blend_subtract, 1).
-define(GL_FUNC_SUBTRACT_EXT, 16#800A).
-define(GL_FUNC_REVERSE_SUBTRACT_EXT, 16#800B).
-define(GL_EXT_clip_volume_hint, 1).
-define(GL_CLIP_VOLUME_CLIPPING_HINT_EXT, 16#80F0).
-define(GL_EXT_cmyka, 1).
-define(GL_CMYK_EXT, 16#800C).
-define(GL_CMYKA_EXT, 16#800D).
-define(GL_PACK_CMYK_HINT_EXT, 16#800E).
-define(GL_UNPACK_CMYK_HINT_EXT, 16#800F).
-define(GL_EXT_color_subtable, 1).
-define(GL_EXT_compiled_vertex_array, 1).
-define(GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, 16#81A8).
-define(GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, 16#81A9).
-define(GL_EXT_convolution, 1).
-define(GL_CONVOLUTION_1D_EXT, 16#8010).
-define(GL_CONVOLUTION_2D_EXT, 16#8011).
-define(GL_SEPARABLE_2D_EXT, 16#8012).
-define(GL_CONVOLUTION_BORDER_MODE_EXT, 16#8013).
-define(GL_CONVOLUTION_FILTER_SCALE_EXT, 16#8014).
-define(GL_CONVOLUTION_FILTER_BIAS_EXT, 16#8015).
-define(GL_REDUCE_EXT, 16#8016).
-define(GL_CONVOLUTION_FORMAT_EXT, 16#8017).
-define(GL_CONVOLUTION_WIDTH_EXT, 16#8018).
-define(GL_CONVOLUTION_HEIGHT_EXT, 16#8019).
-define(GL_MAX_CONVOLUTION_WIDTH_EXT, 16#801A).
-define(GL_MAX_CONVOLUTION_HEIGHT_EXT, 16#801B).
-define(GL_POST_CONVOLUTION_RED_SCALE_EXT, 16#801C).
-define(GL_POST_CONVOLUTION_GREEN_SCALE_EXT, 16#801D).
-define(GL_POST_CONVOLUTION_BLUE_SCALE_EXT, 16#801E).
-define(GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, 16#801F).
-define(GL_POST_CONVOLUTION_RED_BIAS_EXT, 16#8020).
-define(GL_POST_CONVOLUTION_GREEN_BIAS_EXT, 16#8021).
-define(GL_POST_CONVOLUTION_BLUE_BIAS_EXT, 16#8022).
-define(GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, 16#8023).
-define(GL_EXT_coordinate_frame, 1).
-define(GL_TANGENT_ARRAY_EXT, 16#8439).
-define(GL_BINORMAL_ARRAY_EXT, 16#843A).
-define(GL_CURRENT_TANGENT_EXT, 16#843B).
-define(GL_CURRENT_BINORMAL_EXT, 16#843C).
-define(GL_TANGENT_ARRAY_TYPE_EXT, 16#843E).
-define(GL_TANGENT_ARRAY_STRIDE_EXT, 16#843F).
-define(GL_BINORMAL_ARRAY_TYPE_EXT, 16#8440).
-define(GL_BINORMAL_ARRAY_STRIDE_EXT, 16#8441).
-define(GL_TANGENT_ARRAY_POINTER_EXT, 16#8442).
-define(GL_BINORMAL_ARRAY_POINTER_EXT, 16#8443).
-define(GL_MAP1_TANGENT_EXT, 16#8444).
-define(GL_MAP2_TANGENT_EXT, 16#8445).
-define(GL_MAP1_BINORMAL_EXT, 16#8446).
-define(GL_MAP2_BINORMAL_EXT, 16#8447).
-define(GL_EXT_copy_texture, 1).
-define(GL_EXT_cull_vertex, 1).
-define(GL_CULL_VERTEX_EXT, 16#81AA).
-define(GL_CULL_VERTEX_EYE_POSITION_EXT, 16#81AB).
-define(GL_CULL_VERTEX_OBJECT_POSITION_EXT, 16#81AC).
-define(GL_EXT_debug_label, 1).
-define(GL_PROGRAM_PIPELINE_OBJECT_EXT, 16#8A4F).
-define(GL_PROGRAM_OBJECT_EXT, 16#8B40).
-define(GL_SHADER_OBJECT_EXT, 16#8B48).
-define(GL_BUFFER_OBJECT_EXT, 16#9151).
-define(GL_QUERY_OBJECT_EXT, 16#9153).
-define(GL_VERTEX_ARRAY_OBJECT_EXT, 16#9154).
-define(GL_EXT_debug_marker, 1).
-define(GL_EXT_depth_bounds_test, 1).
-define(GL_DEPTH_BOUNDS_TEST_EXT, 16#8890).
-define(GL_DEPTH_BOUNDS_EXT, 16#8891).
-define(GL_EXT_direct_state_access, 1).
-define(GL_PROGRAM_MATRIX_EXT, 16#8E2D).
-define(GL_TRANSPOSE_PROGRAM_MATRIX_EXT, 16#8E2E).
-define(GL_PROGRAM_MATRIX_STACK_DEPTH_EXT, 16#8E2F).
-define(GL_EXT_draw_buffers2, 1).
-define(GL_EXT_draw_instanced, 1).
-define(GL_EXT_draw_range_elements, 1).
-define(GL_MAX_ELEMENTS_VERTICES_EXT, 16#80E8).
-define(GL_MAX_ELEMENTS_INDICES_EXT, 16#80E9).
-define(GL_EXT_external_buffer, 1).
-define(GL_EXT_fog_coord, 1).
-define(GL_FOG_COORDINATE_SOURCE_EXT, 16#8450).
-define(GL_FOG_COORDINATE_EXT, 16#8451).
-define(GL_FRAGMENT_DEPTH_EXT, 16#8452).
-define(GL_CURRENT_FOG_COORDINATE_EXT, 16#8453).
-define(GL_FOG_COORDINATE_ARRAY_TYPE_EXT, 16#8454).
-define(GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, 16#8455).
-define(GL_FOG_COORDINATE_ARRAY_POINTER_EXT, 16#8456).
-define(GL_FOG_COORDINATE_ARRAY_EXT, 16#8457).
-define(GL_EXT_framebuffer_blit, 1).
-define(GL_READ_FRAMEBUFFER_EXT, 16#8CA8).
-define(GL_DRAW_FRAMEBUFFER_EXT, 16#8CA9).
-define(GL_DRAW_FRAMEBUFFER_BINDING_EXT, 16#8CA6).
-define(GL_READ_FRAMEBUFFER_BINDING_EXT, 16#8CAA).
-define(GL_EXT_framebuffer_multisample, 1).
-define(GL_RENDERBUFFER_SAMPLES_EXT, 16#8CAB).
-define(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT, 16#8D56).
-define(GL_MAX_SAMPLES_EXT, 16#8D57).
-define(GL_EXT_framebuffer_multisample_blit_scaled, 1).
-define(GL_SCALED_RESOLVE_FASTEST_EXT, 16#90BA).
-define(GL_SCALED_RESOLVE_NICEST_EXT, 16#90BB).
-define(GL_EXT_framebuffer_object, 1).
-define(GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 16#0506).
-define(GL_MAX_RENDERBUFFER_SIZE_EXT, 16#84E8).
-define(GL_FRAMEBUFFER_BINDING_EXT, 16#8CA6).
-define(GL_RENDERBUFFER_BINDING_EXT, 16#8CA7).
-define(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT, 16#8CD0).
-define(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT, 16#8CD1).
-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT, 16#8CD2).
-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT, 16#8CD3).
-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT, 16#8CD4).
-define(GL_FRAMEBUFFER_COMPLETE_EXT, 16#8CD5).
-define(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT, 16#8CD6).
-define(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT, 16#8CD7).
-define(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT, 16#8CD9).
-define(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT, 16#8CDA).
-define(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT, 16#8CDB).
-define(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT, 16#8CDC).
-define(GL_FRAMEBUFFER_UNSUPPORTED_EXT, 16#8CDD).
-define(GL_MAX_COLOR_ATTACHMENTS_EXT, 16#8CDF).
-define(GL_COLOR_ATTACHMENT0_EXT, 16#8CE0).
-define(GL_COLOR_ATTACHMENT1_EXT, 16#8CE1).
-define(GL_COLOR_ATTACHMENT2_EXT, 16#8CE2).
-define(GL_COLOR_ATTACHMENT3_EXT, 16#8CE3).
-define(GL_COLOR_ATTACHMENT4_EXT, 16#8CE4).
-define(GL_COLOR_ATTACHMENT5_EXT, 16#8CE5).
-define(GL_COLOR_ATTACHMENT6_EXT, 16#8CE6).
-define(GL_COLOR_ATTACHMENT7_EXT, 16#8CE7).
-define(GL_COLOR_ATTACHMENT8_EXT, 16#8CE8).
-define(GL_COLOR_ATTACHMENT9_EXT, 16#8CE9).
-define(GL_COLOR_ATTACHMENT10_EXT, 16#8CEA).
-define(GL_COLOR_ATTACHMENT11_EXT, 16#8CEB).
-define(GL_COLOR_ATTACHMENT12_EXT, 16#8CEC).
-define(GL_COLOR_ATTACHMENT13_EXT, 16#8CED).
-define(GL_COLOR_ATTACHMENT14_EXT, 16#8CEE).
-define(GL_COLOR_ATTACHMENT15_EXT, 16#8CEF).
-define(GL_DEPTH_ATTACHMENT_EXT, 16#8D00).
-define(GL_STENCIL_ATTACHMENT_EXT, 16#8D20).
-define(GL_FRAMEBUFFER_EXT, 16#8D40).
-define(GL_RENDERBUFFER_EXT, 16#8D41).
-define(GL_RENDERBUFFER_WIDTH_EXT, 16#8D42).
-define(GL_RENDERBUFFER_HEIGHT_EXT, 16#8D43).
-define(GL_RENDERBUFFER_INTERNAL_FORMAT_EXT, 16#8D44).
-define(GL_STENCIL_INDEX1_EXT, 16#8D46).
-define(GL_STENCIL_INDEX4_EXT, 16#8D47).
-define(GL_STENCIL_INDEX8_EXT, 16#8D48).
-define(GL_STENCIL_INDEX16_EXT, 16#8D49).
-define(GL_RENDERBUFFER_RED_SIZE_EXT, 16#8D50).
-define(GL_RENDERBUFFER_GREEN_SIZE_EXT, 16#8D51).
-define(GL_RENDERBUFFER_BLUE_SIZE_EXT, 16#8D52).
-define(GL_RENDERBUFFER_ALPHA_SIZE_EXT, 16#8D53).
-define(GL_RENDERBUFFER_DEPTH_SIZE_EXT, 16#8D54).
-define(GL_RENDERBUFFER_STENCIL_SIZE_EXT, 16#8D55).
-define(GL_EXT_framebuffer_sRGB, 1).
-define(GL_FRAMEBUFFER_SRGB_EXT, 16#8DB9).
-define(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, 16#8DBA).
-define(GL_EXT_geometry_shader4, 1).
-define(GL_GEOMETRY_SHADER_EXT, 16#8DD9).
-define(GL_GEOMETRY_VERTICES_OUT_EXT, 16#8DDA).
-define(GL_GEOMETRY_INPUT_TYPE_EXT, 16#8DDB).
-define(GL_GEOMETRY_OUTPUT_TYPE_EXT, 16#8DDC).
-define(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT, 16#8C29).
-define(GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT, 16#8DDD).
-define(GL_MAX_VERTEX_VARYING_COMPONENTS_EXT, 16#8DDE).
-define(GL_MAX_VARYING_COMPONENTS_EXT, 16#8B4B).
-define(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT, 16#8DDF).
-define(GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT, 16#8DE0).
-define(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT, 16#8DE1).
-define(GL_LINES_ADJACENCY_EXT, 16#000A).
-define(GL_LINE_STRIP_ADJACENCY_EXT, 16#000B).
-define(GL_TRIANGLES_ADJACENCY_EXT, 16#000C).
-define(GL_TRIANGLE_STRIP_ADJACENCY_EXT, 16#000D).
-define(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT, 16#8DA8).
-define(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT, 16#8DA9).
-define(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT, 16#8DA7).
-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT, 16#8CD4).
-define(GL_PROGRAM_POINT_SIZE_EXT, 16#8642).
-define(GL_EXT_gpu_program_parameters, 1).
-define(GL_EXT_gpu_shader4, 1).
-define(GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT, 16#88FD).
-define(GL_SAMPLER_1D_ARRAY_EXT, 16#8DC0).
-define(GL_SAMPLER_2D_ARRAY_EXT, 16#8DC1).
-define(GL_SAMPLER_BUFFER_EXT, 16#8DC2).
-define(GL_SAMPLER_1D_ARRAY_SHADOW_EXT, 16#8DC3).
-define(GL_SAMPLER_2D_ARRAY_SHADOW_EXT, 16#8DC4).
-define(GL_SAMPLER_CUBE_SHADOW_EXT, 16#8DC5).
-define(GL_UNSIGNED_INT_VEC2_EXT, 16#8DC6).
-define(GL_UNSIGNED_INT_VEC3_EXT, 16#8DC7).
-define(GL_UNSIGNED_INT_VEC4_EXT, 16#8DC8).
-define(GL_INT_SAMPLER_1D_EXT, 16#8DC9).
-define(GL_INT_SAMPLER_2D_EXT, 16#8DCA).
-define(GL_INT_SAMPLER_3D_EXT, 16#8DCB).
-define(GL_INT_SAMPLER_CUBE_EXT, 16#8DCC).
-define(GL_INT_SAMPLER_2D_RECT_EXT, 16#8DCD).
-define(GL_INT_SAMPLER_1D_ARRAY_EXT, 16#8DCE).
-define(GL_INT_SAMPLER_2D_ARRAY_EXT, 16#8DCF).
-define(GL_INT_SAMPLER_BUFFER_EXT, 16#8DD0).
-define(GL_UNSIGNED_INT_SAMPLER_1D_EXT, 16#8DD1).
-define(GL_UNSIGNED_INT_SAMPLER_2D_EXT, 16#8DD2).
-define(GL_UNSIGNED_INT_SAMPLER_3D_EXT, 16#8DD3).
-define(GL_UNSIGNED_INT_SAMPLER_CUBE_EXT, 16#8DD4).
-define(GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT, 16#8DD5).
-define(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT, 16#8DD6).
-define(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT, 16#8DD7).
-define(GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT, 16#8DD8).
-define(GL_MIN_PROGRAM_TEXEL_OFFSET_EXT, 16#8904).
-define(GL_MAX_PROGRAM_TEXEL_OFFSET_EXT, 16#8905).
-define(GL_EXT_histogram, 1).
-define(GL_HISTOGRAM_EXT, 16#8024).
-define(GL_PROXY_HISTOGRAM_EXT, 16#8025).
-define(GL_HISTOGRAM_WIDTH_EXT, 16#8026).
-define(GL_HISTOGRAM_FORMAT_EXT, 16#8027).
-define(GL_HISTOGRAM_RED_SIZE_EXT, 16#8028).
-define(GL_HISTOGRAM_GREEN_SIZE_EXT, 16#8029).
-define(GL_HISTOGRAM_BLUE_SIZE_EXT, 16#802A).
-define(GL_HISTOGRAM_ALPHA_SIZE_EXT, 16#802B).
-define(GL_HISTOGRAM_LUMINANCE_SIZE_EXT, 16#802C).
-define(GL_HISTOGRAM_SINK_EXT, 16#802D).
-define(GL_MINMAX_EXT, 16#802E).
-define(GL_MINMAX_FORMAT_EXT, 16#802F).
-define(GL_MINMAX_SINK_EXT, 16#8030).
-define(GL_TABLE_TOO_LARGE_EXT, 16#8031).
-define(GL_EXT_index_array_formats, 1).
-define(GL_IUI_V2F_EXT, 16#81AD).
-define(GL_IUI_V3F_EXT, 16#81AE).
-define(GL_IUI_N3F_V2F_EXT, 16#81AF).
-define(GL_IUI_N3F_V3F_EXT, 16#81B0).
-define(GL_T2F_IUI_V2F_EXT, 16#81B1).
-define(GL_T2F_IUI_V3F_EXT, 16#81B2).
-define(GL_T2F_IUI_N3F_V2F_EXT, 16#81B3).
-define(GL_T2F_IUI_N3F_V3F_EXT, 16#81B4).
-define(GL_EXT_index_func, 1).
-define(GL_INDEX_TEST_EXT, 16#81B5).
-define(GL_INDEX_TEST_FUNC_EXT, 16#81B6).
-define(GL_INDEX_TEST_REF_EXT, 16#81B7).
-define(GL_EXT_index_material, 1).
-define(GL_INDEX_MATERIAL_EXT, 16#81B8).
-define(GL_INDEX_MATERIAL_PARAMETER_EXT, 16#81B9).
-define(GL_INDEX_MATERIAL_FACE_EXT, 16#81BA).
-define(GL_EXT_index_texture, 1).
-define(GL_EXT_light_texture, 1).
-define(GL_FRAGMENT_MATERIAL_EXT, 16#8349).
-define(GL_FRAGMENT_NORMAL_EXT, 16#834A).
-define(GL_FRAGMENT_COLOR_EXT, 16#834C).
-define(GL_ATTENUATION_EXT, 16#834D).
-define(GL_SHADOW_ATTENUATION_EXT, 16#834E).
-define(GL_TEXTURE_APPLICATION_MODE_EXT, 16#834F).
-define(GL_TEXTURE_LIGHT_EXT, 16#8350).
-define(GL_TEXTURE_MATERIAL_FACE_EXT, 16#8351).
-define(GL_TEXTURE_MATERIAL_PARAMETER_EXT, 16#8352).
-define(GL_EXT_memory_object, 1).
-define(GL_TEXTURE_TILING_EXT, 16#9580).
-define(GL_DEDICATED_MEMORY_OBJECT_EXT, 16#9581).
-define(GL_PROTECTED_MEMORY_OBJECT_EXT, 16#959B).
-define(GL_NUM_TILING_TYPES_EXT, 16#9582).
-define(GL_TILING_TYPES_EXT, 16#9583).
-define(GL_OPTIMAL_TILING_EXT, 16#9584).
-define(GL_LINEAR_TILING_EXT, 16#9585).
-define(GL_NUM_DEVICE_UUIDS_EXT, 16#9596).
-define(GL_DEVICE_UUID_EXT, 16#9597).
-define(GL_DRIVER_UUID_EXT, 16#9598).
-define(GL_UUID_SIZE_EXT, 16).
-define(GL_EXT_memory_object_fd, 1).
-define(GL_HANDLE_TYPE_OPAQUE_FD_EXT, 16#9586).
-define(GL_EXT_memory_object_win32, 1).
-define(GL_HANDLE_TYPE_OPAQUE_WIN32_EXT, 16#9587).
-define(GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT, 16#9588).
-define(GL_DEVICE_LUID_EXT, 16#9599).
-define(GL_DEVICE_NODE_MASK_EXT, 16#959A).
-define(GL_LUID_SIZE_EXT, 8).
-define(GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT, 16#9589).
-define(GL_HANDLE_TYPE_D3D12_RESOURCE_EXT, 16#958A).
-define(GL_HANDLE_TYPE_D3D11_IMAGE_EXT, 16#958B).
-define(GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT, 16#958C).
-define(GL_EXT_misc_attribute, 1).
-define(GL_EXT_multi_draw_arrays, 1).
-define(GL_EXT_multisample, 1).
-define(GL_MULTISAMPLE_EXT, 16#809D).
-define(GL_SAMPLE_ALPHA_TO_MASK_EXT, 16#809E).
-define(GL_SAMPLE_ALPHA_TO_ONE_EXT, 16#809F).
-define(GL_SAMPLE_MASK_EXT, 16#80A0).
-define(GL_1PASS_EXT, 16#80A1).
-define(GL_2PASS_0_EXT, 16#80A2).
-define(GL_2PASS_1_EXT, 16#80A3).
-define(GL_4PASS_0_EXT, 16#80A4).
-define(GL_4PASS_1_EXT, 16#80A5).
-define(GL_4PASS_2_EXT, 16#80A6).
-define(GL_4PASS_3_EXT, 16#80A7).
-define(GL_SAMPLE_BUFFERS_EXT, 16#80A8).
-define(GL_SAMPLES_EXT, 16#80A9).
-define(GL_SAMPLE_MASK_VALUE_EXT, 16#80AA).
-define(GL_SAMPLE_MASK_INVERT_EXT, 16#80AB).
-define(GL_SAMPLE_PATTERN_EXT, 16#80AC).
-define(GL_MULTISAMPLE_BIT_EXT, 16#20000000).
-define(GL_EXT_multiview_tessellation_geometry_shader, 1).
-define(GL_EXT_multiview_texture_multisample, 1).
-define(GL_EXT_multiview_timer_query, 1).
-define(GL_EXT_packed_depth_stencil, 1).
-define(GL_DEPTH_STENCIL_EXT, 16#84F9).
-define(GL_UNSIGNED_INT_24_8_EXT, 16#84FA).
-define(GL_DEPTH24_STENCIL8_EXT, 16#88F0).
-define(GL_TEXTURE_STENCIL_SIZE_EXT, 16#88F1).
-define(GL_EXT_packed_float, 1).
-define(GL_R11F_G11F_B10F_EXT, 16#8C3A).
-define(GL_UNSIGNED_INT_10F_11F_11F_REV_EXT, 16#8C3B).
-define(GL_RGBA_SIGNED_COMPONENTS_EXT, 16#8C3C).
-define(GL_EXT_packed_pixels, 1).
-define(GL_UNSIGNED_BYTE_3_3_2_EXT, 16#8032).
-define(GL_UNSIGNED_SHORT_4_4_4_4_EXT, 16#8033).
-define(GL_UNSIGNED_SHORT_5_5_5_1_EXT, 16#8034).
-define(GL_UNSIGNED_INT_8_8_8_8_EXT, 16#8035).
-define(GL_UNSIGNED_INT_10_10_10_2_EXT, 16#8036).
-define(GL_EXT_paletted_texture, 1).
-define(GL_COLOR_INDEX1_EXT, 16#80E2).
-define(GL_COLOR_INDEX2_EXT, 16#80E3).
-define(GL_COLOR_INDEX4_EXT, 16#80E4).
-define(GL_COLOR_INDEX8_EXT, 16#80E5).
-define(GL_COLOR_INDEX12_EXT, 16#80E6).
-define(GL_COLOR_INDEX16_EXT, 16#80E7).
-define(GL_TEXTURE_INDEX_SIZE_EXT, 16#80ED).
-define(GL_EXT_pixel_buffer_object, 1).
-define(GL_PIXEL_PACK_BUFFER_EXT, 16#88EB).
-define(GL_PIXEL_UNPACK_BUFFER_EXT, 16#88EC).
-define(GL_PIXEL_PACK_BUFFER_BINDING_EXT, 16#88ED).
-define(GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, 16#88EF).
-define(GL_EXT_pixel_transform, 1).
-define(GL_PIXEL_TRANSFORM_2D_EXT, 16#8330).
-define(GL_PIXEL_MAG_FILTER_EXT, 16#8331).
-define(GL_PIXEL_MIN_FILTER_EXT, 16#8332).
-define(GL_PIXEL_CUBIC_WEIGHT_EXT, 16#8333).
-define(GL_CUBIC_EXT, 16#8334).
-define(GL_AVERAGE_EXT, 16#8335).
-define(GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, 16#8336).
-define(GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, 16#8337).
-define(GL_PIXEL_TRANSFORM_2D_MATRIX_EXT, 16#8338).
-define(GL_EXT_pixel_transform_color_table, 1).
-define(GL_EXT_point_parameters, 1).
-define(GL_POINT_SIZE_MIN_EXT, 16#8126).
-define(GL_POINT_SIZE_MAX_EXT, 16#8127).
-define(GL_POINT_FADE_THRESHOLD_SIZE_EXT, 16#8128).
-define(GL_DISTANCE_ATTENUATION_EXT, 16#8129).
-define(GL_EXT_polygon_offset, 1).
-define(GL_POLYGON_OFFSET_EXT, 16#8037).
-define(GL_POLYGON_OFFSET_FACTOR_EXT, 16#8038).
-define(GL_POLYGON_OFFSET_BIAS_EXT, 16#8039).
-define(GL_EXT_polygon_offset_clamp, 1).
-define(GL_POLYGON_OFFSET_CLAMP_EXT, 16#8E1B).
-define(GL_EXT_post_depth_coverage, 1).
-define(GL_EXT_provoking_vertex, 1).
-define(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, 16#8E4C).
-define(GL_FIRST_VERTEX_CONVENTION_EXT, 16#8E4D).
-define(GL_LAST_VERTEX_CONVENTION_EXT, 16#8E4E).
-define(GL_PROVOKING_VERTEX_EXT, 16#8E4F).
-define(GL_EXT_raster_multisample, 1).
-define(GL_RASTER_MULTISAMPLE_EXT, 16#9327).
-define(GL_RASTER_SAMPLES_EXT, 16#9328).
-define(GL_MAX_RASTER_SAMPLES_EXT, 16#9329).
-define(GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT, 16#932A).
-define(GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT, 16#932B).
-define(GL_EFFECTIVE_RASTER_SAMPLES_EXT, 16#932C).
-define(GL_EXT_rescale_normal, 1).
-define(GL_RESCALE_NORMAL_EXT, 16#803A).
-define(GL_EXT_secondary_color, 1).
-define(GL_COLOR_SUM_EXT, 16#8458).
-define(GL_CURRENT_SECONDARY_COLOR_EXT, 16#8459).
-define(GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, 16#845A).
-define(GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, 16#845B).
-define(GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, 16#845C).
-define(GL_SECONDARY_COLOR_ARRAY_POINTER_EXT, 16#845D).
-define(GL_SECONDARY_COLOR_ARRAY_EXT, 16#845E).
-define(GL_EXT_semaphore, 1).
-define(GL_LAYOUT_GENERAL_EXT, 16#958D).
-define(GL_LAYOUT_COLOR_ATTACHMENT_EXT, 16#958E).
-define(GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT, 16#958F).
-define(GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT, 16#9590).
-define(GL_LAYOUT_SHADER_READ_ONLY_EXT, 16#9591).
-define(GL_LAYOUT_TRANSFER_SRC_EXT, 16#9592).
-define(GL_LAYOUT_TRANSFER_DST_EXT, 16#9593).
-define(GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT, 16#9530).
-define(GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT, 16#9531).
-define(GL_EXT_semaphore_fd, 1).
-define(GL_EXT_semaphore_win32, 1).
-define(GL_HANDLE_TYPE_D3D12_FENCE_EXT, 16#9594).
-define(GL_D3D12_FENCE_VALUE_EXT, 16#9595).
-define(GL_EXT_separate_shader_objects, 1).
-define(GL_ACTIVE_PROGRAM_EXT, 16#8B8D).
-define(GL_EXT_separate_specular_color, 1).
-define(GL_LIGHT_MODEL_COLOR_CONTROL_EXT, 16#81F8).
-define(GL_SINGLE_COLOR_EXT, 16#81F9).
-define(GL_SEPARATE_SPECULAR_COLOR_EXT, 16#81FA).
-define(GL_EXT_shader_framebuffer_fetch, 1).
-define(GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT, 16#8A52).
-define(GL_EXT_shader_framebuffer_fetch_non_coherent, 1).
-define(GL_EXT_shader_image_load_formatted, 1).
-define(GL_EXT_shader_image_load_store, 1).
-define(GL_MAX_IMAGE_UNITS_EXT, 16#8F38).
-define(GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT, 16#8F39).
-define(GL_IMAGE_BINDING_NAME_EXT, 16#8F3A).
-define(GL_IMAGE_BINDING_LEVEL_EXT, 16#8F3B).
-define(GL_IMAGE_BINDING_LAYERED_EXT, 16#8F3C).
-define(GL_IMAGE_BINDING_LAYER_EXT, 16#8F3D).
-define(GL_IMAGE_BINDING_ACCESS_EXT, 16#8F3E).
-define(GL_IMAGE_1D_EXT, 16#904C).
-define(GL_IMAGE_2D_EXT, 16#904D).
-define(GL_IMAGE_3D_EXT, 16#904E).
-define(GL_IMAGE_2D_RECT_EXT, 16#904F).
-define(GL_IMAGE_CUBE_EXT, 16#9050).
-define(GL_IMAGE_BUFFER_EXT, 16#9051).
-define(GL_IMAGE_1D_ARRAY_EXT, 16#9052).
-define(GL_IMAGE_2D_ARRAY_EXT, 16#9053).
-define(GL_IMAGE_CUBE_MAP_ARRAY_EXT, 16#9054).
-define(GL_IMAGE_2D_MULTISAMPLE_EXT, 16#9055).
-define(GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT, 16#9056).
-define(GL_INT_IMAGE_1D_EXT, 16#9057).
-define(GL_INT_IMAGE_2D_EXT, 16#9058).
-define(GL_INT_IMAGE_3D_EXT, 16#9059).
-define(GL_INT_IMAGE_2D_RECT_EXT, 16#905A).
-define(GL_INT_IMAGE_CUBE_EXT, 16#905B).
-define(GL_INT_IMAGE_BUFFER_EXT, 16#905C).
-define(GL_INT_IMAGE_1D_ARRAY_EXT, 16#905D).
-define(GL_INT_IMAGE_2D_ARRAY_EXT, 16#905E).
-define(GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT, 16#905F).
-define(GL_INT_IMAGE_2D_MULTISAMPLE_EXT, 16#9060).
-define(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT, 16#9061).
-define(GL_UNSIGNED_INT_IMAGE_1D_EXT, 16#9062).
-define(GL_UNSIGNED_INT_IMAGE_2D_EXT, 16#9063).
-define(GL_UNSIGNED_INT_IMAGE_3D_EXT, 16#9064).
-define(GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT, 16#9065).
-define(GL_UNSIGNED_INT_IMAGE_CUBE_EXT, 16#9066).
-define(GL_UNSIGNED_INT_IMAGE_BUFFER_EXT, 16#9067).
-define(GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT, 16#9068).
-define(GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT, 16#9069).
-define(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT, 16#906A).
-define(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT, 16#906B).
-define(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT, 16#906C).
-define(GL_MAX_IMAGE_SAMPLES_EXT, 16#906D).
-define(GL_IMAGE_BINDING_FORMAT_EXT, 16#906E).
-define(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT, 16#00000001).
-define(GL_ELEMENT_ARRAY_BARRIER_BIT_EXT, 16#00000002).
-define(GL_UNIFORM_BARRIER_BIT_EXT, 16#00000004).
-define(GL_TEXTURE_FETCH_BARRIER_BIT_EXT, 16#00000008).
-define(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT, 16#00000020).
-define(GL_COMMAND_BARRIER_BIT_EXT, 16#00000040).
-define(GL_PIXEL_BUFFER_BARRIER_BIT_EXT, 16#00000080).
-define(GL_TEXTURE_UPDATE_BARRIER_BIT_EXT, 16#00000100).
-define(GL_BUFFER_UPDATE_BARRIER_BIT_EXT, 16#00000200).
-define(GL_FRAMEBUFFER_BARRIER_BIT_EXT, 16#00000400).
-define(GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT, 16#00000800).
-define(GL_ATOMIC_COUNTER_BARRIER_BIT_EXT, 16#00001000).
-define(GL_ALL_BARRIER_BITS_EXT, 16#FFFFFFFF).
-define(GL_EXT_shader_integer_mix, 1).
-define(GL_EXT_shadow_funcs, 1).
-define(GL_EXT_shared_texture_palette, 1).
-define(GL_SHARED_TEXTURE_PALETTE_EXT, 16#81FB).
-define(GL_EXT_sparse_texture2, 1).
-define(GL_EXT_stencil_clear_tag, 1).
-define(GL_STENCIL_TAG_BITS_EXT, 16#88F2).
-define(GL_STENCIL_CLEAR_TAG_VALUE_EXT, 16#88F3).
-define(GL_EXT_stencil_two_side, 1).
-define(GL_STENCIL_TEST_TWO_SIDE_EXT, 16#8910).
-define(GL_ACTIVE_STENCIL_FACE_EXT, 16#8911).
-define(GL_EXT_stencil_wrap, 1).
-define(GL_INCR_WRAP_EXT, 16#8507).
-define(GL_DECR_WRAP_EXT, 16#8508).
-define(GL_EXT_subtexture, 1).
-define(GL_EXT_texture, 1).
-define(GL_ALPHA4_EXT, 16#803B).
-define(GL_ALPHA8_EXT, 16#803C).
-define(GL_ALPHA12_EXT, 16#803D).
-define(GL_ALPHA16_EXT, 16#803E).
-define(GL_LUMINANCE4_EXT, 16#803F).
-define(GL_LUMINANCE8_EXT, 16#8040).
-define(GL_LUMINANCE12_EXT, 16#8041).
-define(GL_LUMINANCE16_EXT, 16#8042).
-define(GL_LUMINANCE4_ALPHA4_EXT, 16#8043).
-define(GL_LUMINANCE6_ALPHA2_EXT, 16#8044).
-define(GL_LUMINANCE8_ALPHA8_EXT, 16#8045).
-define(GL_LUMINANCE12_ALPHA4_EXT, 16#8046).
-define(GL_LUMINANCE12_ALPHA12_EXT, 16#8047).
-define(GL_LUMINANCE16_ALPHA16_EXT, 16#8048).
-define(GL_INTENSITY_EXT, 16#8049).
-define(GL_INTENSITY4_EXT, 16#804A).
-define(GL_INTENSITY8_EXT, 16#804B).
-define(GL_INTENSITY12_EXT, 16#804C).
-define(GL_INTENSITY16_EXT, 16#804D).
-define(GL_RGB2_EXT, 16#804E).
-define(GL_RGB4_EXT, 16#804F).
-define(GL_RGB5_EXT, 16#8050).
-define(GL_RGB8_EXT, 16#8051).
-define(GL_RGB10_EXT, 16#8052).
-define(GL_RGB12_EXT, 16#8053).
-define(GL_RGB16_EXT, 16#8054).
-define(GL_RGBA2_EXT, 16#8055).
-define(GL_RGBA4_EXT, 16#8056).
-define(GL_RGB5_A1_EXT, 16#8057).
-define(GL_RGBA8_EXT, 16#8058).
-define(GL_RGB10_A2_EXT, 16#8059).
-define(GL_RGBA12_EXT, 16#805A).
-define(GL_RGBA16_EXT, 16#805B).
-define(GL_TEXTURE_RED_SIZE_EXT, 16#805C).
-define(GL_TEXTURE_GREEN_SIZE_EXT, 16#805D).
-define(GL_TEXTURE_BLUE_SIZE_EXT, 16#805E).
-define(GL_TEXTURE_ALPHA_SIZE_EXT, 16#805F).
-define(GL_TEXTURE_LUMINANCE_SIZE_EXT, 16#8060).
-define(GL_TEXTURE_INTENSITY_SIZE_EXT, 16#8061).
-define(GL_REPLACE_EXT, 16#8062).
-define(GL_PROXY_TEXTURE_1D_EXT, 16#8063).
-define(GL_PROXY_TEXTURE_2D_EXT, 16#8064).
-define(GL_TEXTURE_TOO_LARGE_EXT, 16#8065).
-define(GL_EXT_texture3D, 1).
-define(GL_PACK_SKIP_IMAGES_EXT, 16#806B).
-define(GL_PACK_IMAGE_HEIGHT_EXT, 16#806C).
-define(GL_UNPACK_SKIP_IMAGES_EXT, 16#806D).
-define(GL_UNPACK_IMAGE_HEIGHT_EXT, 16#806E).
-define(GL_TEXTURE_3D_EXT, 16#806F).
-define(GL_PROXY_TEXTURE_3D_EXT, 16#8070).
-define(GL_TEXTURE_DEPTH_EXT, 16#8071).
-define(GL_TEXTURE_WRAP_R_EXT, 16#8072).
-define(GL_MAX_3D_TEXTURE_SIZE_EXT, 16#8073).
-define(GL_EXT_texture_array, 1).
-define(GL_TEXTURE_1D_ARRAY_EXT, 16#8C18).
-define(GL_PROXY_TEXTURE_1D_ARRAY_EXT, 16#8C19).
-define(GL_TEXTURE_2D_ARRAY_EXT, 16#8C1A).
-define(GL_PROXY_TEXTURE_2D_ARRAY_EXT, 16#8C1B).
-define(GL_TEXTURE_BINDING_1D_ARRAY_EXT, 16#8C1C).
-define(GL_TEXTURE_BINDING_2D_ARRAY_EXT, 16#8C1D).
-define(GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, 16#88FF).
-define(GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT, 16#884E).
-define(GL_EXT_texture_buffer_object, 1).
-define(GL_TEXTURE_BUFFER_EXT, 16#8C2A).
-define(GL_MAX_TEXTURE_BUFFER_SIZE_EXT, 16#8C2B).
-define(GL_TEXTURE_BINDING_BUFFER_EXT, 16#8C2C).
-define(GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT, 16#8C2D).
-define(GL_TEXTURE_BUFFER_FORMAT_EXT, 16#8C2E).
-define(GL_EXT_texture_compression_latc, 1).
-define(GL_COMPRESSED_LUMINANCE_LATC1_EXT, 16#8C70).
-define(GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT, 16#8C71).
-define(GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, 16#8C72).
-define(GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT, 16#8C73).
-define(GL_EXT_texture_compression_rgtc, 1).
-define(GL_COMPRESSED_RED_RGTC1_EXT, 16#8DBB).
-define(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT, 16#8DBC).
-define(GL_COMPRESSED_RED_GREEN_RGTC2_EXT, 16#8DBD).
-define(GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT, 16#8DBE).
-define(GL_EXT_texture_compression_s3tc, 1).
-define(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 16#83F0).
-define(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 16#83F1).
-define(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 16#83F2).
-define(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 16#83F3).
-define(GL_EXT_texture_cube_map, 1).
-define(GL_NORMAL_MAP_EXT, 16#8511).
-define(GL_REFLECTION_MAP_EXT, 16#8512).
-define(GL_TEXTURE_CUBE_MAP_EXT, 16#8513).
-define(GL_TEXTURE_BINDING_CUBE_MAP_EXT, 16#8514).
-define(GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT, 16#8515).
-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT, 16#8516).
-define(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT, 16#8517).
-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT, 16#8518).
-define(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT, 16#8519).
-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT, 16#851A).
-define(GL_PROXY_TEXTURE_CUBE_MAP_EXT, 16#851B).
-define(GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT, 16#851C).
-define(GL_EXT_texture_env_add, 1).
-define(GL_EXT_texture_env_combine, 1).
-define(GL_COMBINE_EXT, 16#8570).
-define(GL_COMBINE_RGB_EXT, 16#8571).
-define(GL_COMBINE_ALPHA_EXT, 16#8572).
-define(GL_RGB_SCALE_EXT, 16#8573).
-define(GL_ADD_SIGNED_EXT, 16#8574).
-define(GL_INTERPOLATE_EXT, 16#8575).
-define(GL_CONSTANT_EXT, 16#8576).
-define(GL_PRIMARY_COLOR_EXT, 16#8577).
-define(GL_PREVIOUS_EXT, 16#8578).
-define(GL_SOURCE0_RGB_EXT, 16#8580).
-define(GL_SOURCE1_RGB_EXT, 16#8581).
-define(GL_SOURCE2_RGB_EXT, 16#8582).
-define(GL_SOURCE0_ALPHA_EXT, 16#8588).
-define(GL_SOURCE1_ALPHA_EXT, 16#8589).
-define(GL_SOURCE2_ALPHA_EXT, 16#858A).
-define(GL_OPERAND0_RGB_EXT, 16#8590).
-define(GL_OPERAND1_RGB_EXT, 16#8591).
-define(GL_OPERAND2_RGB_EXT, 16#8592).
-define(GL_OPERAND0_ALPHA_EXT, 16#8598).
-define(GL_OPERAND1_ALPHA_EXT, 16#8599).
-define(GL_OPERAND2_ALPHA_EXT, 16#859A).
-define(GL_EXT_texture_env_dot3, 1).
-define(GL_DOT3_RGB_EXT, 16#8740).
-define(GL_DOT3_RGBA_EXT, 16#8741).
-define(GL_EXT_texture_filter_anisotropic, 1).
-define(GL_TEXTURE_MAX_ANISOTROPY_EXT, 16#84FE).
-define(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, 16#84FF).
-define(GL_EXT_texture_filter_minmax, 1).
-define(GL_TEXTURE_REDUCTION_MODE_EXT, 16#9366).
-define(GL_WEIGHTED_AVERAGE_EXT, 16#9367).
-define(GL_EXT_texture_integer, 1).
-define(GL_RGBA32UI_EXT, 16#8D70).
-define(GL_RGB32UI_EXT, 16#8D71).
-define(GL_ALPHA32UI_EXT, 16#8D72).
-define(GL_INTENSITY32UI_EXT, 16#8D73).
-define(GL_LUMINANCE32UI_EXT, 16#8D74).
-define(GL_LUMINANCE_ALPHA32UI_EXT, 16#8D75).
-define(GL_RGBA16UI_EXT, 16#8D76).
-define(GL_RGB16UI_EXT, 16#8D77).
-define(GL_ALPHA16UI_EXT, 16#8D78).
-define(GL_INTENSITY16UI_EXT, 16#8D79).
-define(GL_LUMINANCE16UI_EXT, 16#8D7A).
-define(GL_LUMINANCE_ALPHA16UI_EXT, 16#8D7B).
-define(GL_RGBA8UI_EXT, 16#8D7C).
-define(GL_RGB8UI_EXT, 16#8D7D).
-define(GL_ALPHA8UI_EXT, 16#8D7E).
-define(GL_INTENSITY8UI_EXT, 16#8D7F).
-define(GL_LUMINANCE8UI_EXT, 16#8D80).
-define(GL_LUMINANCE_ALPHA8UI_EXT, 16#8D81).
-define(GL_RGBA32I_EXT, 16#8D82).
-define(GL_RGB32I_EXT, 16#8D83).
-define(GL_ALPHA32I_EXT, 16#8D84).
-define(GL_INTENSITY32I_EXT, 16#8D85).
-define(GL_LUMINANCE32I_EXT, 16#8D86).
-define(GL_LUMINANCE_ALPHA32I_EXT, 16#8D87).
-define(GL_RGBA16I_EXT, 16#8D88).
-define(GL_RGB16I_EXT, 16#8D89).
-define(GL_ALPHA16I_EXT, 16#8D8A).
-define(GL_INTENSITY16I_EXT, 16#8D8B).
-define(GL_LUMINANCE16I_EXT, 16#8D8C).
-define(GL_LUMINANCE_ALPHA16I_EXT, 16#8D8D).
-define(GL_RGBA8I_EXT, 16#8D8E).
-define(GL_RGB8I_EXT, 16#8D8F).
-define(GL_ALPHA8I_EXT, 16#8D90).
-define(GL_INTENSITY8I_EXT, 16#8D91).
-define(GL_LUMINANCE8I_EXT, 16#8D92).
-define(GL_LUMINANCE_ALPHA8I_EXT, 16#8D93).
-define(GL_RED_INTEGER_EXT, 16#8D94).
-define(GL_GREEN_INTEGER_EXT, 16#8D95).
-define(GL_BLUE_INTEGER_EXT, 16#8D96).
-define(GL_ALPHA_INTEGER_EXT, 16#8D97).
-define(GL_RGB_INTEGER_EXT, 16#8D98).
-define(GL_RGBA_INTEGER_EXT, 16#8D99).
-define(GL_BGR_INTEGER_EXT, 16#8D9A).
-define(GL_BGRA_INTEGER_EXT, 16#8D9B).
-define(GL_LUMINANCE_INTEGER_EXT, 16#8D9C).
-define(GL_LUMINANCE_ALPHA_INTEGER_EXT, 16#8D9D).
-define(GL_RGBA_INTEGER_MODE_EXT, 16#8D9E).
-define(GL_EXT_texture_lod_bias, 1).
-define(GL_MAX_TEXTURE_LOD_BIAS_EXT, 16#84FD).
-define(GL_TEXTURE_FILTER_CONTROL_EXT, 16#8500).
-define(GL_TEXTURE_LOD_BIAS_EXT, 16#8501).
-define(GL_EXT_texture_mirror_clamp, 1).
-define(GL_MIRROR_CLAMP_EXT, 16#8742).
-define(GL_MIRROR_CLAMP_TO_EDGE_EXT, 16#8743).
-define(GL_MIRROR_CLAMP_TO_BORDER_EXT, 16#8912).
-define(GL_EXT_texture_object, 1).
-define(GL_TEXTURE_PRIORITY_EXT, 16#8066).
-define(GL_TEXTURE_RESIDENT_EXT, 16#8067).
-define(GL_TEXTURE_1D_BINDING_EXT, 16#8068).
-define(GL_TEXTURE_2D_BINDING_EXT, 16#8069).
-define(GL_TEXTURE_3D_BINDING_EXT, 16#806A).
-define(GL_EXT_texture_perturb_normal, 1).
-define(GL_PERTURB_EXT, 16#85AE).
-define(GL_TEXTURE_NORMAL_EXT, 16#85AF).
-define(GL_EXT_texture_sRGB, 1).
-define(GL_SRGB_EXT, 16#8C40).
-define(GL_SRGB8_EXT, 16#8C41).
-define(GL_SRGB_ALPHA_EXT, 16#8C42).
-define(GL_SRGB8_ALPHA8_EXT, 16#8C43).
-define(GL_SLUMINANCE_ALPHA_EXT, 16#8C44).
-define(GL_SLUMINANCE8_ALPHA8_EXT, 16#8C45).
-define(GL_SLUMINANCE_EXT, 16#8C46).
-define(GL_SLUMINANCE8_EXT, 16#8C47).
-define(GL_COMPRESSED_SRGB_EXT, 16#8C48).
-define(GL_COMPRESSED_SRGB_ALPHA_EXT, 16#8C49).
-define(GL_COMPRESSED_SLUMINANCE_EXT, 16#8C4A).
-define(GL_COMPRESSED_SLUMINANCE_ALPHA_EXT, 16#8C4B).
-define(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, 16#8C4C).
-define(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 16#8C4D).
-define(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 16#8C4E).
-define(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 16#8C4F).
-define(GL_EXT_texture_sRGB_R8, 1).
-define(GL_SR8_EXT, 16#8FBD).
-define(GL_EXT_texture_sRGB_decode, 1).
-define(GL_TEXTURE_SRGB_DECODE_EXT, 16#8A48).
-define(GL_DECODE_EXT, 16#8A49).
-define(GL_SKIP_DECODE_EXT, 16#8A4A).
-define(GL_EXT_texture_shadow_lod, 1).
-define(GL_EXT_texture_shared_exponent, 1).
-define(GL_RGB9_E5_EXT, 16#8C3D).
-define(GL_UNSIGNED_INT_5_9_9_9_REV_EXT, 16#8C3E).
-define(GL_TEXTURE_SHARED_SIZE_EXT, 16#8C3F).
-define(GL_EXT_texture_snorm, 1).
-define(GL_ALPHA_SNORM, 16#9010).
-define(GL_LUMINANCE_SNORM, 16#9011).
-define(GL_LUMINANCE_ALPHA_SNORM, 16#9012).
-define(GL_INTENSITY_SNORM, 16#9013).
-define(GL_ALPHA8_SNORM, 16#9014).
-define(GL_LUMINANCE8_SNORM, 16#9015).
-define(GL_LUMINANCE8_ALPHA8_SNORM, 16#9016).
-define(GL_INTENSITY8_SNORM, 16#9017).
-define(GL_ALPHA16_SNORM, 16#9018).
-define(GL_LUMINANCE16_SNORM, 16#9019).
-define(GL_LUMINANCE16_ALPHA16_SNORM, 16#901A).
-define(GL_INTENSITY16_SNORM, 16#901B).
-define(GL_RED_SNORM, 16#8F90).
-define(GL_RG_SNORM, 16#8F91).
-define(GL_RGB_SNORM, 16#8F92).
-define(GL_RGBA_SNORM, 16#8F93).
-define(GL_EXT_texture_swizzle, 1).
-define(GL_TEXTURE_SWIZZLE_R_EXT, 16#8E42).
-define(GL_TEXTURE_SWIZZLE_G_EXT, 16#8E43).
-define(GL_TEXTURE_SWIZZLE_B_EXT, 16#8E44).
-define(GL_TEXTURE_SWIZZLE_A_EXT, 16#8E45).
-define(GL_TEXTURE_SWIZZLE_RGBA_EXT, 16#8E46).
-define(GL_EXT_timer_query, 1).
-define(GL_TIME_ELAPSED_EXT, 16#88BF).
-define(GL_EXT_transform_feedback, 1).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, 16#8C8E).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT, 16#8C84).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT, 16#8C85).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT, 16#8C8F).
-define(GL_INTERLEAVED_ATTRIBS_EXT, 16#8C8C).
-define(GL_SEPARATE_ATTRIBS_EXT, 16#8C8D).
-define(GL_PRIMITIVES_GENERATED_EXT, 16#8C87).
-define(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT, 16#8C88).
-define(GL_RASTERIZER_DISCARD_EXT, 16#8C89).
-define(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT, 16#8C8A).
-define(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT, 16#8C8B).
-define(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT, 16#8C80).
-define(GL_TRANSFORM_FEEDBACK_VARYINGS_EXT, 16#8C83).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT, 16#8C7F).
-define(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT, 16#8C76).
-define(GL_EXT_vertex_array, 1).
-define(GL_VERTEX_ARRAY_EXT, 16#8074).
-define(GL_NORMAL_ARRAY_EXT, 16#8075).
-define(GL_COLOR_ARRAY_EXT, 16#8076).
-define(GL_INDEX_ARRAY_EXT, 16#8077).
-define(GL_TEXTURE_COORD_ARRAY_EXT, 16#8078).
-define(GL_EDGE_FLAG_ARRAY_EXT, 16#8079).
-define(GL_VERTEX_ARRAY_SIZE_EXT, 16#807A).
-define(GL_VERTEX_ARRAY_TYPE_EXT, 16#807B).
-define(GL_VERTEX_ARRAY_STRIDE_EXT, 16#807C).
-define(GL_VERTEX_ARRAY_COUNT_EXT, 16#807D).
-define(GL_NORMAL_ARRAY_TYPE_EXT, 16#807E).
-define(GL_NORMAL_ARRAY_STRIDE_EXT, 16#807F).
-define(GL_NORMAL_ARRAY_COUNT_EXT, 16#8080).
-define(GL_COLOR_ARRAY_SIZE_EXT, 16#8081).
-define(GL_COLOR_ARRAY_TYPE_EXT, 16#8082).
-define(GL_COLOR_ARRAY_STRIDE_EXT, 16#8083).
-define(GL_COLOR_ARRAY_COUNT_EXT, 16#8084).
-define(GL_INDEX_ARRAY_TYPE_EXT, 16#8085).
-define(GL_INDEX_ARRAY_STRIDE_EXT, 16#8086).
-define(GL_INDEX_ARRAY_COUNT_EXT, 16#8087).
-define(GL_TEXTURE_COORD_ARRAY_SIZE_EXT, 16#8088).
-define(GL_TEXTURE_COORD_ARRAY_TYPE_EXT, 16#8089).
-define(GL_TEXTURE_COORD_ARRAY_STRIDE_EXT, 16#808A).
-define(GL_TEXTURE_COORD_ARRAY_COUNT_EXT, 16#808B).
-define(GL_EDGE_FLAG_ARRAY_STRIDE_EXT, 16#808C).
-define(GL_EDGE_FLAG_ARRAY_COUNT_EXT, 16#808D).
-define(GL_VERTEX_ARRAY_POINTER_EXT, 16#808E).
-define(GL_NORMAL_ARRAY_POINTER_EXT, 16#808F).
-define(GL_COLOR_ARRAY_POINTER_EXT, 16#8090).
-define(GL_INDEX_ARRAY_POINTER_EXT, 16#8091).
-define(GL_TEXTURE_COORD_ARRAY_POINTER_EXT, 16#8092).
-define(GL_EDGE_FLAG_ARRAY_POINTER_EXT, 16#8093).
-define(GL_EXT_vertex_array_bgra, 1).
-define(GL_EXT_vertex_attrib_64bit, 1).
-define(GL_DOUBLE_VEC2_EXT, 16#8FFC).
-define(GL_DOUBLE_VEC3_EXT, 16#8FFD).
-define(GL_DOUBLE_VEC4_EXT, 16#8FFE).
-define(GL_DOUBLE_MAT2_EXT, 16#8F46).
-define(GL_DOUBLE_MAT3_EXT, 16#8F47).
-define(GL_DOUBLE_MAT4_EXT, 16#8F48).
-define(GL_DOUBLE_MAT2x3_EXT, 16#8F49).
-define(GL_DOUBLE_MAT2x4_EXT, 16#8F4A).
-define(GL_DOUBLE_MAT3x2_EXT, 16#8F4B).
-define(GL_DOUBLE_MAT3x4_EXT, 16#8F4C).
-define(GL_DOUBLE_MAT4x2_EXT, 16#8F4D).
-define(GL_DOUBLE_MAT4x3_EXT, 16#8F4E).
-define(GL_EXT_vertex_shader, 1).
-define(GL_VERTEX_SHADER_EXT, 16#8780).
-define(GL_VERTEX_SHADER_BINDING_EXT, 16#8781).
-define(GL_OP_INDEX_EXT, 16#8782).
-define(GL_OP_NEGATE_EXT, 16#8783).
-define(GL_OP_DOT3_EXT, 16#8784).
-define(GL_OP_DOT4_EXT, 16#8785).
-define(GL_OP_MUL_EXT, 16#8786).
-define(GL_OP_ADD_EXT, 16#8787).
-define(GL_OP_MADD_EXT, 16#8788).
-define(GL_OP_FRAC_EXT, 16#8789).
-define(GL_OP_MAX_EXT, 16#878A).
-define(GL_OP_MIN_EXT, 16#878B).
-define(GL_OP_SET_GE_EXT, 16#878C).
-define(GL_OP_SET_LT_EXT, 16#878D).
-define(GL_OP_CLAMP_EXT, 16#878E).
-define(GL_OP_FLOOR_EXT, 16#878F).
-define(GL_OP_ROUND_EXT, 16#8790).
-define(GL_OP_EXP_BASE_2_EXT, 16#8791).
-define(GL_OP_LOG_BASE_2_EXT, 16#8792).
-define(GL_OP_POWER_EXT, 16#8793).
-define(GL_OP_RECIP_EXT, 16#8794).
-define(GL_OP_RECIP_SQRT_EXT, 16#8795).
-define(GL_OP_SUB_EXT, 16#8796).
-define(GL_OP_CROSS_PRODUCT_EXT, 16#8797).
-define(GL_OP_MULTIPLY_MATRIX_EXT, 16#8798).
-define(GL_OP_MOV_EXT, 16#8799).
-define(GL_OUTPUT_VERTEX_EXT, 16#879A).
-define(GL_OUTPUT_COLOR0_EXT, 16#879B).
-define(GL_OUTPUT_COLOR1_EXT, 16#879C).
-define(GL_OUTPUT_TEXTURE_COORD0_EXT, 16#879D).
-define(GL_OUTPUT_TEXTURE_COORD1_EXT, 16#879E).
-define(GL_OUTPUT_TEXTURE_COORD2_EXT, 16#879F).
-define(GL_OUTPUT_TEXTURE_COORD3_EXT, 16#87A0).
-define(GL_OUTPUT_TEXTURE_COORD4_EXT, 16#87A1).
-define(GL_OUTPUT_TEXTURE_COORD5_EXT, 16#87A2).
-define(GL_OUTPUT_TEXTURE_COORD6_EXT, 16#87A3).
-define(GL_OUTPUT_TEXTURE_COORD7_EXT, 16#87A4).
-define(GL_OUTPUT_TEXTURE_COORD8_EXT, 16#87A5).
-define(GL_OUTPUT_TEXTURE_COORD9_EXT, 16#87A6).
-define(GL_OUTPUT_TEXTURE_COORD10_EXT, 16#87A7).
-define(GL_OUTPUT_TEXTURE_COORD11_EXT, 16#87A8).
-define(GL_OUTPUT_TEXTURE_COORD12_EXT, 16#87A9).
-define(GL_OUTPUT_TEXTURE_COORD13_EXT, 16#87AA).
-define(GL_OUTPUT_TEXTURE_COORD14_EXT, 16#87AB).
-define(GL_OUTPUT_TEXTURE_COORD15_EXT, 16#87AC).
-define(GL_OUTPUT_TEXTURE_COORD16_EXT, 16#87AD).
-define(GL_OUTPUT_TEXTURE_COORD17_EXT, 16#87AE).
-define(GL_OUTPUT_TEXTURE_COORD18_EXT, 16#87AF).
-define(GL_OUTPUT_TEXTURE_COORD19_EXT, 16#87B0).
-define(GL_OUTPUT_TEXTURE_COORD20_EXT, 16#87B1).
-define(GL_OUTPUT_TEXTURE_COORD21_EXT, 16#87B2).
-define(GL_OUTPUT_TEXTURE_COORD22_EXT, 16#87B3).
-define(GL_OUTPUT_TEXTURE_COORD23_EXT, 16#87B4).
-define(GL_OUTPUT_TEXTURE_COORD24_EXT, 16#87B5).
-define(GL_OUTPUT_TEXTURE_COORD25_EXT, 16#87B6).
-define(GL_OUTPUT_TEXTURE_COORD26_EXT, 16#87B7).
-define(GL_OUTPUT_TEXTURE_COORD27_EXT, 16#87B8).
-define(GL_OUTPUT_TEXTURE_COORD28_EXT, 16#87B9).
-define(GL_OUTPUT_TEXTURE_COORD29_EXT, 16#87BA).
-define(GL_OUTPUT_TEXTURE_COORD30_EXT, 16#87BB).
-define(GL_OUTPUT_TEXTURE_COORD31_EXT, 16#87BC).
-define(GL_OUTPUT_FOG_EXT, 16#87BD).
-define(GL_SCALAR_EXT, 16#87BE).
-define(GL_VECTOR_EXT, 16#87BF).
-define(GL_MATRIX_EXT, 16#87C0).
-define(GL_VARIANT_EXT, 16#87C1).
-define(GL_INVARIANT_EXT, 16#87C2).
-define(GL_LOCAL_CONSTANT_EXT, 16#87C3).
-define(GL_LOCAL_EXT, 16#87C4).
-define(GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT, 16#87C5).
-define(GL_MAX_VERTEX_SHADER_VARIANTS_EXT, 16#87C6).
-define(GL_MAX_VERTEX_SHADER_INVARIANTS_EXT, 16#87C7).
-define(GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, 16#87C8).
-define(GL_MAX_VERTEX_SHADER_LOCALS_EXT, 16#87C9).
-define(GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT, 16#87CA).
-define(GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT, 16#87CB).
-define(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, 16#87CC).
-define(GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT, 16#87CD).
-define(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT, 16#87CE).
-define(GL_VERTEX_SHADER_INSTRUCTIONS_EXT, 16#87CF).
-define(GL_VERTEX_SHADER_VARIANTS_EXT, 16#87D0).
-define(GL_VERTEX_SHADER_INVARIANTS_EXT, 16#87D1).
-define(GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, 16#87D2).
-define(GL_VERTEX_SHADER_LOCALS_EXT, 16#87D3).
-define(GL_VERTEX_SHADER_OPTIMIZED_EXT, 16#87D4).
-define(GL_X_EXT, 16#87D5).
-define(GL_Y_EXT, 16#87D6).
-define(GL_Z_EXT, 16#87D7).
-define(GL_W_EXT, 16#87D8).
-define(GL_NEGATIVE_X_EXT, 16#87D9).
-define(GL_NEGATIVE_Y_EXT, 16#87DA).
-define(GL_NEGATIVE_Z_EXT, 16#87DB).
-define(GL_NEGATIVE_W_EXT, 16#87DC).
-define(GL_ZERO_EXT, 16#87DD).
-define(GL_ONE_EXT, 16#87DE).
-define(GL_NEGATIVE_ONE_EXT, 16#87DF).
-define(GL_NORMALIZED_RANGE_EXT, 16#87E0).
-define(GL_FULL_RANGE_EXT, 16#87E1).
-define(GL_CURRENT_VERTEX_EXT, 16#87E2).
-define(GL_MVP_MATRIX_EXT, 16#87E3).
-define(GL_VARIANT_VALUE_EXT, 16#87E4).
-define(GL_VARIANT_DATATYPE_EXT, 16#87E5).
-define(GL_VARIANT_ARRAY_STRIDE_EXT, 16#87E6).
-define(GL_VARIANT_ARRAY_TYPE_EXT, 16#87E7).
-define(GL_VARIANT_ARRAY_EXT, 16#87E8).
-define(GL_VARIANT_ARRAY_POINTER_EXT, 16#87E9).
-define(GL_INVARIANT_VALUE_EXT, 16#87EA).
-define(GL_INVARIANT_DATATYPE_EXT, 16#87EB).
-define(GL_LOCAL_CONSTANT_VALUE_EXT, 16#87EC).
-define(GL_LOCAL_CONSTANT_DATATYPE_EXT, 16#87ED).
-define(GL_EXT_vertex_weighting, 1).
-define(GL_MODELVIEW0_STACK_DEPTH_EXT, 16#0BA3).
-define(GL_MODELVIEW1_STACK_DEPTH_EXT, 16#8502).
-define(GL_MODELVIEW0_MATRIX_EXT, 16#0BA6).
-define(GL_MODELVIEW1_MATRIX_EXT, 16#8506).
-define(GL_VERTEX_WEIGHTING_EXT, 16#8509).
-define(GL_MODELVIEW0_EXT, 16#1700).
-define(GL_MODELVIEW1_EXT, 16#850A).
-define(GL_CURRENT_VERTEX_WEIGHT_EXT, 16#850B).
-define(GL_VERTEX_WEIGHT_ARRAY_EXT, 16#850C).
-define(GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT, 16#850D).
-define(GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT, 16#850E).
-define(GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT, 16#850F).
-define(GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT, 16#8510).
-define(GL_EXT_win32_keyed_mutex, 1).
-define(GL_EXT_window_rectangles, 1).
-define(GL_INCLUSIVE_EXT, 16#8F10).
-define(GL_EXCLUSIVE_EXT, 16#8F11).
-define(GL_WINDOW_RECTANGLE_EXT, 16#8F12).
-define(GL_WINDOW_RECTANGLE_MODE_EXT, 16#8F13).
-define(GL_MAX_WINDOW_RECTANGLES_EXT, 16#8F14).
-define(GL_NUM_WINDOW_RECTANGLES_EXT, 16#8F15).
-define(GL_EXT_x11_sync_object, 1).
-define(GL_SYNC_X11_FENCE_EXT, 16#90E1).
-define(GL_GREMEDY_frame_terminator, 1).
-define(GL_GREMEDY_string_marker, 1).
-define(GL_HP_convolution_border_modes, 1).
-define(GL_IGNORE_BORDER_HP, 16#8150).
-define(GL_CONSTANT_BORDER_HP, 16#8151).
-define(GL_REPLICATE_BORDER_HP, 16#8153).
-define(GL_CONVOLUTION_BORDER_COLOR_HP, 16#8154).
-define(GL_HP_image_transform, 1).
-define(GL_IMAGE_SCALE_X_HP, 16#8155).
-define(GL_IMAGE_SCALE_Y_HP, 16#8156).
-define(GL_IMAGE_TRANSLATE_X_HP, 16#8157).
-define(GL_IMAGE_TRANSLATE_Y_HP, 16#8158).
-define(GL_IMAGE_ROTATE_ANGLE_HP, 16#8159).
-define(GL_IMAGE_ROTATE_ORIGIN_X_HP, 16#815A).
-define(GL_IMAGE_ROTATE_ORIGIN_Y_HP, 16#815B).
-define(GL_IMAGE_MAG_FILTER_HP, 16#815C).
-define(GL_IMAGE_MIN_FILTER_HP, 16#815D).
-define(GL_IMAGE_CUBIC_WEIGHT_HP, 16#815E).
-define(GL_CUBIC_HP, 16#815F).
-define(GL_AVERAGE_HP, 16#8160).
-define(GL_IMAGE_TRANSFORM_2D_HP, 16#8161).
-define(GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP, 16#8162).
-define(GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP, 16#8163).
-define(GL_HP_occlusion_test, 1).
-define(GL_OCCLUSION_TEST_HP, 16#8165).
-define(GL_OCCLUSION_TEST_RESULT_HP, 16#8166).
-define(GL_HP_texture_lighting, 1).
-define(GL_TEXTURE_LIGHTING_MODE_HP, 16#8167).
-define(GL_TEXTURE_POST_SPECULAR_HP, 16#8168).
-define(GL_TEXTURE_PRE_SPECULAR_HP, 16#8169).
-define(GL_IBM_cull_vertex, 1).
-define(GL_CULL_VERTEX_IBM, 103050).
-define(GL_IBM_multimode_draw_arrays, 1).
-define(GL_IBM_rasterpos_clip, 1).
-define(GL_RASTER_POSITION_UNCLIPPED_IBM, 16#19262).
-define(GL_IBM_static_data, 1).
-define(GL_ALL_STATIC_DATA_IBM, 103060).
-define(GL_STATIC_VERTEX_ARRAY_IBM, 103061).
-define(GL_IBM_texture_mirrored_repeat, 1).
-define(GL_MIRRORED_REPEAT_IBM, 16#8370).
-define(GL_IBM_vertex_array_lists, 1).
-define(GL_VERTEX_ARRAY_LIST_IBM, 103070).
-define(GL_NORMAL_ARRAY_LIST_IBM, 103071).
-define(GL_COLOR_ARRAY_LIST_IBM, 103072).
-define(GL_INDEX_ARRAY_LIST_IBM, 103073).
-define(GL_TEXTURE_COORD_ARRAY_LIST_IBM, 103074).
-define(GL_EDGE_FLAG_ARRAY_LIST_IBM, 103075).
-define(GL_FOG_COORDINATE_ARRAY_LIST_IBM, 103076).
-define(GL_SECONDARY_COLOR_ARRAY_LIST_IBM, 103077).
-define(GL_VERTEX_ARRAY_LIST_STRIDE_IBM, 103080).
-define(GL_NORMAL_ARRAY_LIST_STRIDE_IBM, 103081).
-define(GL_COLOR_ARRAY_LIST_STRIDE_IBM, 103082).
-define(GL_INDEX_ARRAY_LIST_STRIDE_IBM, 103083).
-define(GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM, 103084).
-define(GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM, 103085).
-define(GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM, 103086).
-define(GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM, 103087).
-define(GL_INGR_blend_func_separate, 1).
-define(GL_INGR_color_clamp, 1).
-define(GL_RED_MIN_CLAMP_INGR, 16#8560).
-define(GL_GREEN_MIN_CLAMP_INGR, 16#8561).
-define(GL_BLUE_MIN_CLAMP_INGR, 16#8562).
-define(GL_ALPHA_MIN_CLAMP_INGR, 16#8563).
-define(GL_RED_MAX_CLAMP_INGR, 16#8564).
-define(GL_GREEN_MAX_CLAMP_INGR, 16#8565).
-define(GL_BLUE_MAX_CLAMP_INGR, 16#8566).
-define(GL_ALPHA_MAX_CLAMP_INGR, 16#8567).
-define(GL_INGR_interlace_read, 1).
-define(GL_INTERLACE_READ_INGR, 16#8568).
-define(GL_INTEL_blackhole_render, 1).
-define(GL_BLACKHOLE_RENDER_INTEL, 16#83FC).
-define(GL_INTEL_conservative_rasterization, 1).
-define(GL_CONSERVATIVE_RASTERIZATION_INTEL, 16#83FE).
-define(GL_INTEL_fragment_shader_ordering, 1).
-define(GL_INTEL_framebuffer_CMAA, 1).
-define(GL_INTEL_map_texture, 1).
-define(GL_TEXTURE_MEMORY_LAYOUT_INTEL, 16#83FF).
-define(GL_LAYOUT_DEFAULT_INTEL, 0).
-define(GL_LAYOUT_LINEAR_INTEL, 1).
-define(GL_LAYOUT_LINEAR_CPU_CACHED_INTEL, 2).
-define(GL_INTEL_parallel_arrays, 1).
-define(GL_PARALLEL_ARRAYS_INTEL, 16#83F4).
-define(GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL, 16#83F5).
-define(GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL, 16#83F6).
-define(GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL, 16#83F7).
-define(GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL, 16#83F8).
-define(GL_INTEL_performance_query, 1).
-define(GL_PERFQUERY_SINGLE_CONTEXT_INTEL, 16#00000000).
-define(GL_PERFQUERY_GLOBAL_CONTEXT_INTEL, 16#00000001).
-define(GL_PERFQUERY_WAIT_INTEL, 16#83FB).
-define(GL_PERFQUERY_FLUSH_INTEL, 16#83FA).
-define(GL_PERFQUERY_DONOT_FLUSH_INTEL, 16#83F9).
-define(GL_PERFQUERY_COUNTER_EVENT_INTEL, 16#94F0).
-define(GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL, 16#94F1).
-define(GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL, 16#94F2).
-define(GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL, 16#94F3).
-define(GL_PERFQUERY_COUNTER_RAW_INTEL, 16#94F4).
-define(GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL, 16#94F5).
-define(GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL, 16#94F8).
-define(GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL, 16#94F9).
-define(GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL, 16#94FA).
-define(GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL, 16#94FB).
-define(GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL, 16#94FC).
-define(GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL, 16#94FD).
-define(GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL, 16#94FE).
-define(GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL, 16#94FF).
-define(GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL, 16#9500).
-define(GL_MESAX_texture_stack, 1).
-define(GL_TEXTURE_1D_STACK_MESAX, 16#8759).
-define(GL_TEXTURE_2D_STACK_MESAX, 16#875A).
-define(GL_PROXY_TEXTURE_1D_STACK_MESAX, 16#875B).
-define(GL_PROXY_TEXTURE_2D_STACK_MESAX, 16#875C).
-define(GL_TEXTURE_1D_STACK_BINDING_MESAX, 16#875D).
-define(GL_TEXTURE_2D_STACK_BINDING_MESAX, 16#875E).
-define(GL_MESA_framebuffer_flip_y, 1).
-define(GL_FRAMEBUFFER_FLIP_Y_MESA, 16#8BBB).
-define(GL_MESA_pack_invert, 1).
-define(GL_PACK_INVERT_MESA, 16#8758).
-define(GL_MESA_program_binary_formats, 1).
-define(GL_PROGRAM_BINARY_FORMAT_MESA, 16#875F).
-define(GL_MESA_resize_buffers, 1).
-define(GL_MESA_shader_integer_functions, 1).
-define(GL_MESA_tile_raster_order, 1).
-define(GL_TILE_RASTER_ORDER_FIXED_MESA, 16#8BB8).
-define(GL_TILE_RASTER_ORDER_INCREASING_X_MESA, 16#8BB9).
-define(GL_TILE_RASTER_ORDER_INCREASING_Y_MESA, 16#8BBA).
-define(GL_MESA_window_pos, 1).
-define(GL_MESA_ycbcr_texture, 1).
-define(GL_UNSIGNED_SHORT_8_8_MESA, 16#85BA).
-define(GL_UNSIGNED_SHORT_8_8_REV_MESA, 16#85BB).
-define(GL_YCBCR_MESA, 16#8757).
-define(GL_NVX_blend_equation_advanced_multi_draw_buffers, 1).
-define(GL_NVX_conditional_render, 1).
-define(GL_NVX_gpu_memory_info, 1).
-define(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, 16#9047).
-define(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, 16#9048).
-define(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, 16#9049).
-define(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX, 16#904A).
-define(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX, 16#904B).
-define(GL_NVX_gpu_multicast2, 1).
-define(GL_UPLOAD_GPU_MASK_NVX, 16#954A).
-define(GL_NVX_linked_gpu_multicast, 1).
-define(GL_LGPU_SEPARATE_STORAGE_BIT_NVX, 16#0800).
-define(GL_MAX_LGPU_GPUS_NVX, 16#92BA).
-define(GL_NVX_progress_fence, 1).
-define(GL_NV_alpha_to_coverage_dither_control, 1).
-define(GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV, 16#934D).
-define(GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV, 16#934E).
-define(GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV, 16#934F).
-define(GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV, 16#92BF).
-define(GL_NV_bindless_multi_draw_indirect, 1).
-define(GL_NV_bindless_multi_draw_indirect_count, 1).
-define(GL_NV_bindless_texture, 1).
-define(GL_NV_blend_equation_advanced, 1).
-define(GL_BLEND_OVERLAP_NV, 16#9281).
-define(GL_BLEND_PREMULTIPLIED_SRC_NV, 16#9280).
-define(GL_BLUE_NV, 16#1905).
-define(GL_COLORBURN_NV, 16#929A).
-define(GL_COLORDODGE_NV, 16#9299).
-define(GL_CONJOINT_NV, 16#9284).
-define(GL_CONTRAST_NV, 16#92A1).
-define(GL_DARKEN_NV, 16#9297).
-define(GL_DIFFERENCE_NV, 16#929E).
-define(GL_DISJOINT_NV, 16#9283).
-define(GL_DST_ATOP_NV, 16#928F).
-define(GL_DST_IN_NV, 16#928B).
-define(GL_DST_NV, 16#9287).
-define(GL_DST_OUT_NV, 16#928D).
-define(GL_DST_OVER_NV, 16#9289).
-define(GL_EXCLUSION_NV, 16#92A0).
-define(GL_GREEN_NV, 16#1904).
-define(GL_HARDLIGHT_NV, 16#929B).
-define(GL_HARDMIX_NV, 16#92A9).
-define(GL_HSL_COLOR_NV, 16#92AF).
-define(GL_HSL_HUE_NV, 16#92AD).
-define(GL_HSL_LUMINOSITY_NV, 16#92B0).
-define(GL_HSL_SATURATION_NV, 16#92AE).
-define(GL_INVERT_OVG_NV, 16#92B4).
-define(GL_INVERT_RGB_NV, 16#92A3).
-define(GL_LIGHTEN_NV, 16#9298).
-define(GL_LINEARBURN_NV, 16#92A5).
-define(GL_LINEARDODGE_NV, 16#92A4).
-define(GL_LINEARLIGHT_NV, 16#92A7).
-define(GL_MINUS_CLAMPED_NV, 16#92B3).
-define(GL_MINUS_NV, 16#929F).
-define(GL_MULTIPLY_NV, 16#9294).
-define(GL_OVERLAY_NV, 16#9296).
-define(GL_PINLIGHT_NV, 16#92A8).
-define(GL_PLUS_CLAMPED_ALPHA_NV, 16#92B2).
-define(GL_PLUS_CLAMPED_NV, 16#92B1).
-define(GL_PLUS_DARKER_NV, 16#9292).
-define(GL_PLUS_NV, 16#9291).
-define(GL_RED_NV, 16#1903).
-define(GL_SCREEN_NV, 16#9295).
-define(GL_SOFTLIGHT_NV, 16#929C).
-define(GL_SRC_ATOP_NV, 16#928E).
-define(GL_SRC_IN_NV, 16#928A).
-define(GL_SRC_NV, 16#9286).
-define(GL_SRC_OUT_NV, 16#928C).
-define(GL_SRC_OVER_NV, 16#9288).
-define(GL_UNCORRELATED_NV, 16#9282).
-define(GL_VIVIDLIGHT_NV, 16#92A6).
-define(GL_XOR_NV, 16#1506).
-define(GL_NV_blend_equation_advanced_coherent, 1).
-define(GL_BLEND_ADVANCED_COHERENT_NV, 16#9285).
-define(GL_NV_blend_minmax_factor, 1).
-define(GL_NV_blend_square, 1).
-define(GL_NV_clip_space_w_scaling, 1).
-define(GL_VIEWPORT_POSITION_W_SCALE_NV, 16#937C).
-define(GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV, 16#937D).
-define(GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV, 16#937E).
-define(GL_NV_command_list, 1).
-define(GL_TERMINATE_SEQUENCE_COMMAND_NV, 16#0000).
-define(GL_NOP_COMMAND_NV, 16#0001).
-define(GL_DRAW_ELEMENTS_COMMAND_NV, 16#0002).
-define(GL_DRAW_ARRAYS_COMMAND_NV, 16#0003).
-define(GL_DRAW_ELEMENTS_STRIP_COMMAND_NV, 16#0004).
-define(GL_DRAW_ARRAYS_STRIP_COMMAND_NV, 16#0005).
-define(GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV, 16#0006).
-define(GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV, 16#0007).
-define(GL_ELEMENT_ADDRESS_COMMAND_NV, 16#0008).
-define(GL_ATTRIBUTE_ADDRESS_COMMAND_NV, 16#0009).
-define(GL_UNIFORM_ADDRESS_COMMAND_NV, 16#000A).
-define(GL_BLEND_COLOR_COMMAND_NV, 16#000B).
-define(GL_STENCIL_REF_COMMAND_NV, 16#000C).
-define(GL_LINE_WIDTH_COMMAND_NV, 16#000D).
-define(GL_POLYGON_OFFSET_COMMAND_NV, 16#000E).
-define(GL_ALPHA_REF_COMMAND_NV, 16#000F).
-define(GL_VIEWPORT_COMMAND_NV, 16#0010).
-define(GL_SCISSOR_COMMAND_NV, 16#0011).
-define(GL_FRONT_FACE_COMMAND_NV, 16#0012).
-define(GL_NV_compute_program5, 1).
-define(GL_COMPUTE_PROGRAM_NV, 16#90FB).
-define(GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV, 16#90FC).
-define(GL_NV_compute_shader_derivatives, 1).
-define(GL_NV_conditional_render, 1).
-define(GL_QUERY_WAIT_NV, 16#8E13).
-define(GL_QUERY_NO_WAIT_NV, 16#8E14).
-define(GL_QUERY_BY_REGION_WAIT_NV, 16#8E15).
-define(GL_QUERY_BY_REGION_NO_WAIT_NV, 16#8E16).
-define(GL_NV_conservative_raster, 1).
-define(GL_CONSERVATIVE_RASTERIZATION_NV, 16#9346).
-define(GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV, 16#9347).
-define(GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV, 16#9348).
-define(GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV, 16#9349).
-define(GL_NV_conservative_raster_dilate, 1).
-define(GL_CONSERVATIVE_RASTER_DILATE_NV, 16#9379).
-define(GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV, 16#937A).
-define(GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV, 16#937B).
-define(GL_NV_conservative_raster_pre_snap, 1).
-define(GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV, 16#9550).
-define(GL_NV_conservative_raster_pre_snap_triangles, 1).
-define(GL_CONSERVATIVE_RASTER_MODE_NV, 16#954D).
-define(GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV, 16#954E).
-define(GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV, 16#954F).
-define(GL_NV_conservative_raster_underestimation, 1).
-define(GL_NV_copy_depth_to_color, 1).
-define(GL_DEPTH_STENCIL_TO_RGBA_NV, 16#886E).
-define(GL_DEPTH_STENCIL_TO_BGRA_NV, 16#886F).
-define(GL_NV_copy_image, 1).
-define(GL_NV_deep_texture3D, 1).
-define(GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV, 16#90D0).
-define(GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV, 16#90D1).
-define(GL_NV_depth_buffer_float, 1).
-define(GL_DEPTH_COMPONENT32F_NV, 16#8DAB).
-define(GL_DEPTH32F_STENCIL8_NV, 16#8DAC).
-define(GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV, 16#8DAD).
-define(GL_DEPTH_BUFFER_FLOAT_MODE_NV, 16#8DAF).
-define(GL_NV_depth_clamp, 1).
-define(GL_DEPTH_CLAMP_NV, 16#864F).
-define(GL_NV_draw_texture, 1).
-define(GL_NV_draw_vulkan_image, 1).
-define(GL_NV_evaluators, 1).
-define(GL_EVAL_2D_NV, 16#86C0).
-define(GL_EVAL_TRIANGULAR_2D_NV, 16#86C1).
-define(GL_MAP_TESSELLATION_NV, 16#86C2).
-define(GL_MAP_ATTRIB_U_ORDER_NV, 16#86C3).
-define(GL_MAP_ATTRIB_V_ORDER_NV, 16#86C4).
-define(GL_EVAL_FRACTIONAL_TESSELLATION_NV, 16#86C5).
-define(GL_EVAL_VERTEX_ATTRIB0_NV, 16#86C6).
-define(GL_EVAL_VERTEX_ATTRIB1_NV, 16#86C7).
-define(GL_EVAL_VERTEX_ATTRIB2_NV, 16#86C8).
-define(GL_EVAL_VERTEX_ATTRIB3_NV, 16#86C9).
-define(GL_EVAL_VERTEX_ATTRIB4_NV, 16#86CA).
-define(GL_EVAL_VERTEX_ATTRIB5_NV, 16#86CB).
-define(GL_EVAL_VERTEX_ATTRIB6_NV, 16#86CC).
-define(GL_EVAL_VERTEX_ATTRIB7_NV, 16#86CD).
-define(GL_EVAL_VERTEX_ATTRIB8_NV, 16#86CE).
-define(GL_EVAL_VERTEX_ATTRIB9_NV, 16#86CF).
-define(GL_EVAL_VERTEX_ATTRIB10_NV, 16#86D0).
-define(GL_EVAL_VERTEX_ATTRIB11_NV, 16#86D1).
-define(GL_EVAL_VERTEX_ATTRIB12_NV, 16#86D2).
-define(GL_EVAL_VERTEX_ATTRIB13_NV, 16#86D3).
-define(GL_EVAL_VERTEX_ATTRIB14_NV, 16#86D4).
-define(GL_EVAL_VERTEX_ATTRIB15_NV, 16#86D5).
-define(GL_MAX_MAP_TESSELLATION_NV, 16#86D6).
-define(GL_MAX_RATIONAL_EVAL_ORDER_NV, 16#86D7).
-define(GL_NV_explicit_multisample, 1).
-define(GL_SAMPLE_POSITION_NV, 16#8E50).
-define(GL_SAMPLE_MASK_NV, 16#8E51).
-define(GL_SAMPLE_MASK_VALUE_NV, 16#8E52).
-define(GL_TEXTURE_BINDING_RENDERBUFFER_NV, 16#8E53).
-define(GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV, 16#8E54).
-define(GL_TEXTURE_RENDERBUFFER_NV, 16#8E55).
-define(GL_SAMPLER_RENDERBUFFER_NV, 16#8E56).
-define(GL_INT_SAMPLER_RENDERBUFFER_NV, 16#8E57).
-define(GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV, 16#8E58).
-define(GL_MAX_SAMPLE_MASK_WORDS_NV, 16#8E59).
-define(GL_NV_fence, 1).
-define(GL_ALL_COMPLETED_NV, 16#84F2).
-define(GL_FENCE_STATUS_NV, 16#84F3).
-define(GL_FENCE_CONDITION_NV, 16#84F4).
-define(GL_NV_fill_rectangle, 1).
-define(GL_FILL_RECTANGLE_NV, 16#933C).
-define(GL_NV_float_buffer, 1).
-define(GL_FLOAT_R_NV, 16#8880).
-define(GL_FLOAT_RG_NV, 16#8881).
-define(GL_FLOAT_RGB_NV, 16#8882).
-define(GL_FLOAT_RGBA_NV, 16#8883).
-define(GL_FLOAT_R16_NV, 16#8884).
-define(GL_FLOAT_R32_NV, 16#8885).
-define(GL_FLOAT_RG16_NV, 16#8886).
-define(GL_FLOAT_RG32_NV, 16#8887).
-define(GL_FLOAT_RGB16_NV, 16#8888).
-define(GL_FLOAT_RGB32_NV, 16#8889).
-define(GL_FLOAT_RGBA16_NV, 16#888A).
-define(GL_FLOAT_RGBA32_NV, 16#888B).
-define(GL_TEXTURE_FLOAT_COMPONENTS_NV, 16#888C).
-define(GL_FLOAT_CLEAR_COLOR_VALUE_NV, 16#888D).
-define(GL_FLOAT_RGBA_MODE_NV, 16#888E).
-define(GL_NV_fog_distance, 1).
-define(GL_FOG_DISTANCE_MODE_NV, 16#855A).
-define(GL_EYE_RADIAL_NV, 16#855B).
-define(GL_EYE_PLANE_ABSOLUTE_NV, 16#855C).
-define(GL_NV_fragment_coverage_to_color, 1).
-define(GL_FRAGMENT_COVERAGE_TO_COLOR_NV, 16#92DD).
-define(GL_FRAGMENT_COVERAGE_COLOR_NV, 16#92DE).
-define(GL_NV_fragment_program, 1).
-define(GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV, 16#8868).
-define(GL_FRAGMENT_PROGRAM_NV, 16#8870).
-define(GL_MAX_TEXTURE_COORDS_NV, 16#8871).
-define(GL_MAX_TEXTURE_IMAGE_UNITS_NV, 16#8872).
-define(GL_FRAGMENT_PROGRAM_BINDING_NV, 16#8873).
-define(GL_PROGRAM_ERROR_STRING_NV, 16#8874).
-define(GL_NV_fragment_program2, 1).
-define(GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV, 16#88F4).
-define(GL_MAX_PROGRAM_CALL_DEPTH_NV, 16#88F5).
-define(GL_MAX_PROGRAM_IF_DEPTH_NV, 16#88F6).
-define(GL_MAX_PROGRAM_LOOP_DEPTH_NV, 16#88F7).
-define(GL_MAX_PROGRAM_LOOP_COUNT_NV, 16#88F8).
-define(GL_NV_fragment_program4, 1).
-define(GL_NV_fragment_program_option, 1).
-define(GL_NV_fragment_shader_barycentric, 1).
-define(GL_NV_fragment_shader_interlock, 1).
-define(GL_NV_framebuffer_mixed_samples, 1).
-define(GL_COVERAGE_MODULATION_TABLE_NV, 16#9331).
-define(GL_COLOR_SAMPLES_NV, 16#8E20).
-define(GL_DEPTH_SAMPLES_NV, 16#932D).
-define(GL_STENCIL_SAMPLES_NV, 16#932E).
-define(GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV, 16#932F).
-define(GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV, 16#9330).
-define(GL_COVERAGE_MODULATION_NV, 16#9332).
-define(GL_COVERAGE_MODULATION_TABLE_SIZE_NV, 16#9333).
-define(GL_NV_framebuffer_multisample_coverage, 1).
-define(GL_RENDERBUFFER_COVERAGE_SAMPLES_NV, 16#8CAB).
-define(GL_RENDERBUFFER_COLOR_SAMPLES_NV, 16#8E10).
-define(GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV, 16#8E11).
-define(GL_MULTISAMPLE_COVERAGE_MODES_NV, 16#8E12).
-define(GL_NV_geometry_program4, 1).
-define(GL_GEOMETRY_PROGRAM_NV, 16#8C26).
-define(GL_MAX_PROGRAM_OUTPUT_VERTICES_NV, 16#8C27).
-define(GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV, 16#8C28).
-define(GL_NV_geometry_shader4, 1).
-define(GL_NV_geometry_shader_passthrough, 1).
-define(GL_NV_gpu_multicast, 1).
-define(GL_PER_GPU_STORAGE_BIT_NV, 16#0800).
-define(GL_MULTICAST_GPUS_NV, 16#92BA).
-define(GL_RENDER_GPU_MASK_NV, 16#9558).
-define(GL_PER_GPU_STORAGE_NV, 16#9548).
-define(GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV, 16#9549).
-define(GL_NV_gpu_program4, 1).
-define(GL_MIN_PROGRAM_TEXEL_OFFSET_NV, 16#8904).
-define(GL_MAX_PROGRAM_TEXEL_OFFSET_NV, 16#8905).
-define(GL_PROGRAM_ATTRIB_COMPONENTS_NV, 16#8906).
-define(GL_PROGRAM_RESULT_COMPONENTS_NV, 16#8907).
-define(GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV, 16#8908).
-define(GL_MAX_PROGRAM_RESULT_COMPONENTS_NV, 16#8909).
-define(GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV, 16#8DA5).
-define(GL_MAX_PROGRAM_GENERIC_RESULTS_NV, 16#8DA6).
-define(GL_NV_gpu_program5, 1).
-define(GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV, 16#8E5A).
-define(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV, 16#8E5B).
-define(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV, 16#8E5C).
-define(GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV, 16#8E5D).
-define(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV, 16#8E5E).
-define(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV, 16#8E5F).
-define(GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV, 16#8F44).
-define(GL_MAX_PROGRAM_SUBROUTINE_NUM_NV, 16#8F45).
-define(GL_NV_gpu_program5_mem_extended, 1).
-define(GL_NV_gpu_shader5, 1).
-define(GL_NV_half_float, 1).
-define(GL_HALF_FLOAT_NV, 16#140B).
-define(GL_NV_internalformat_sample_query, 1).
-define(GL_MULTISAMPLES_NV, 16#9371).
-define(GL_SUPERSAMPLE_SCALE_X_NV, 16#9372).
-define(GL_SUPERSAMPLE_SCALE_Y_NV, 16#9373).
-define(GL_CONFORMANT_NV, 16#9374).
-define(GL_NV_light_max_exponent, 1).
-define(GL_MAX_SHININESS_NV, 16#8504).
-define(GL_MAX_SPOT_EXPONENT_NV, 16#8505).
-define(GL_NV_memory_attachment, 1).
-define(GL_ATTACHED_MEMORY_OBJECT_NV, 16#95A4).
-define(GL_ATTACHED_MEMORY_OFFSET_NV, 16#95A5).
-define(GL_MEMORY_ATTACHABLE_ALIGNMENT_NV, 16#95A6).
-define(GL_MEMORY_ATTACHABLE_SIZE_NV, 16#95A7).
-define(GL_MEMORY_ATTACHABLE_NV, 16#95A8).
-define(GL_DETACHED_MEMORY_INCARNATION_NV, 16#95A9).
-define(GL_DETACHED_TEXTURES_NV, 16#95AA).
-define(GL_DETACHED_BUFFERS_NV, 16#95AB).
-define(GL_MAX_DETACHED_TEXTURES_NV, 16#95AC).
-define(GL_MAX_DETACHED_BUFFERS_NV, 16#95AD).
-define(GL_NV_mesh_shader, 1).
-define(GL_MESH_SHADER_NV, 16#9559).
-define(GL_TASK_SHADER_NV, 16#955A).
-define(GL_MAX_MESH_UNIFORM_BLOCKS_NV, 16#8E60).
-define(GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV, 16#8E61).
-define(GL_MAX_MESH_IMAGE_UNIFORMS_NV, 16#8E62).
-define(GL_MAX_MESH_UNIFORM_COMPONENTS_NV, 16#8E63).
-define(GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV, 16#8E64).
-define(GL_MAX_MESH_ATOMIC_COUNTERS_NV, 16#8E65).
-define(GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV, 16#8E66).
-define(GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV, 16#8E67).
-define(GL_MAX_TASK_UNIFORM_BLOCKS_NV, 16#8E68).
-define(GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV, 16#8E69).
-define(GL_MAX_TASK_IMAGE_UNIFORMS_NV, 16#8E6A).
-define(GL_MAX_TASK_UNIFORM_COMPONENTS_NV, 16#8E6B).
-define(GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV, 16#8E6C).
-define(GL_MAX_TASK_ATOMIC_COUNTERS_NV, 16#8E6D).
-define(GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV, 16#8E6E).
-define(GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV, 16#8E6F).
-define(GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV, 16#95A2).
-define(GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV, 16#95A3).
-define(GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV, 16#9536).
-define(GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV, 16#9537).
-define(GL_MAX_MESH_OUTPUT_VERTICES_NV, 16#9538).
-define(GL_MAX_MESH_OUTPUT_PRIMITIVES_NV, 16#9539).
-define(GL_MAX_TASK_OUTPUT_COUNT_NV, 16#953A).
-define(GL_MAX_DRAW_MESH_TASKS_COUNT_NV, 16#953D).
-define(GL_MAX_MESH_VIEWS_NV, 16#9557).
-define(GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV, 16#92DF).
-define(GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV, 16#9543).
-define(GL_MAX_MESH_WORK_GROUP_SIZE_NV, 16#953B).
-define(GL_MAX_TASK_WORK_GROUP_SIZE_NV, 16#953C).
-define(GL_MESH_WORK_GROUP_SIZE_NV, 16#953E).
-define(GL_TASK_WORK_GROUP_SIZE_NV, 16#953F).
-define(GL_MESH_VERTICES_OUT_NV, 16#9579).
-define(GL_MESH_PRIMITIVES_OUT_NV, 16#957A).
-define(GL_MESH_OUTPUT_TYPE_NV, 16#957B).
-define(GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV, 16#959C).
-define(GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV, 16#959D).
-define(GL_REFERENCED_BY_MESH_SHADER_NV, 16#95A0).
-define(GL_REFERENCED_BY_TASK_SHADER_NV, 16#95A1).
-define(GL_MESH_SHADER_BIT_NV, 16#00000040).
-define(GL_TASK_SHADER_BIT_NV, 16#00000080).
-define(GL_MESH_SUBROUTINE_NV, 16#957C).
-define(GL_TASK_SUBROUTINE_NV, 16#957D).
-define(GL_MESH_SUBROUTINE_UNIFORM_NV, 16#957E).
-define(GL_TASK_SUBROUTINE_UNIFORM_NV, 16#957F).
-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV, 16#959E).
-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV, 16#959F).
-define(GL_NV_multisample_coverage, 1).
-define(GL_NV_multisample_filter_hint, 1).
-define(GL_MULTISAMPLE_FILTER_HINT_NV, 16#8534).
-define(GL_NV_occlusion_query, 1).
-define(GL_PIXEL_COUNTER_BITS_NV, 16#8864).
-define(GL_CURRENT_OCCLUSION_QUERY_ID_NV, 16#8865).
-define(GL_PIXEL_COUNT_NV, 16#8866).
-define(GL_PIXEL_COUNT_AVAILABLE_NV, 16#8867).
-define(GL_NV_packed_depth_stencil, 1).
-define(GL_DEPTH_STENCIL_NV, 16#84F9).
-define(GL_UNSIGNED_INT_24_8_NV, 16#84FA).
-define(GL_NV_parameter_buffer_object, 1).
-define(GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV, 16#8DA0).
-define(GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV, 16#8DA1).
-define(GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, 16#8DA2).
-define(GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV, 16#8DA3).
-define(GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV, 16#8DA4).
-define(GL_NV_parameter_buffer_object2, 1).
-define(GL_NV_path_rendering, 1).
-define(GL_PATH_FORMAT_SVG_NV, 16#9070).
-define(GL_PATH_FORMAT_PS_NV, 16#9071).
-define(GL_STANDARD_FONT_NAME_NV, 16#9072).
-define(GL_SYSTEM_FONT_NAME_NV, 16#9073).
-define(GL_FILE_NAME_NV, 16#9074).
-define(GL_PATH_STROKE_WIDTH_NV, 16#9075).
-define(GL_PATH_END_CAPS_NV, 16#9076).
-define(GL_PATH_INITIAL_END_CAP_NV, 16#9077).
-define(GL_PATH_TERMINAL_END_CAP_NV, 16#9078).
-define(GL_PATH_JOIN_STYLE_NV, 16#9079).
-define(GL_PATH_MITER_LIMIT_NV, 16#907A).
-define(GL_PATH_DASH_CAPS_NV, 16#907B).
-define(GL_PATH_INITIAL_DASH_CAP_NV, 16#907C).
-define(GL_PATH_TERMINAL_DASH_CAP_NV, 16#907D).
-define(GL_PATH_DASH_OFFSET_NV, 16#907E).
-define(GL_PATH_CLIENT_LENGTH_NV, 16#907F).
-define(GL_PATH_FILL_MODE_NV, 16#9080).
-define(GL_PATH_FILL_MASK_NV, 16#9081).
-define(GL_PATH_FILL_COVER_MODE_NV, 16#9082).
-define(GL_PATH_STROKE_COVER_MODE_NV, 16#9083).
-define(GL_PATH_STROKE_MASK_NV, 16#9084).
-define(GL_COUNT_UP_NV, 16#9088).
-define(GL_COUNT_DOWN_NV, 16#9089).
-define(GL_PATH_OBJECT_BOUNDING_BOX_NV, 16#908A).
-define(GL_CONVEX_HULL_NV, 16#908B).
-define(GL_BOUNDING_BOX_NV, 16#908D).
-define(GL_TRANSLATE_X_NV, 16#908E).
-define(GL_TRANSLATE_Y_NV, 16#908F).
-define(GL_TRANSLATE_2D_NV, 16#9090).
-define(GL_TRANSLATE_3D_NV, 16#9091).
-define(GL_AFFINE_2D_NV, 16#9092).
-define(GL_AFFINE_3D_NV, 16#9094).
-define(GL_TRANSPOSE_AFFINE_2D_NV, 16#9096).
-define(GL_TRANSPOSE_AFFINE_3D_NV, 16#9098).
-define(GL_UTF8_NV, 16#909A).
-define(GL_UTF16_NV, 16#909B).
-define(GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV, 16#909C).
-define(GL_PATH_COMMAND_COUNT_NV, 16#909D).
-define(GL_PATH_COORD_COUNT_NV, 16#909E).
-define(GL_PATH_DASH_ARRAY_COUNT_NV, 16#909F).
-define(GL_PATH_COMPUTED_LENGTH_NV, 16#90A0).
-define(GL_PATH_FILL_BOUNDING_BOX_NV, 16#90A1).
-define(GL_PATH_STROKE_BOUNDING_BOX_NV, 16#90A2).
-define(GL_SQUARE_NV, 16#90A3).
-define(GL_ROUND_NV, 16#90A4).
-define(GL_TRIANGULAR_NV, 16#90A5).
-define(GL_BEVEL_NV, 16#90A6).
-define(GL_MITER_REVERT_NV, 16#90A7).
-define(GL_MITER_TRUNCATE_NV, 16#90A8).
-define(GL_SKIP_MISSING_GLYPH_NV, 16#90A9).
-define(GL_USE_MISSING_GLYPH_NV, 16#90AA).
-define(GL_PATH_ERROR_POSITION_NV, 16#90AB).
-define(GL_ACCUM_ADJACENT_PAIRS_NV, 16#90AD).
-define(GL_ADJACENT_PAIRS_NV, 16#90AE).
-define(GL_FIRST_TO_REST_NV, 16#90AF).
-define(GL_PATH_GEN_MODE_NV, 16#90B0).
-define(GL_PATH_GEN_COEFF_NV, 16#90B1).
-define(GL_PATH_GEN_COMPONENTS_NV, 16#90B3).
-define(GL_PATH_STENCIL_FUNC_NV, 16#90B7).
-define(GL_PATH_STENCIL_REF_NV, 16#90B8).
-define(GL_PATH_STENCIL_VALUE_MASK_NV, 16#90B9).
-define(GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV, 16#90BD).
-define(GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV, 16#90BE).
-define(GL_PATH_COVER_DEPTH_FUNC_NV, 16#90BF).
-define(GL_PATH_DASH_OFFSET_RESET_NV, 16#90B4).
-define(GL_MOVE_TO_RESETS_NV, 16#90B5).
-define(GL_MOVE_TO_CONTINUES_NV, 16#90B6).
-define(GL_CLOSE_PATH_NV, 16#00).
-define(GL_MOVE_TO_NV, 16#02).
-define(GL_RELATIVE_MOVE_TO_NV, 16#03).
-define(GL_LINE_TO_NV, 16#04).
-define(GL_RELATIVE_LINE_TO_NV, 16#05).
-define(GL_HORIZONTAL_LINE_TO_NV, 16#06).
-define(GL_RELATIVE_HORIZONTAL_LINE_TO_NV, 16#07).
-define(GL_VERTICAL_LINE_TO_NV, 16#08).
-define(GL_RELATIVE_VERTICAL_LINE_TO_NV, 16#09).
-define(GL_QUADRATIC_CURVE_TO_NV, 16#0A).
-define(GL_RELATIVE_QUADRATIC_CURVE_TO_NV, 16#0B).
-define(GL_CUBIC_CURVE_TO_NV, 16#0C).
-define(GL_RELATIVE_CUBIC_CURVE_TO_NV, 16#0D).
-define(GL_SMOOTH_QUADRATIC_CURVE_TO_NV, 16#0E).
-define(GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV, 16#0F).
-define(GL_SMOOTH_CUBIC_CURVE_TO_NV, 16#10).
-define(GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV, 16#11).
-define(GL_SMALL_CCW_ARC_TO_NV, 16#12).
-define(GL_RELATIVE_SMALL_CCW_ARC_TO_NV, 16#13).
-define(GL_SMALL_CW_ARC_TO_NV, 16#14).
-define(GL_RELATIVE_SMALL_CW_ARC_TO_NV, 16#15).
-define(GL_LARGE_CCW_ARC_TO_NV, 16#16).
-define(GL_RELATIVE_LARGE_CCW_ARC_TO_NV, 16#17).
-define(GL_LARGE_CW_ARC_TO_NV, 16#18).
-define(GL_RELATIVE_LARGE_CW_ARC_TO_NV, 16#19).
-define(GL_RESTART_PATH_NV, 16#F0).
-define(GL_DUP_FIRST_CUBIC_CURVE_TO_NV, 16#F2).
-define(GL_DUP_LAST_CUBIC_CURVE_TO_NV, 16#F4).
-define(GL_RECT_NV, 16#F6).
-define(GL_CIRCULAR_CCW_ARC_TO_NV, 16#F8).
-define(GL_CIRCULAR_CW_ARC_TO_NV, 16#FA).
-define(GL_CIRCULAR_TANGENT_ARC_TO_NV, 16#FC).
-define(GL_ARC_TO_NV, 16#FE).
-define(GL_RELATIVE_ARC_TO_NV, 16#FF).
-define(GL_BOLD_BIT_NV, 16#01).
-define(GL_ITALIC_BIT_NV, 16#02).
-define(GL_GLYPH_WIDTH_BIT_NV, 16#01).
-define(GL_GLYPH_HEIGHT_BIT_NV, 16#02).
-define(GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV, 16#04).
-define(GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV, 16#08).
-define(GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV, 16#10).
-define(GL_GLYPH_VERTICAL_BEARING_X_BIT_NV, 16#20).
-define(GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV, 16#40).
-define(GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV, 16#80).
-define(GL_GLYPH_HAS_KERNING_BIT_NV, 16#100).
-define(GL_FONT_X_MIN_BOUNDS_BIT_NV, 16#00010000).
-define(GL_FONT_Y_MIN_BOUNDS_BIT_NV, 16#00020000).
-define(GL_FONT_X_MAX_BOUNDS_BIT_NV, 16#00040000).
-define(GL_FONT_Y_MAX_BOUNDS_BIT_NV, 16#00080000).
-define(GL_FONT_UNITS_PER_EM_BIT_NV, 16#00100000).
-define(GL_FONT_ASCENDER_BIT_NV, 16#00200000).
-define(GL_FONT_DESCENDER_BIT_NV, 16#00400000).
-define(GL_FONT_HEIGHT_BIT_NV, 16#00800000).
-define(GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV, 16#01000000).
-define(GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV, 16#02000000).
-define(GL_FONT_UNDERLINE_POSITION_BIT_NV, 16#04000000).
-define(GL_FONT_UNDERLINE_THICKNESS_BIT_NV, 16#08000000).
-define(GL_FONT_HAS_KERNING_BIT_NV, 16#10000000).
-define(GL_ROUNDED_RECT_NV, 16#E8).
-define(GL_RELATIVE_ROUNDED_RECT_NV, 16#E9).
-define(GL_ROUNDED_RECT2_NV, 16#EA).
-define(GL_RELATIVE_ROUNDED_RECT2_NV, 16#EB).
-define(GL_ROUNDED_RECT4_NV, 16#EC).
-define(GL_RELATIVE_ROUNDED_RECT4_NV, 16#ED).
-define(GL_ROUNDED_RECT8_NV, 16#EE).
-define(GL_RELATIVE_ROUNDED_RECT8_NV, 16#EF).
-define(GL_RELATIVE_RECT_NV, 16#F7).
-define(GL_FONT_GLYPHS_AVAILABLE_NV, 16#9368).
-define(GL_FONT_TARGET_UNAVAILABLE_NV, 16#9369).
-define(GL_FONT_UNAVAILABLE_NV, 16#936A).
-define(GL_FONT_UNINTELLIGIBLE_NV, 16#936B).
-define(GL_CONIC_CURVE_TO_NV, 16#1A).
-define(GL_RELATIVE_CONIC_CURVE_TO_NV, 16#1B).
-define(GL_FONT_NUM_GLYPH_INDICES_BIT_NV, 16#20000000).
-define(GL_STANDARD_FONT_FORMAT_NV, 16#936C).
-define(GL_2_BYTES_NV, 16#1407).
-define(GL_3_BYTES_NV, 16#1408).
-define(GL_4_BYTES_NV, 16#1409).
-define(GL_EYE_LINEAR_NV, 16#2400).
-define(GL_OBJECT_LINEAR_NV, 16#2401).
-define(GL_CONSTANT_NV, 16#8576).
-define(GL_PATH_FOG_GEN_MODE_NV, 16#90AC).
-define(GL_PRIMARY_COLOR_NV, 16#852C).
-define(GL_SECONDARY_COLOR_NV, 16#852D).
-define(GL_PATH_GEN_COLOR_FORMAT_NV, 16#90B2).
-define(GL_PATH_PROJECTION_NV, 16#1701).
-define(GL_PATH_MODELVIEW_NV, 16#1700).
-define(GL_PATH_MODELVIEW_STACK_DEPTH_NV, 16#0BA3).
-define(GL_PATH_MODELVIEW_MATRIX_NV, 16#0BA6).
-define(GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV, 16#0D36).
-define(GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV, 16#84E3).
-define(GL_PATH_PROJECTION_STACK_DEPTH_NV, 16#0BA4).
-define(GL_PATH_PROJECTION_MATRIX_NV, 16#0BA7).
-define(GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV, 16#0D38).
-define(GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV, 16#84E4).
-define(GL_FRAGMENT_INPUT_NV, 16#936D).
-define(GL_NV_path_rendering_shared_edge, 1).
-define(GL_SHARED_EDGE_NV, 16#C0).
-define(GL_NV_pixel_data_range, 1).
-define(GL_WRITE_PIXEL_DATA_RANGE_NV, 16#8878).
-define(GL_READ_PIXEL_DATA_RANGE_NV, 16#8879).
-define(GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV, 16#887A).
-define(GL_READ_PIXEL_DATA_RANGE_LENGTH_NV, 16#887B).
-define(GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV, 16#887C).
-define(GL_READ_PIXEL_DATA_RANGE_POINTER_NV, 16#887D).
-define(GL_NV_point_sprite, 1).
-define(GL_POINT_SPRITE_NV, 16#8861).
-define(GL_COORD_REPLACE_NV, 16#8862).
-define(GL_POINT_SPRITE_R_MODE_NV, 16#8863).
-define(GL_NV_present_video, 1).
-define(GL_FRAME_NV, 16#8E26).
-define(GL_FIELDS_NV, 16#8E27).
-define(GL_CURRENT_TIME_NV, 16#8E28).
-define(GL_NUM_FILL_STREAMS_NV, 16#8E29).
-define(GL_PRESENT_TIME_NV, 16#8E2A).
-define(GL_PRESENT_DURATION_NV, 16#8E2B).
-define(GL_NV_primitive_restart, 1).
-define(GL_PRIMITIVE_RESTART_NV, 16#8558).
-define(GL_PRIMITIVE_RESTART_INDEX_NV, 16#8559).
-define(GL_NV_query_resource, 1).
-define(GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV, 16#9540).
-define(GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV, 16#9542).
-define(GL_QUERY_RESOURCE_SYS_RESERVED_NV, 16#9544).
-define(GL_QUERY_RESOURCE_TEXTURE_NV, 16#9545).
-define(GL_QUERY_RESOURCE_RENDERBUFFER_NV, 16#9546).
-define(GL_QUERY_RESOURCE_BUFFEROBJECT_NV, 16#9547).
-define(GL_NV_query_resource_tag, 1).
-define(GL_NV_register_combiners, 1).
-define(GL_REGISTER_COMBINERS_NV, 16#8522).
-define(GL_VARIABLE_A_NV, 16#8523).
-define(GL_VARIABLE_B_NV, 16#8524).
-define(GL_VARIABLE_C_NV, 16#8525).
-define(GL_VARIABLE_D_NV, 16#8526).
-define(GL_VARIABLE_E_NV, 16#8527).
-define(GL_VARIABLE_F_NV, 16#8528).
-define(GL_VARIABLE_G_NV, 16#8529).
-define(GL_CONSTANT_COLOR0_NV, 16#852A).
-define(GL_CONSTANT_COLOR1_NV, 16#852B).
-define(GL_SPARE0_NV, 16#852E).
-define(GL_SPARE1_NV, 16#852F).
-define(GL_DISCARD_NV, 16#8530).
-define(GL_E_TIMES_F_NV, 16#8531).
-define(GL_SPARE0_PLUS_SECONDARY_COLOR_NV, 16#8532).
-define(GL_UNSIGNED_IDENTITY_NV, 16#8536).
-define(GL_UNSIGNED_INVERT_NV, 16#8537).
-define(GL_EXPAND_NORMAL_NV, 16#8538).
-define(GL_EXPAND_NEGATE_NV, 16#8539).
-define(GL_HALF_BIAS_NORMAL_NV, 16#853A).
-define(GL_HALF_BIAS_NEGATE_NV, 16#853B).
-define(GL_SIGNED_IDENTITY_NV, 16#853C).
-define(GL_SIGNED_NEGATE_NV, 16#853D).
-define(GL_SCALE_BY_TWO_NV, 16#853E).
-define(GL_SCALE_BY_FOUR_NV, 16#853F).
-define(GL_SCALE_BY_ONE_HALF_NV, 16#8540).
-define(GL_BIAS_BY_NEGATIVE_ONE_HALF_NV, 16#8541).
-define(GL_COMBINER_INPUT_NV, 16#8542).
-define(GL_COMBINER_MAPPING_NV, 16#8543).
-define(GL_COMBINER_COMPONENT_USAGE_NV, 16#8544).
-define(GL_COMBINER_AB_DOT_PRODUCT_NV, 16#8545).
-define(GL_COMBINER_CD_DOT_PRODUCT_NV, 16#8546).
-define(GL_COMBINER_MUX_SUM_NV, 16#8547).
-define(GL_COMBINER_SCALE_NV, 16#8548).
-define(GL_COMBINER_BIAS_NV, 16#8549).
-define(GL_COMBINER_AB_OUTPUT_NV, 16#854A).
-define(GL_COMBINER_CD_OUTPUT_NV, 16#854B).
-define(GL_COMBINER_SUM_OUTPUT_NV, 16#854C).
-define(GL_MAX_GENERAL_COMBINERS_NV, 16#854D).
-define(GL_NUM_GENERAL_COMBINERS_NV, 16#854E).
-define(GL_COLOR_SUM_CLAMP_NV, 16#854F).
-define(GL_COMBINER0_NV, 16#8550).
-define(GL_COMBINER1_NV, 16#8551).
-define(GL_COMBINER2_NV, 16#8552).
-define(GL_COMBINER3_NV, 16#8553).
-define(GL_COMBINER4_NV, 16#8554).
-define(GL_COMBINER5_NV, 16#8555).
-define(GL_COMBINER6_NV, 16#8556).
-define(GL_COMBINER7_NV, 16#8557).
-define(GL_NV_register_combiners2, 1).
-define(GL_PER_STAGE_CONSTANTS_NV, 16#8535).
-define(GL_NV_representative_fragment_test, 1).
-define(GL_REPRESENTATIVE_FRAGMENT_TEST_NV, 16#937F).
-define(GL_NV_robustness_video_memory_purge, 1).
-define(GL_PURGED_CONTEXT_RESET_NV, 16#92BB).
-define(GL_NV_sample_locations, 1).
-define(GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV, 16#933D).
-define(GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV, 16#933E).
-define(GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV, 16#933F).
-define(GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV, 16#9340).
-define(GL_SAMPLE_LOCATION_NV, 16#8E50).
-define(GL_PROGRAMMABLE_SAMPLE_LOCATION_NV, 16#9341).
-define(GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV, 16#9342).
-define(GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV, 16#9343).
-define(GL_NV_sample_mask_override_coverage, 1).
-define(GL_NV_scissor_exclusive, 1).
-define(GL_SCISSOR_TEST_EXCLUSIVE_NV, 16#9555).
-define(GL_SCISSOR_BOX_EXCLUSIVE_NV, 16#9556).
-define(GL_NV_shader_atomic_counters, 1).
-define(GL_NV_shader_atomic_float, 1).
-define(GL_NV_shader_atomic_float64, 1).
-define(GL_NV_shader_atomic_fp16_vector, 1).
-define(GL_NV_shader_atomic_int64, 1).
-define(GL_NV_shader_buffer_load, 1).
-define(GL_BUFFER_GPU_ADDRESS_NV, 16#8F1D).
-define(GL_GPU_ADDRESS_NV, 16#8F34).
-define(GL_MAX_SHADER_BUFFER_ADDRESS_NV, 16#8F35).
-define(GL_NV_shader_buffer_store, 1).
-define(GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV, 16#00000010).
-define(GL_NV_shader_storage_buffer_object, 1).
-define(GL_NV_shader_subgroup_partitioned, 1).
-define(GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV, 16#00000100).
-define(GL_NV_shader_texture_footprint, 1).
-define(GL_NV_shader_thread_group, 1).
-define(GL_WARP_SIZE_NV, 16#9339).
-define(GL_WARPS_PER_SM_NV, 16#933A).
-define(GL_SM_COUNT_NV, 16#933B).
-define(GL_NV_shader_thread_shuffle, 1).
-define(GL_NV_shading_rate_image, 1).
-define(GL_SHADING_RATE_IMAGE_NV, 16#9563).
-define(GL_SHADING_RATE_NO_INVOCATIONS_NV, 16#9564).
-define(GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV, 16#9565).
-define(GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV, 16#9566).
-define(GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV, 16#9567).
-define(GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV, 16#9568).
-define(GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV, 16#9569).
-define(GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV, 16#956A).
-define(GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV, 16#956B).
-define(GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV, 16#956C).
-define(GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV, 16#956D).
-define(GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV, 16#956E).
-define(GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV, 16#956F).
-define(GL_SHADING_RATE_IMAGE_BINDING_NV, 16#955B).
-define(GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV, 16#955C).
-define(GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV, 16#955D).
-define(GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV, 16#955E).
-define(GL_MAX_COARSE_FRAGMENT_SAMPLES_NV, 16#955F).
-define(GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV, 16#95AE).
-define(GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV, 16#95AF).
-define(GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV, 16#95B0).
-define(GL_NV_stereo_view_rendering, 1).
-define(GL_NV_tessellation_program5, 1).
-define(GL_MAX_PROGRAM_PATCH_ATTRIBS_NV, 16#86D8).
-define(GL_TESS_CONTROL_PROGRAM_NV, 16#891E).
-define(GL_TESS_EVALUATION_PROGRAM_NV, 16#891F).
-define(GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV, 16#8C74).
-define(GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV, 16#8C75).
-define(GL_NV_texgen_emboss, 1).
-define(GL_EMBOSS_LIGHT_NV, 16#855D).
-define(GL_EMBOSS_CONSTANT_NV, 16#855E).
-define(GL_EMBOSS_MAP_NV, 16#855F).
-define(GL_NV_texgen_reflection, 1).
-define(GL_NORMAL_MAP_NV, 16#8511).
-define(GL_REFLECTION_MAP_NV, 16#8512).
-define(GL_NV_texture_barrier, 1).
-define(GL_NV_texture_compression_vtc, 1).
-define(GL_NV_texture_env_combine4, 1).
-define(GL_COMBINE4_NV, 16#8503).
-define(GL_SOURCE3_RGB_NV, 16#8583).
-define(GL_SOURCE3_ALPHA_NV, 16#858B).
-define(GL_OPERAND3_RGB_NV, 16#8593).
-define(GL_OPERAND3_ALPHA_NV, 16#859B).
-define(GL_NV_texture_expand_normal, 1).
-define(GL_TEXTURE_UNSIGNED_REMAP_MODE_NV, 16#888F).
-define(GL_NV_texture_multisample, 1).
-define(GL_TEXTURE_COVERAGE_SAMPLES_NV, 16#9045).
-define(GL_TEXTURE_COLOR_SAMPLES_NV, 16#9046).
-define(GL_NV_texture_rectangle, 1).
-define(GL_TEXTURE_RECTANGLE_NV, 16#84F5).
-define(GL_TEXTURE_BINDING_RECTANGLE_NV, 16#84F6).
-define(GL_PROXY_TEXTURE_RECTANGLE_NV, 16#84F7).
-define(GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, 16#84F8).
-define(GL_NV_texture_rectangle_compressed, 1).
-define(GL_NV_texture_shader, 1).
-define(GL_OFFSET_TEXTURE_RECTANGLE_NV, 16#864C).
-define(GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV, 16#864D).
-define(GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV, 16#864E).
-define(GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, 16#86D9).
-define(GL_UNSIGNED_INT_S8_S8_8_8_NV, 16#86DA).
-define(GL_UNSIGNED_INT_8_8_S8_S8_REV_NV, 16#86DB).
-define(GL_DSDT_MAG_INTENSITY_NV, 16#86DC).
-define(GL_SHADER_CONSISTENT_NV, 16#86DD).
-define(GL_TEXTURE_SHADER_NV, 16#86DE).
-define(GL_SHADER_OPERATION_NV, 16#86DF).
-define(GL_CULL_MODES_NV, 16#86E0).
-define(GL_OFFSET_TEXTURE_MATRIX_NV, 16#86E1).
-define(GL_OFFSET_TEXTURE_SCALE_NV, 16#86E2).
-define(GL_OFFSET_TEXTURE_BIAS_NV, 16#86E3).
-define(GL_OFFSET_TEXTURE_2D_MATRIX_NV, 16#86E1).
-define(GL_OFFSET_TEXTURE_2D_SCALE_NV, 16#86E2).
-define(GL_OFFSET_TEXTURE_2D_BIAS_NV, 16#86E3).
-define(GL_PREVIOUS_TEXTURE_INPUT_NV, 16#86E4).
-define(GL_CONST_EYE_NV, 16#86E5).
-define(GL_PASS_THROUGH_NV, 16#86E6).
-define(GL_CULL_FRAGMENT_NV, 16#86E7).
-define(GL_OFFSET_TEXTURE_2D_NV, 16#86E8).
-define(GL_DEPENDENT_AR_TEXTURE_2D_NV, 16#86E9).
-define(GL_DEPENDENT_GB_TEXTURE_2D_NV, 16#86EA).
-define(GL_DOT_PRODUCT_NV, 16#86EC).
-define(GL_DOT_PRODUCT_DEPTH_REPLACE_NV, 16#86ED).
-define(GL_DOT_PRODUCT_TEXTURE_2D_NV, 16#86EE).
-define(GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV, 16#86F0).
-define(GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV, 16#86F1).
-define(GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV, 16#86F2).
-define(GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV, 16#86F3).
-define(GL_HILO_NV, 16#86F4).
-define(GL_DSDT_NV, 16#86F5).
-define(GL_DSDT_MAG_NV, 16#86F6).
-define(GL_DSDT_MAG_VIB_NV, 16#86F7).
-define(GL_HILO16_NV, 16#86F8).
-define(GL_SIGNED_HILO_NV, 16#86F9).
-define(GL_SIGNED_HILO16_NV, 16#86FA).
-define(GL_SIGNED_RGBA_NV, 16#86FB).
-define(GL_SIGNED_RGBA8_NV, 16#86FC).
-define(GL_SIGNED_RGB_NV, 16#86FE).
-define(GL_SIGNED_RGB8_NV, 16#86FF).
-define(GL_SIGNED_LUMINANCE_NV, 16#8701).
-define(GL_SIGNED_LUMINANCE8_NV, 16#8702).
-define(GL_SIGNED_LUMINANCE_ALPHA_NV, 16#8703).
-define(GL_SIGNED_LUMINANCE8_ALPHA8_NV, 16#8704).
-define(GL_SIGNED_ALPHA_NV, 16#8705).
-define(GL_SIGNED_ALPHA8_NV, 16#8706).
-define(GL_SIGNED_INTENSITY_NV, 16#8707).
-define(GL_SIGNED_INTENSITY8_NV, 16#8708).
-define(GL_DSDT8_NV, 16#8709).
-define(GL_DSDT8_MAG8_NV, 16#870A).
-define(GL_DSDT8_MAG8_INTENSITY8_NV, 16#870B).
-define(GL_SIGNED_RGB_UNSIGNED_ALPHA_NV, 16#870C).
-define(GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV, 16#870D).
-define(GL_HI_SCALE_NV, 16#870E).
-define(GL_LO_SCALE_NV, 16#870F).
-define(GL_DS_SCALE_NV, 16#8710).
-define(GL_DT_SCALE_NV, 16#8711).
-define(GL_MAGNITUDE_SCALE_NV, 16#8712).
-define(GL_VIBRANCE_SCALE_NV, 16#8713).
-define(GL_HI_BIAS_NV, 16#8714).
-define(GL_LO_BIAS_NV, 16#8715).
-define(GL_DS_BIAS_NV, 16#8716).
-define(GL_DT_BIAS_NV, 16#8717).
-define(GL_MAGNITUDE_BIAS_NV, 16#8718).
-define(GL_VIBRANCE_BIAS_NV, 16#8719).
-define(GL_TEXTURE_BORDER_VALUES_NV, 16#871A).
-define(GL_TEXTURE_HI_SIZE_NV, 16#871B).
-define(GL_TEXTURE_LO_SIZE_NV, 16#871C).
-define(GL_TEXTURE_DS_SIZE_NV, 16#871D).
-define(GL_TEXTURE_DT_SIZE_NV, 16#871E).
-define(GL_TEXTURE_MAG_SIZE_NV, 16#871F).
-define(GL_NV_texture_shader2, 1).
-define(GL_DOT_PRODUCT_TEXTURE_3D_NV, 16#86EF).
-define(GL_NV_texture_shader3, 1).
-define(GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV, 16#8850).
-define(GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV, 16#8851).
-define(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV, 16#8852).
-define(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV, 16#8853).
-define(GL_OFFSET_HILO_TEXTURE_2D_NV, 16#8854).
-define(GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV, 16#8855).
-define(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV, 16#8856).
-define(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV, 16#8857).
-define(GL_DEPENDENT_HILO_TEXTURE_2D_NV, 16#8858).
-define(GL_DEPENDENT_RGB_TEXTURE_3D_NV, 16#8859).
-define(GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV, 16#885A).
-define(GL_DOT_PRODUCT_PASS_THROUGH_NV, 16#885B).
-define(GL_DOT_PRODUCT_TEXTURE_1D_NV, 16#885C).
-define(GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV, 16#885D).
-define(GL_HILO8_NV, 16#885E).
-define(GL_SIGNED_HILO8_NV, 16#885F).
-define(GL_FORCE_BLUE_TO_ONE_NV, 16#8860).
-define(GL_NV_transform_feedback, 1).
-define(GL_BACK_PRIMARY_COLOR_NV, 16#8C77).
-define(GL_BACK_SECONDARY_COLOR_NV, 16#8C78).
-define(GL_TEXTURE_COORD_NV, 16#8C79).
-define(GL_CLIP_DISTANCE_NV, 16#8C7A).
-define(GL_VERTEX_ID_NV, 16#8C7B).
-define(GL_PRIMITIVE_ID_NV, 16#8C7C).
-define(GL_GENERIC_ATTRIB_NV, 16#8C7D).
-define(GL_TRANSFORM_FEEDBACK_ATTRIBS_NV, 16#8C7E).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV, 16#8C7F).
-define(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV, 16#8C80).
-define(GL_ACTIVE_VARYINGS_NV, 16#8C81).
-define(GL_ACTIVE_VARYING_MAX_LENGTH_NV, 16#8C82).
-define(GL_TRANSFORM_FEEDBACK_VARYINGS_NV, 16#8C83).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_START_NV, 16#8C84).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV, 16#8C85).
-define(GL_TRANSFORM_FEEDBACK_RECORD_NV, 16#8C86).
-define(GL_PRIMITIVES_GENERATED_NV, 16#8C87).
-define(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV, 16#8C88).
-define(GL_RASTERIZER_DISCARD_NV, 16#8C89).
-define(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV, 16#8C8A).
-define(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV, 16#8C8B).
-define(GL_INTERLEAVED_ATTRIBS_NV, 16#8C8C).
-define(GL_SEPARATE_ATTRIBS_NV, 16#8C8D).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_NV, 16#8C8E).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV, 16#8C8F).
-define(GL_LAYER_NV, 16#8DAA).
-define(GL_NEXT_BUFFER_NV, -2).
-define(GL_SKIP_COMPONENTS4_NV, -3).
-define(GL_SKIP_COMPONENTS3_NV, -4).
-define(GL_SKIP_COMPONENTS2_NV, -5).
-define(GL_SKIP_COMPONENTS1_NV, -6).
-define(GL_NV_transform_feedback2, 1).
-define(GL_TRANSFORM_FEEDBACK_NV, 16#8E22).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV, 16#8E23).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV, 16#8E24).
-define(GL_TRANSFORM_FEEDBACK_BINDING_NV, 16#8E25).
-define(GL_NV_uniform_buffer_unified_memory, 1).
-define(GL_UNIFORM_BUFFER_UNIFIED_NV, 16#936E).
-define(GL_UNIFORM_BUFFER_ADDRESS_NV, 16#936F).
-define(GL_UNIFORM_BUFFER_LENGTH_NV, 16#9370).
-define(GL_NV_vdpau_interop, 1).
-define(GL_SURFACE_STATE_NV, 16#86EB).
-define(GL_SURFACE_REGISTERED_NV, 16#86FD).
-define(GL_SURFACE_MAPPED_NV, 16#8700).
-define(GL_WRITE_DISCARD_NV, 16#88BE).
-define(GL_NV_vdpau_interop2, 1).
-define(GL_NV_vertex_array_range, 1).
-define(GL_VERTEX_ARRAY_RANGE_NV, 16#851D).
-define(GL_VERTEX_ARRAY_RANGE_LENGTH_NV, 16#851E).
-define(GL_VERTEX_ARRAY_RANGE_VALID_NV, 16#851F).
-define(GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV, 16#8520).
-define(GL_VERTEX_ARRAY_RANGE_POINTER_NV, 16#8521).
-define(GL_NV_vertex_array_range2, 1).
-define(GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV, 16#8533).
-define(GL_NV_vertex_attrib_integer_64bit, 1).
-define(GL_NV_vertex_buffer_unified_memory, 1).
-define(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV, 16#8F1E).
-define(GL_ELEMENT_ARRAY_UNIFIED_NV, 16#8F1F).
-define(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 16#8F20).
-define(GL_VERTEX_ARRAY_ADDRESS_NV, 16#8F21).
-define(GL_NORMAL_ARRAY_ADDRESS_NV, 16#8F22).
-define(GL_COLOR_ARRAY_ADDRESS_NV, 16#8F23).
-define(GL_INDEX_ARRAY_ADDRESS_NV, 16#8F24).
-define(GL_TEXTURE_COORD_ARRAY_ADDRESS_NV, 16#8F25).
-define(GL_EDGE_FLAG_ARRAY_ADDRESS_NV, 16#8F26).
-define(GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV, 16#8F27).
-define(GL_FOG_COORD_ARRAY_ADDRESS_NV, 16#8F28).
-define(GL_ELEMENT_ARRAY_ADDRESS_NV, 16#8F29).
-define(GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV, 16#8F2A).
-define(GL_VERTEX_ARRAY_LENGTH_NV, 16#8F2B).
-define(GL_NORMAL_ARRAY_LENGTH_NV, 16#8F2C).
-define(GL_COLOR_ARRAY_LENGTH_NV, 16#8F2D).
-define(GL_INDEX_ARRAY_LENGTH_NV, 16#8F2E).
-define(GL_TEXTURE_COORD_ARRAY_LENGTH_NV, 16#8F2F).
-define(GL_EDGE_FLAG_ARRAY_LENGTH_NV, 16#8F30).
-define(GL_SECONDARY_COLOR_ARRAY_LENGTH_NV, 16#8F31).
-define(GL_FOG_COORD_ARRAY_LENGTH_NV, 16#8F32).
-define(GL_ELEMENT_ARRAY_LENGTH_NV, 16#8F33).
-define(GL_DRAW_INDIRECT_UNIFIED_NV, 16#8F40).
-define(GL_DRAW_INDIRECT_ADDRESS_NV, 16#8F41).
-define(GL_DRAW_INDIRECT_LENGTH_NV, 16#8F42).
-define(GL_NV_vertex_program, 1).
-define(GL_VERTEX_PROGRAM_NV, 16#8620).
-define(GL_VERTEX_STATE_PROGRAM_NV, 16#8621).
-define(GL_ATTRIB_ARRAY_SIZE_NV, 16#8623).
-define(GL_ATTRIB_ARRAY_STRIDE_NV, 16#8624).
-define(GL_ATTRIB_ARRAY_TYPE_NV, 16#8625).
-define(GL_CURRENT_ATTRIB_NV, 16#8626).
-define(GL_PROGRAM_LENGTH_NV, 16#8627).
-define(GL_PROGRAM_STRING_NV, 16#8628).
-define(GL_MODELVIEW_PROJECTION_NV, 16#8629).
-define(GL_IDENTITY_NV, 16#862A).
-define(GL_INVERSE_NV, 16#862B).
-define(GL_TRANSPOSE_NV, 16#862C).
-define(GL_INVERSE_TRANSPOSE_NV, 16#862D).
-define(GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV, 16#862E).
-define(GL_MAX_TRACK_MATRICES_NV, 16#862F).
-define(GL_MATRIX0_NV, 16#8630).
-define(GL_MATRIX1_NV, 16#8631).
-define(GL_MATRIX2_NV, 16#8632).
-define(GL_MATRIX3_NV, 16#8633).
-define(GL_MATRIX4_NV, 16#8634).
-define(GL_MATRIX5_NV, 16#8635).
-define(GL_MATRIX6_NV, 16#8636).
-define(GL_MATRIX7_NV, 16#8637).
-define(GL_CURRENT_MATRIX_STACK_DEPTH_NV, 16#8640).
-define(GL_CURRENT_MATRIX_NV, 16#8641).
-define(GL_VERTEX_PROGRAM_POINT_SIZE_NV, 16#8642).
-define(GL_VERTEX_PROGRAM_TWO_SIDE_NV, 16#8643).
-define(GL_PROGRAM_PARAMETER_NV, 16#8644).
-define(GL_ATTRIB_ARRAY_POINTER_NV, 16#8645).
-define(GL_PROGRAM_TARGET_NV, 16#8646).
-define(GL_PROGRAM_RESIDENT_NV, 16#8647).
-define(GL_TRACK_MATRIX_NV, 16#8648).
-define(GL_TRACK_MATRIX_TRANSFORM_NV, 16#8649).
-define(GL_VERTEX_PROGRAM_BINDING_NV, 16#864A).
-define(GL_PROGRAM_ERROR_POSITION_NV, 16#864B).
-define(GL_VERTEX_ATTRIB_ARRAY0_NV, 16#8650).
-define(GL_VERTEX_ATTRIB_ARRAY1_NV, 16#8651).
-define(GL_VERTEX_ATTRIB_ARRAY2_NV, 16#8652).
-define(GL_VERTEX_ATTRIB_ARRAY3_NV, 16#8653).
-define(GL_VERTEX_ATTRIB_ARRAY4_NV, 16#8654).
-define(GL_VERTEX_ATTRIB_ARRAY5_NV, 16#8655).
-define(GL_VERTEX_ATTRIB_ARRAY6_NV, 16#8656).
-define(GL_VERTEX_ATTRIB_ARRAY7_NV, 16#8657).
-define(GL_VERTEX_ATTRIB_ARRAY8_NV, 16#8658).
-define(GL_VERTEX_ATTRIB_ARRAY9_NV, 16#8659).
-define(GL_VERTEX_ATTRIB_ARRAY10_NV, 16#865A).
-define(GL_VERTEX_ATTRIB_ARRAY11_NV, 16#865B).
-define(GL_VERTEX_ATTRIB_ARRAY12_NV, 16#865C).
-define(GL_VERTEX_ATTRIB_ARRAY13_NV, 16#865D).
-define(GL_VERTEX_ATTRIB_ARRAY14_NV, 16#865E).
-define(GL_VERTEX_ATTRIB_ARRAY15_NV, 16#865F).
-define(GL_MAP1_VERTEX_ATTRIB0_4_NV, 16#8660).
-define(GL_MAP1_VERTEX_ATTRIB1_4_NV, 16#8661).
-define(GL_MAP1_VERTEX_ATTRIB2_4_NV, 16#8662).
-define(GL_MAP1_VERTEX_ATTRIB3_4_NV, 16#8663).
-define(GL_MAP1_VERTEX_ATTRIB4_4_NV, 16#8664).
-define(GL_MAP1_VERTEX_ATTRIB5_4_NV, 16#8665).
-define(GL_MAP1_VERTEX_ATTRIB6_4_NV, 16#8666).
-define(GL_MAP1_VERTEX_ATTRIB7_4_NV, 16#8667).
-define(GL_MAP1_VERTEX_ATTRIB8_4_NV, 16#8668).
-define(GL_MAP1_VERTEX_ATTRIB9_4_NV, 16#8669).
-define(GL_MAP1_VERTEX_ATTRIB10_4_NV, 16#866A).
-define(GL_MAP1_VERTEX_ATTRIB11_4_NV, 16#866B).
-define(GL_MAP1_VERTEX_ATTRIB12_4_NV, 16#866C).
-define(GL_MAP1_VERTEX_ATTRIB13_4_NV, 16#866D).
-define(GL_MAP1_VERTEX_ATTRIB14_4_NV, 16#866E).
-define(GL_MAP1_VERTEX_ATTRIB15_4_NV, 16#866F).
-define(GL_MAP2_VERTEX_ATTRIB0_4_NV, 16#8670).
-define(GL_MAP2_VERTEX_ATTRIB1_4_NV, 16#8671).
-define(GL_MAP2_VERTEX_ATTRIB2_4_NV, 16#8672).
-define(GL_MAP2_VERTEX_ATTRIB3_4_NV, 16#8673).
-define(GL_MAP2_VERTEX_ATTRIB4_4_NV, 16#8674).
-define(GL_MAP2_VERTEX_ATTRIB5_4_NV, 16#8675).
-define(GL_MAP2_VERTEX_ATTRIB6_4_NV, 16#8676).
-define(GL_MAP2_VERTEX_ATTRIB7_4_NV, 16#8677).
-define(GL_MAP2_VERTEX_ATTRIB8_4_NV, 16#8678).
-define(GL_MAP2_VERTEX_ATTRIB9_4_NV, 16#8679).
-define(GL_MAP2_VERTEX_ATTRIB10_4_NV, 16#867A).
-define(GL_MAP2_VERTEX_ATTRIB11_4_NV, 16#867B).
-define(GL_MAP2_VERTEX_ATTRIB12_4_NV, 16#867C).
-define(GL_MAP2_VERTEX_ATTRIB13_4_NV, 16#867D).
-define(GL_MAP2_VERTEX_ATTRIB14_4_NV, 16#867E).
-define(GL_MAP2_VERTEX_ATTRIB15_4_NV, 16#867F).
-define(GL_NV_vertex_program1_1, 1).
-define(GL_NV_vertex_program2, 1).
-define(GL_NV_vertex_program2_option, 1).
-define(GL_NV_vertex_program3, 1).
-define(GL_NV_vertex_program4, 1).
-define(GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV, 16#88FD).
-define(GL_NV_video_capture, 1).
-define(GL_VIDEO_BUFFER_NV, 16#9020).
-define(GL_VIDEO_BUFFER_BINDING_NV, 16#9021).
-define(GL_FIELD_UPPER_NV, 16#9022).
-define(GL_FIELD_LOWER_NV, 16#9023).
-define(GL_NUM_VIDEO_CAPTURE_STREAMS_NV, 16#9024).
-define(GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV, 16#9025).
-define(GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV, 16#9026).
-define(GL_LAST_VIDEO_CAPTURE_STATUS_NV, 16#9027).
-define(GL_VIDEO_BUFFER_PITCH_NV, 16#9028).
-define(GL_VIDEO_COLOR_CONVERSION_MATRIX_NV, 16#9029).
-define(GL_VIDEO_COLOR_CONVERSION_MAX_NV, 16#902A).
-define(GL_VIDEO_COLOR_CONVERSION_MIN_NV, 16#902B).
-define(GL_VIDEO_COLOR_CONVERSION_OFFSET_NV, 16#902C).
-define(GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV, 16#902D).
-define(GL_PARTIAL_SUCCESS_NV, 16#902E).
-define(GL_SUCCESS_NV, 16#902F).
-define(GL_FAILURE_NV, 16#9030).
-define(GL_YCBYCR8_422_NV, 16#9031).
-define(GL_YCBAYCR8A_4224_NV, 16#9032).
-define(GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV, 16#9033).
-define(GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV, 16#9034).
-define(GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV, 16#9035).
-define(GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV, 16#9036).
-define(GL_Z4Y12Z4CB12Z4CR12_444_NV, 16#9037).
-define(GL_VIDEO_CAPTURE_FRAME_WIDTH_NV, 16#9038).
-define(GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV, 16#9039).
-define(GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV, 16#903A).
-define(GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV, 16#903B).
-define(GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV, 16#903C).
-define(GL_NV_viewport_array2, 1).
-define(GL_NV_viewport_swizzle, 1).
-define(GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV, 16#9350).
-define(GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV, 16#9351).
-define(GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV, 16#9352).
-define(GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV, 16#9353).
-define(GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV, 16#9354).
-define(GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV, 16#9355).
-define(GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV, 16#9356).
-define(GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV, 16#9357).
-define(GL_VIEWPORT_SWIZZLE_X_NV, 16#9358).
-define(GL_VIEWPORT_SWIZZLE_Y_NV, 16#9359).
-define(GL_VIEWPORT_SWIZZLE_Z_NV, 16#935A).
-define(GL_VIEWPORT_SWIZZLE_W_NV, 16#935B).
-define(GL_OML_interlace, 1).
-define(GL_INTERLACE_OML, 16#8980).
-define(GL_INTERLACE_READ_OML, 16#8981).
-define(GL_OML_resample, 1).
-define(GL_PACK_RESAMPLE_OML, 16#8984).
-define(GL_UNPACK_RESAMPLE_OML, 16#8985).
-define(GL_RESAMPLE_REPLICATE_OML, 16#8986).
-define(GL_RESAMPLE_ZERO_FILL_OML, 16#8987).
-define(GL_RESAMPLE_AVERAGE_OML, 16#8988).
-define(GL_RESAMPLE_DECIMATE_OML, 16#8989).
-define(GL_OML_subsample, 1).
-define(GL_FORMAT_SUBSAMPLE_24_24_OML, 16#8982).
-define(GL_FORMAT_SUBSAMPLE_244_244_OML, 16#8983).
-define(GL_OVR_multiview, 1).
-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR, 16#9630).
-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR, 16#9632).
-define(GL_MAX_VIEWS_OVR, 16#9631).
-define(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR, 16#9633).
-define(GL_OVR_multiview2, 1).
-define(GL_PGI_misc_hints, 1).
-define(GL_PREFER_DOUBLEBUFFER_HINT_PGI, 16#1A1F8).
-define(GL_CONSERVE_MEMORY_HINT_PGI, 16#1A1FD).
-define(GL_RECLAIM_MEMORY_HINT_PGI, 16#1A1FE).
-define(GL_NATIVE_GRAPHICS_HANDLE_PGI, 16#1A202).
-define(GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI, 16#1A203).
-define(GL_NATIVE_GRAPHICS_END_HINT_PGI, 16#1A204).
-define(GL_ALWAYS_FAST_HINT_PGI, 16#1A20C).
-define(GL_ALWAYS_SOFT_HINT_PGI, 16#1A20D).
-define(GL_ALLOW_DRAW_OBJ_HINT_PGI, 16#1A20E).
-define(GL_ALLOW_DRAW_WIN_HINT_PGI, 16#1A20F).
-define(GL_ALLOW_DRAW_FRG_HINT_PGI, 16#1A210).
-define(GL_ALLOW_DRAW_MEM_HINT_PGI, 16#1A211).
-define(GL_STRICT_DEPTHFUNC_HINT_PGI, 16#1A216).
-define(GL_STRICT_LIGHTING_HINT_PGI, 16#1A217).
-define(GL_STRICT_SCISSOR_HINT_PGI, 16#1A218).
-define(GL_FULL_STIPPLE_HINT_PGI, 16#1A219).
-define(GL_CLIP_NEAR_HINT_PGI, 16#1A220).
-define(GL_CLIP_FAR_HINT_PGI, 16#1A221).
-define(GL_WIDE_LINE_HINT_PGI, 16#1A222).
-define(GL_BACK_NORMALS_HINT_PGI, 16#1A223).
-define(GL_PGI_vertex_hints, 1).
-define(GL_VERTEX_DATA_HINT_PGI, 16#1A22A).
-define(GL_VERTEX_CONSISTENT_HINT_PGI, 16#1A22B).
-define(GL_MATERIAL_SIDE_HINT_PGI, 16#1A22C).
-define(GL_MAX_VERTEX_HINT_PGI, 16#1A22D).
-define(GL_COLOR3_BIT_PGI, 16#00010000).
-define(GL_COLOR4_BIT_PGI, 16#00020000).
-define(GL_EDGEFLAG_BIT_PGI, 16#00040000).
-define(GL_INDEX_BIT_PGI, 16#00080000).
-define(GL_MAT_AMBIENT_BIT_PGI, 16#00100000).
-define(GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI, 16#00200000).
-define(GL_MAT_DIFFUSE_BIT_PGI, 16#00400000).
-define(GL_MAT_EMISSION_BIT_PGI, 16#00800000).
-define(GL_MAT_COLOR_INDEXES_BIT_PGI, 16#01000000).
-define(GL_MAT_SHININESS_BIT_PGI, 16#02000000).
-define(GL_MAT_SPECULAR_BIT_PGI, 16#04000000).
-define(GL_NORMAL_BIT_PGI, 16#08000000).
-define(GL_TEXCOORD1_BIT_PGI, 16#10000000).
-define(GL_TEXCOORD2_BIT_PGI, 16#20000000).
-define(GL_TEXCOORD3_BIT_PGI, 16#40000000).
-define(GL_TEXCOORD4_BIT_PGI, 16#80000000).
-define(GL_VERTEX23_BIT_PGI, 16#00000004).
-define(GL_VERTEX4_BIT_PGI, 16#00000008).
-define(GL_REND_screen_coordinates, 1).
-define(GL_SCREEN_COORDINATES_REND, 16#8490).
-define(GL_INVERTED_SCREEN_W_REND, 16#8491).
-define(GL_S3_s3tc, 1).
-define(GL_RGB_S3TC, 16#83A0).
-define(GL_RGB4_S3TC, 16#83A1).
-define(GL_RGBA_S3TC, 16#83A2).
-define(GL_RGBA4_S3TC, 16#83A3).
-define(GL_RGBA_DXT5_S3TC, 16#83A4).
-define(GL_RGBA4_DXT5_S3TC, 16#83A5).
-define(GL_SGIS_detail_texture, 1).
-define(GL_DETAIL_TEXTURE_2D_SGIS, 16#8095).
-define(GL_DETAIL_TEXTURE_2D_BINDING_SGIS, 16#8096).
-define(GL_LINEAR_DETAIL_SGIS, 16#8097).
-define(GL_LINEAR_DETAIL_ALPHA_SGIS, 16#8098).
-define(GL_LINEAR_DETAIL_COLOR_SGIS, 16#8099).
-define(GL_DETAIL_TEXTURE_LEVEL_SGIS, 16#809A).
-define(GL_DETAIL_TEXTURE_MODE_SGIS, 16#809B).
-define(GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, 16#809C).
-define(GL_SGIS_fog_function, 1).
-define(GL_FOG_FUNC_SGIS, 16#812A).
-define(GL_FOG_FUNC_POINTS_SGIS, 16#812B).
-define(GL_MAX_FOG_FUNC_POINTS_SGIS, 16#812C).
-define(GL_SGIS_generate_mipmap, 1).
-define(GL_GENERATE_MIPMAP_SGIS, 16#8191).
-define(GL_GENERATE_MIPMAP_HINT_SGIS, 16#8192).
-define(GL_SGIS_multisample, 1).
-define(GL_MULTISAMPLE_SGIS, 16#809D).
-define(GL_SAMPLE_ALPHA_TO_MASK_SGIS, 16#809E).
-define(GL_SAMPLE_ALPHA_TO_ONE_SGIS, 16#809F).
-define(GL_SAMPLE_MASK_SGIS, 16#80A0).
-define(GL_1PASS_SGIS, 16#80A1).
-define(GL_2PASS_0_SGIS, 16#80A2).
-define(GL_2PASS_1_SGIS, 16#80A3).
-define(GL_4PASS_0_SGIS, 16#80A4).
-define(GL_4PASS_1_SGIS, 16#80A5).
-define(GL_4PASS_2_SGIS, 16#80A6).
-define(GL_4PASS_3_SGIS, 16#80A7).
-define(GL_SAMPLE_BUFFERS_SGIS, 16#80A8).
-define(GL_SAMPLES_SGIS, 16#80A9).
-define(GL_SAMPLE_MASK_VALUE_SGIS, 16#80AA).
-define(GL_SAMPLE_MASK_INVERT_SGIS, 16#80AB).
-define(GL_SAMPLE_PATTERN_SGIS, 16#80AC).
-define(GL_SGIS_pixel_texture, 1).
-define(GL_PIXEL_TEXTURE_SGIS, 16#8353).
-define(GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS, 16#8354).
-define(GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS, 16#8355).
-define(GL_PIXEL_GROUP_COLOR_SGIS, 16#8356).
-define(GL_SGIS_point_line_texgen, 1).
-define(GL_EYE_DISTANCE_TO_POINT_SGIS, 16#81F0).
-define(GL_OBJECT_DISTANCE_TO_POINT_SGIS, 16#81F1).
-define(GL_EYE_DISTANCE_TO_LINE_SGIS, 16#81F2).
-define(GL_OBJECT_DISTANCE_TO_LINE_SGIS, 16#81F3).
-define(GL_EYE_POINT_SGIS, 16#81F4).
-define(GL_OBJECT_POINT_SGIS, 16#81F5).
-define(GL_EYE_LINE_SGIS, 16#81F6).
-define(GL_OBJECT_LINE_SGIS, 16#81F7).
-define(GL_SGIS_point_parameters, 1).
-define(GL_POINT_SIZE_MIN_SGIS, 16#8126).
-define(GL_POINT_SIZE_MAX_SGIS, 16#8127).
-define(GL_POINT_FADE_THRESHOLD_SIZE_SGIS, 16#8128).
-define(GL_DISTANCE_ATTENUATION_SGIS, 16#8129).
-define(GL_SGIS_sharpen_texture, 1).
-define(GL_LINEAR_SHARPEN_SGIS, 16#80AD).
-define(GL_LINEAR_SHARPEN_ALPHA_SGIS, 16#80AE).
-define(GL_LINEAR_SHARPEN_COLOR_SGIS, 16#80AF).
-define(GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, 16#80B0).
-define(GL_SGIS_texture4D, 1).
-define(GL_PACK_SKIP_VOLUMES_SGIS, 16#8130).
-define(GL_PACK_IMAGE_DEPTH_SGIS, 16#8131).
-define(GL_UNPACK_SKIP_VOLUMES_SGIS, 16#8132).
-define(GL_UNPACK_IMAGE_DEPTH_SGIS, 16#8133).
-define(GL_TEXTURE_4D_SGIS, 16#8134).
-define(GL_PROXY_TEXTURE_4D_SGIS, 16#8135).
-define(GL_TEXTURE_4DSIZE_SGIS, 16#8136).
-define(GL_TEXTURE_WRAP_Q_SGIS, 16#8137).
-define(GL_MAX_4D_TEXTURE_SIZE_SGIS, 16#8138).
-define(GL_TEXTURE_4D_BINDING_SGIS, 16#814F).
-define(GL_SGIS_texture_border_clamp, 1).
-define(GL_CLAMP_TO_BORDER_SGIS, 16#812D).
-define(GL_SGIS_texture_color_mask, 1).
-define(GL_TEXTURE_COLOR_WRITEMASK_SGIS, 16#81EF).
-define(GL_SGIS_texture_edge_clamp, 1).
-define(GL_CLAMP_TO_EDGE_SGIS, 16#812F).
-define(GL_SGIS_texture_filter4, 1).
-define(GL_FILTER4_SGIS, 16#8146).
-define(GL_TEXTURE_FILTER4_SIZE_SGIS, 16#8147).
-define(GL_SGIS_texture_lod, 1).
-define(GL_TEXTURE_MIN_LOD_SGIS, 16#813A).
-define(GL_TEXTURE_MAX_LOD_SGIS, 16#813B).
-define(GL_TEXTURE_BASE_LEVEL_SGIS, 16#813C).
-define(GL_TEXTURE_MAX_LEVEL_SGIS, 16#813D).
-define(GL_SGIS_texture_select, 1).
-define(GL_DUAL_ALPHA4_SGIS, 16#8110).
-define(GL_DUAL_ALPHA8_SGIS, 16#8111).
-define(GL_DUAL_ALPHA12_SGIS, 16#8112).
-define(GL_DUAL_ALPHA16_SGIS, 16#8113).
-define(GL_DUAL_LUMINANCE4_SGIS, 16#8114).
-define(GL_DUAL_LUMINANCE8_SGIS, 16#8115).
-define(GL_DUAL_LUMINANCE12_SGIS, 16#8116).
-define(GL_DUAL_LUMINANCE16_SGIS, 16#8117).
-define(GL_DUAL_INTENSITY4_SGIS, 16#8118).
-define(GL_DUAL_INTENSITY8_SGIS, 16#8119).
-define(GL_DUAL_INTENSITY12_SGIS, 16#811A).
-define(GL_DUAL_INTENSITY16_SGIS, 16#811B).
-define(GL_DUAL_LUMINANCE_ALPHA4_SGIS, 16#811C).
-define(GL_DUAL_LUMINANCE_ALPHA8_SGIS, 16#811D).
-define(GL_QUAD_ALPHA4_SGIS, 16#811E).
-define(GL_QUAD_ALPHA8_SGIS, 16#811F).
-define(GL_QUAD_LUMINANCE4_SGIS, 16#8120).
-define(GL_QUAD_LUMINANCE8_SGIS, 16#8121).
-define(GL_QUAD_INTENSITY4_SGIS, 16#8122).
-define(GL_QUAD_INTENSITY8_SGIS, 16#8123).
-define(GL_DUAL_TEXTURE_SELECT_SGIS, 16#8124).
-define(GL_QUAD_TEXTURE_SELECT_SGIS, 16#8125).
-define(GL_SGIX_async, 1).
-define(GL_ASYNC_MARKER_SGIX, 16#8329).
-define(GL_SGIX_async_histogram, 1).
-define(GL_ASYNC_HISTOGRAM_SGIX, 16#832C).
-define(GL_MAX_ASYNC_HISTOGRAM_SGIX, 16#832D).
-define(GL_SGIX_async_pixel, 1).
-define(GL_ASYNC_TEX_IMAGE_SGIX, 16#835C).
-define(GL_ASYNC_DRAW_PIXELS_SGIX, 16#835D).
-define(GL_ASYNC_READ_PIXELS_SGIX, 16#835E).
-define(GL_MAX_ASYNC_TEX_IMAGE_SGIX, 16#835F).
-define(GL_MAX_ASYNC_DRAW_PIXELS_SGIX, 16#8360).
-define(GL_MAX_ASYNC_READ_PIXELS_SGIX, 16#8361).
-define(GL_SGIX_blend_alpha_minmax, 1).
-define(GL_ALPHA_MIN_SGIX, 16#8320).
-define(GL_ALPHA_MAX_SGIX, 16#8321).
-define(GL_SGIX_calligraphic_fragment, 1).
-define(GL_CALLIGRAPHIC_FRAGMENT_SGIX, 16#8183).
-define(GL_SGIX_clipmap, 1).
-define(GL_LINEAR_CLIPMAP_LINEAR_SGIX, 16#8170).
-define(GL_TEXTURE_CLIPMAP_CENTER_SGIX, 16#8171).
-define(GL_TEXTURE_CLIPMAP_FRAME_SGIX, 16#8172).
-define(GL_TEXTURE_CLIPMAP_OFFSET_SGIX, 16#8173).
-define(GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, 16#8174).
-define(GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, 16#8175).
-define(GL_TEXTURE_CLIPMAP_DEPTH_SGIX, 16#8176).
-define(GL_MAX_CLIPMAP_DEPTH_SGIX, 16#8177).
-define(GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, 16#8178).
-define(GL_NEAREST_CLIPMAP_NEAREST_SGIX, 16#844D).
-define(GL_NEAREST_CLIPMAP_LINEAR_SGIX, 16#844E).
-define(GL_LINEAR_CLIPMAP_NEAREST_SGIX, 16#844F).
-define(GL_SGIX_convolution_accuracy, 1).
-define(GL_CONVOLUTION_HINT_SGIX, 16#8316).
-define(GL_SGIX_depth_pass_instrument, 1).
-define(GL_SGIX_depth_texture, 1).
-define(GL_DEPTH_COMPONENT16_SGIX, 16#81A5).
-define(GL_DEPTH_COMPONENT24_SGIX, 16#81A6).
-define(GL_DEPTH_COMPONENT32_SGIX, 16#81A7).
-define(GL_SGIX_flush_raster, 1).
-define(GL_SGIX_fog_offset, 1).
-define(GL_FOG_OFFSET_SGIX, 16#8198).
-define(GL_FOG_OFFSET_VALUE_SGIX, 16#8199).
-define(GL_SGIX_fragment_lighting, 1).
-define(GL_FRAGMENT_LIGHTING_SGIX, 16#8400).
-define(GL_FRAGMENT_COLOR_MATERIAL_SGIX, 16#8401).
-define(GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, 16#8402).
-define(GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, 16#8403).
-define(GL_MAX_FRAGMENT_LIGHTS_SGIX, 16#8404).
-define(GL_MAX_ACTIVE_LIGHTS_SGIX, 16#8405).
-define(GL_CURRENT_RASTER_NORMAL_SGIX, 16#8406).
-define(GL_LIGHT_ENV_MODE_SGIX, 16#8407).
-define(GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, 16#8408).
-define(GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, 16#8409).
-define(GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, 16#840A).
-define(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, 16#840B).
-define(GL_FRAGMENT_LIGHT0_SGIX, 16#840C).
-define(GL_FRAGMENT_LIGHT1_SGIX, 16#840D).
-define(GL_FRAGMENT_LIGHT2_SGIX, 16#840E).
-define(GL_FRAGMENT_LIGHT3_SGIX, 16#840F).
-define(GL_FRAGMENT_LIGHT4_SGIX, 16#8410).
-define(GL_FRAGMENT_LIGHT5_SGIX, 16#8411).
-define(GL_FRAGMENT_LIGHT6_SGIX, 16#8412).
-define(GL_FRAGMENT_LIGHT7_SGIX, 16#8413).
-define(GL_SGIX_framezoom, 1).
-define(GL_FRAMEZOOM_SGIX, 16#818B).
-define(GL_FRAMEZOOM_FACTOR_SGIX, 16#818C).
-define(GL_MAX_FRAMEZOOM_FACTOR_SGIX, 16#818D).
-define(GL_SGIX_igloo_interface, 1).
-define(GL_SGIX_instruments, 1).
-define(GL_INSTRUMENT_BUFFER_POINTER_SGIX, 16#8180).
-define(GL_INSTRUMENT_MEASUREMENTS_SGIX, 16#8181).
-define(GL_SGIX_interlace, 1).
-define(GL_INTERLACE_SGIX, 16#8094).
-define(GL_SGIX_ir_instrument1, 1).
-define(GL_IR_INSTRUMENT1_SGIX, 16#817F).
-define(GL_SGIX_list_priority, 1).
-define(GL_LIST_PRIORITY_SGIX, 16#8182).
-define(GL_SGIX_pixel_texture, 1).
-define(GL_PIXEL_TEX_GEN_SGIX, 16#8139).
-define(GL_PIXEL_TEX_GEN_MODE_SGIX, 16#832B).
-define(GL_SGIX_pixel_tiles, 1).
-define(GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, 16#813E).
-define(GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, 16#813F).
-define(GL_PIXEL_TILE_WIDTH_SGIX, 16#8140).
-define(GL_PIXEL_TILE_HEIGHT_SGIX, 16#8141).
-define(GL_PIXEL_TILE_GRID_WIDTH_SGIX, 16#8142).
-define(GL_PIXEL_TILE_GRID_HEIGHT_SGIX, 16#8143).
-define(GL_PIXEL_TILE_GRID_DEPTH_SGIX, 16#8144).
-define(GL_PIXEL_TILE_CACHE_SIZE_SGIX, 16#8145).
-define(GL_SGIX_polynomial_ffd, 1).
-define(GL_TEXTURE_DEFORMATION_BIT_SGIX, 16#00000001).
-define(GL_GEOMETRY_DEFORMATION_BIT_SGIX, 16#00000002).
-define(GL_GEOMETRY_DEFORMATION_SGIX, 16#8194).
-define(GL_TEXTURE_DEFORMATION_SGIX, 16#8195).
-define(GL_DEFORMATIONS_MASK_SGIX, 16#8196).
-define(GL_MAX_DEFORMATION_ORDER_SGIX, 16#8197).
-define(GL_SGIX_reference_plane, 1).
-define(GL_REFERENCE_PLANE_SGIX, 16#817D).
-define(GL_REFERENCE_PLANE_EQUATION_SGIX, 16#817E).
-define(GL_SGIX_resample, 1).
-define(GL_PACK_RESAMPLE_SGIX, 16#842E).
-define(GL_UNPACK_RESAMPLE_SGIX, 16#842F).
-define(GL_RESAMPLE_REPLICATE_SGIX, 16#8433).
-define(GL_RESAMPLE_ZERO_FILL_SGIX, 16#8434).
-define(GL_RESAMPLE_DECIMATE_SGIX, 16#8430).
-define(GL_SGIX_scalebias_hint, 1).
-define(GL_SCALEBIAS_HINT_SGIX, 16#8322).
-define(GL_SGIX_shadow, 1).
-define(GL_TEXTURE_COMPARE_SGIX, 16#819A).
-define(GL_TEXTURE_COMPARE_OPERATOR_SGIX, 16#819B).
-define(GL_TEXTURE_LEQUAL_R_SGIX, 16#819C).
-define(GL_TEXTURE_GEQUAL_R_SGIX, 16#819D).
-define(GL_SGIX_shadow_ambient, 1).
-define(GL_SHADOW_AMBIENT_SGIX, 16#80BF).
-define(GL_SGIX_sprite, 1).
-define(GL_SPRITE_SGIX, 16#8148).
-define(GL_SPRITE_MODE_SGIX, 16#8149).
-define(GL_SPRITE_AXIS_SGIX, 16#814A).
-define(GL_SPRITE_TRANSLATION_SGIX, 16#814B).
-define(GL_SPRITE_AXIAL_SGIX, 16#814C).
-define(GL_SPRITE_OBJECT_ALIGNED_SGIX, 16#814D).
-define(GL_SPRITE_EYE_ALIGNED_SGIX, 16#814E).
-define(GL_SGIX_subsample, 1).
-define(GL_PACK_SUBSAMPLE_RATE_SGIX, 16#85A0).
-define(GL_UNPACK_SUBSAMPLE_RATE_SGIX, 16#85A1).
-define(GL_PIXEL_SUBSAMPLE_4444_SGIX, 16#85A2).
-define(GL_PIXEL_SUBSAMPLE_2424_SGIX, 16#85A3).
-define(GL_PIXEL_SUBSAMPLE_4242_SGIX, 16#85A4).
-define(GL_SGIX_tag_sample_buffer, 1).
-define(GL_SGIX_texture_add_env, 1).
-define(GL_TEXTURE_ENV_BIAS_SGIX, 16#80BE).
-define(GL_SGIX_texture_coordinate_clamp, 1).
-define(GL_TEXTURE_MAX_CLAMP_S_SGIX, 16#8369).
-define(GL_TEXTURE_MAX_CLAMP_T_SGIX, 16#836A).
-define(GL_TEXTURE_MAX_CLAMP_R_SGIX, 16#836B).
-define(GL_SGIX_texture_lod_bias, 1).
-define(GL_TEXTURE_LOD_BIAS_S_SGIX, 16#818E).
-define(GL_TEXTURE_LOD_BIAS_T_SGIX, 16#818F).
-define(GL_TEXTURE_LOD_BIAS_R_SGIX, 16#8190).
-define(GL_SGIX_texture_multi_buffer, 1).
-define(GL_TEXTURE_MULTI_BUFFER_HINT_SGIX, 16#812E).
-define(GL_SGIX_texture_scale_bias, 1).
-define(GL_POST_TEXTURE_FILTER_BIAS_SGIX, 16#8179).
-define(GL_POST_TEXTURE_FILTER_SCALE_SGIX, 16#817A).
-define(GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, 16#817B).
-define(GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, 16#817C).
-define(GL_SGIX_vertex_preclip, 1).
-define(GL_VERTEX_PRECLIP_SGIX, 16#83EE).
-define(GL_VERTEX_PRECLIP_HINT_SGIX, 16#83EF).
-define(GL_SGIX_ycrcb, 1).
-define(GL_YCRCB_422_SGIX, 16#81BB).
-define(GL_YCRCB_444_SGIX, 16#81BC).
-define(GL_SGIX_ycrcb_subsample, 1).
-define(GL_SGIX_ycrcba, 1).
-define(GL_YCRCB_SGIX, 16#8318).
-define(GL_YCRCBA_SGIX, 16#8319).
-define(GL_SGI_color_matrix, 1).
-define(GL_COLOR_MATRIX_SGI, 16#80B1).
-define(GL_COLOR_MATRIX_STACK_DEPTH_SGI, 16#80B2).
-define(GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, 16#80B3).
-define(GL_POST_COLOR_MATRIX_RED_SCALE_SGI, 16#80B4).
-define(GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, 16#80B5).
-define(GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, 16#80B6).
-define(GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, 16#80B7).
-define(GL_POST_COLOR_MATRIX_RED_BIAS_SGI, 16#80B8).
-define(GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, 16#80B9).
-define(GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, 16#80BA).
-define(GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, 16#80BB).
-define(GL_SGI_color_table, 1).
-define(GL_COLOR_TABLE_SGI, 16#80D0).
-define(GL_POST_CONVOLUTION_COLOR_TABLE_SGI, 16#80D1).
-define(GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, 16#80D2).
-define(GL_PROXY_COLOR_TABLE_SGI, 16#80D3).
-define(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI, 16#80D4).
-define(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI, 16#80D5).
-define(GL_COLOR_TABLE_SCALE_SGI, 16#80D6).
-define(GL_COLOR_TABLE_BIAS_SGI, 16#80D7).
-define(GL_COLOR_TABLE_FORMAT_SGI, 16#80D8).
-define(GL_COLOR_TABLE_WIDTH_SGI, 16#80D9).
-define(GL_COLOR_TABLE_RED_SIZE_SGI, 16#80DA).
-define(GL_COLOR_TABLE_GREEN_SIZE_SGI, 16#80DB).
-define(GL_COLOR_TABLE_BLUE_SIZE_SGI, 16#80DC).
-define(GL_COLOR_TABLE_ALPHA_SIZE_SGI, 16#80DD).
-define(GL_COLOR_TABLE_LUMINANCE_SIZE_SGI, 16#80DE).
-define(GL_COLOR_TABLE_INTENSITY_SIZE_SGI, 16#80DF).
-define(GL_SGI_texture_color_table, 1).
-define(GL_TEXTURE_COLOR_TABLE_SGI, 16#80BC).
-define(GL_PROXY_TEXTURE_COLOR_TABLE_SGI, 16#80BD).
-define(GL_SUNX_constant_data, 1).
-define(GL_UNPACK_CONSTANT_DATA_SUNX, 16#81D5).
-define(GL_TEXTURE_CONSTANT_DATA_SUNX, 16#81D6).
-define(GL_SUN_convolution_border_modes, 1).
-define(GL_WRAP_BORDER_SUN, 16#81D4).
-define(GL_SUN_global_alpha, 1).
-define(GL_GLOBAL_ALPHA_SUN, 16#81D9).
-define(GL_GLOBAL_ALPHA_FACTOR_SUN, 16#81DA).
-define(GL_SUN_mesh_array, 1).
-define(GL_QUAD_MESH_SUN, 16#8614).
-define(GL_TRIANGLE_MESH_SUN, 16#8615).
-define(GL_SUN_slice_accum, 1).
-define(GL_SLICE_ACCUM_SUN, 16#85CC).
-define(GL_SUN_triangle_list, 1).
-define(GL_RESTART_SUN, 16#0001).
-define(GL_REPLACE_MIDDLE_SUN, 16#0002).
-define(GL_REPLACE_OLDEST_SUN, 16#0003).
-define(GL_TRIANGLE_LIST_SUN, 16#81D7).
-define(GL_REPLACEMENT_CODE_SUN, 16#81D8).
-define(GL_REPLACEMENT_CODE_ARRAY_SUN, 16#85C0).
-define(GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN, 16#85C1).
-define(GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN, 16#85C2).
-define(GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN, 16#85C3).
-define(GL_R1UI_V3F_SUN, 16#85C4).
-define(GL_R1UI_C4UB_V3F_SUN, 16#85C5).
-define(GL_R1UI_C3F_V3F_SUN, 16#85C6).
-define(GL_R1UI_N3F_V3F_SUN, 16#85C7).
-define(GL_R1UI_C4F_N3F_V3F_SUN, 16#85C8).
-define(GL_R1UI_T2F_V3F_SUN, 16#85C9).
-define(GL_R1UI_T2F_N3F_V3F_SUN, 16#85CA).
-define(GL_R1UI_T2F_C4F_N3F_V3F_SUN, 16#85CB).
-define(GL_SUN_vertex, 1).
-define(GL_WIN_phong_shading, 1).
-define(GL_PHONG_WIN, 16#80EA).
-define(GL_PHONG_HINT_WIN, 16#80EB).
-define(GL_WIN_specular_fog, 1).
-define(GL_FOG_SPECULAR_TEXTURE_WIN, 16#80EC).
